tuskerdu wrote:
I don't get how it'd be difficult to heal it as a tree. My shaman has no problem. The passive poison dispel helps but abolish poison ftw too. I feel for holy pallies, must be a nightmare.
I have an easier time healing it on my Shaman than my Druid.
Cleansing Totem = win. You don't have to waste GCD on Abolish Poison and can focus on healing instead (at the loss of some 100 mp5, though).
Direct healing = win. You can spam Chain Heal all day long (or at least I can) and keep everyone happy. If the tank starts taking spike damage (from being stunned), you can pop out that 1.2-second 20k Healing Wave crit. As a Druid, you're relying a lot on damage taken being taken slowly enough for the HoTs to work. If someone is taking more damage than the HoTs can heal, they're effectively wasted as you'd need to throw Nourishes in his face to keep him on his legs. Your only "big" heal is Healing Touch, which, unless you put points into it, is gimped as hell.
As mentioned, once I throw a Chain Heal or Riptide, my Healing Wave (Healing Touch equivalent) turns into a 1.2-second cast and can crit for 20k. And I get two of those for each Chain Heal or Riptide I throw. Speaking of which, Riptide is like a Regrowth, but an instant cast one. The cooldown is almost meaningless. And I'd trade Wild Growth for Chain Heal any day after having tried both. Not to mention Shaman get this nifty little talent which causes the person with the lowest health to be healed for 30% of your crits. Toss a 20k Healing Wave crit on the tank and some guy taking damage will be healed for 6,000. Nothing to scoff at and it makes AOE healing just as easy as on a Druid, except most of the healing is direct healing. Direct healing is king in Halls of Reflection.
I've seen tanks in T10, with Regrowth, Rejuvenation and Wild Growth running, drop like rocks in there. The damage output is through the roof and it's like healing your own little 5-man raid. Really good practice, but stressful as hell.
Edited, Mar 2nd 2010 7:12am by Mazra