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a little contradiction is that you say for most druids int has higher value then spirit but in your rule of thumb you say 2 int = 2 spirit. if I use your rule of thumb i should take the spirit pants over the int ones but the rest of the answer implies that (it doens't matter that much in this case but) the opposit.
Sorry if this part was confusing. Spirit won't increase your use-able mana in a fight as much as Mp5 or stacking intellect; once you are gearing for a raid situation. However Spirit has the small throughput component (boost to spellpower) as well. Many druids will consider this extra boost in spellpower enough to put spirit at least on par with intellect if you consider both throughput and mana-pool. Which one is better for you will be based mostly on whether you'd like a little extra mana, or a little extra spellpower, but the difference isn't all that large really.
I should also point out for the 'rule of thumb' I consider the amount of the stat per itemization point, not the pure amount of the stat. So 19 spellpower is more equal to 16 haste, then to 19 haste. But certainly take it with a very large grain of salt. It works okay for me, but the numbers will vary wildly from druid to druid.
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I really underestimated this part. I noticed recently that some heals didn't land because i clicked fast. in normal situations not that important but in stress situations in can make a difference. I will respec to get 5/5 gift of the earthmother.
Great idea. :-) If you move the points from Genesis to GotEM and from Natural Perfection to Living Seed, you'll likely see an increase in your healing potential.
To break down the pants thing a little more (loaded with personal opinion here really):
The intellect and spirit are going to be about equivalent in a generic situation. The 3 sockets will be about equivalent as well, since either gemming haste or spellpower is fine there, throughput wise (but that's likely because I'm in the habit of always gemming throughput *shrugs*). The Critical isn't probably all that useful to you from what you mentioned about your rotation, so I'd just put that aside. That leaves you with 27 (32 with socket bonus) spellpower on one pair of pants versus 13 spellpower + 14 Mp5 (with 4 spirit as a bonus, meh...) on the other. The big question in my mind, is whether you want the extra Mp5 or the extra spellpower. Of course if you really need the mana you can gem intellect or Mp5 as you mentioned. Since you have access to WotLK gems, a lot of the potential for the item will be in the gems, and not in the gear itself.
The hard part for really deciding which is best for you is that most of the sims/spreadsheets I know of are really meant for level 80. To give you an idea why things are so dependent on the individual healer; here's some of my throughput stat weights for different spells in my old gear I got using this
spreadsheet:
Spell - HPET (HPSC) - HPM - Spellpower - Haste - Crit
Rejuv - 9788.49 - 35.83679216 - 3.039 - 2.446 - 0.000
WG - 22828.97 - 48.22391104 - 5.759 - 5.704 - 0.000
LB, Single - 5931.16 - 27.93728011 - 1.830 - 1.469 - 0.263
LB, slowroll to 3 - 8865.56 - 41.7590196 - 2.830 - 2.196 - 0.263
LB, rolling - 8803.18 - 13.88115709 - 2.998 - 2.180 - 0.000
Regrowth - 10517.68 - 25.19531154 - 2.270 - 2.763 - 0.621
Regrowth, chaincast - 10517.68 - - 2.270 - 2.763 - 0.621
Nourish, single - 5483.89 - 12.80307935 - 1.248 - 1.426 - 0.785
Nourish, chaincast - 5483.89 - - 1.248 - 1.426 - 0.785
Nourish, single, 1 hot - 6909.70 - 16.13187998 - 1.572 - 1.797 - 0.989
Nourish, chaincast, 1 hot: - 6909.70 - - 1.572 - 1.797 - 0.989
Nourish, single, 2 hots - 7238.73 - 16.90006474 - 1.647 - 1.882 - 1.036
Nourish, chaincast, 2 hot - 7238.73 - - 1.647 - 1.882 - 1.036
HT, single - 5525.28 - 13.7699546 - 1.226 - 1.467 - 0.946
HT, chaincast - 5525.28 - - 1.226 - 1.467 - 0.946
Swiftmend, Rejuv - 8402.62 - 20.41691797 - 2.608 - 2.099 - 1.485
Seiftmend, Regrowth - 6848.24 - 16.6400295 - 1.731 - 1.711 - 1.211
Tranquility - 18561.18 - 48.96607637 - 2.588 - 4.992 - 0.000
I can decide which stats are more important to me based partly on which spells I use to heal. For example whether haste or spellpower is more important for me will depend on which spells make up more of my healing. There's a similar workup for how long I can cast certain rotations until I'm OOM, which allows me to calculate how big of a mana pool I may need. The difficult part comes when you consider each encounter may force you to use different spells, as well as remove curse, etc; then life gets even more complicated...
Other spreadsheets and sims can do similar things. The hard thing is these spreadsheets are set to level 80 spells. After looking at this one a bit, it seems it would take a lot of work to convert it to work at lower levels. So it's hard to do more than guess in regards to your gearing situation.
In the end though, you'll likely always be the person who knows what will work best for you. ;-)
If you have any specific questions about outdated Druid 202 healing info, feel free to ask. I really do need to try and make an update to that soon :S However GotEM, and some of the advice about mixes of spells to use in a given situation, are the biggest pitfalls right now. That GotEM change really had some far reaching effects...
P.S. Alla is kinda no good for posting tables... :S
Edited, Dec 29th 2009 2:04pm by someproteinguy