Ok dokey, here is my (almost) finished ui now. (I noticed my replenishment message needs to be moved, it will go just below my Power Auras short cd lineup.) I have left my Quartz bars unlocked so you can see their positioning. DBM running test bars for their positioning. Omen is missing but I rarely have that up while healing. Recount is shrunk and stuffed in the corner. I only use it for reviewing, many times I just hide it. Focus and focus' target are to the left of my frame (currently set to me) I normally have the boss focussed when tanks need to swap. Chat frames are set to fade after 15 seconds. My combat text frame (HitsMode) needs to be fully transparent, working on that.
In combat Out of combat About grid: My PW:S shows up as a bright border around the frame. Weakened Soul is set to a different color on the border with a lesser priority. Whenever the shield is lost before Weakened Soul runs out, I know it. When our shadow priest goes disc for a third healer, I normally go holy and I can monitor her shielding.
I have a Hot counter (text) in the lower left corner. I can see how much activity our druid is doing by the number of hots rolling on each frame. The only thing about this that I might change is showing Lifebloom independently, since it has a slightly different nature than a normal hot. I will probably add it as stack text in the top left corner with a color coding for when it is about to expire. My Renew is shown in the lower right corner (box) and changes color as its timer reaches zero.
Top right corner (box) is for curses and poisons. I can't really do anything about them except offer extra healing.
Top left corner is for abolish disease. If another priest is in the group and has one rolling on someone, I can save myself the effort by skipping them.
The player name is replaced by incoming direct heals. Text2 is both my PoM timer and my Grace stack/timer. I have the PoM timer there for pulling only. I will shield and PoM the tank on ready check. If the timer reaches 10 seconds before they pull, I refresh it. Otherwise, I only need the grace stack info.
ICONS:
The icon on the right side is my PoM (highest priority) with a stack counter on it. Earth Shield will also appear here with a counter at a lesser priority. I am considering adding Living Seed and the pally reactive heal, can't remember which one it is.
Top is raid mark- helps when dbm assigns a mark. I don't really have to read the message, their icon pops up on my grid and I know something is happening to them. Also helps in pugs if the tanks are marked.
Left icon is raid debuff.
Bottom icon is tank cd list. I can't tell you how much this has helped when coordinating cd's on boss fights. I have a much better feel for my tanks' timing now that I see when they pop their cd's.
Middle icon is for magic and disease debuffs.
I have Mana Bars active, but they are buggy at times, I think it has to do with druids due to their mana/power bar tracking.
Health deficit changes to class color (name is also class color). Aggro changes the whole health bar to bright red. (I changed DK colors to an ugly purple on all my addons). If a player has full health, it is not too apparent and it is not very distracting. If they are missing health, that part of the bar is bright red if they have aggro, so I know something is amiss if they are not the tank. This actually helps a bunch on Saurfang, I can see who is kiting the adds and know when they die without really having to watch the field. Once a mark is out, I really tunnel in on my frames and don't keep up with the rest of the action.
I just added MSBT and am still playing around with the font and size. The positioning is where I want it, but I may remove Penance, PoM and CoH announcements since I use PowerAuras to track them.
Before I revamped my ui, I noticed that my Grid frames were very small. I had been slowly reducing them over the course of time until they had become almost useless for other info besides health. I scaled them up some and have run a few 5-mans for testing. I am actually very pleased with the results. I notice minor health changes now that were before unnoticed. I am looking forward to see how it works in a raid setting. I will find out tonight.
/Xfingers