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(Sanct is roughly the same stat boost as Kings, but it also reduces all incoming damage by 3% and gives like 150 mana every time the pally dodges parries or blocks)
To be more specific, Sanctuary boosts Stamina and Strength by 10%, reduces damage by 3% and restores 2% max mana when the target blocks, parries or dodges (meaning they get more with Arcane Intellect).
So, while they lose 10% to Agility, Spirit and Intellect... Who cares? Like, that's a wee bit of armor, dodge and crit. Some mana regen they won't need, since it won't save them from drinking if they need to. And Intellect just lowers their spell crit (if they use it--I dunno) a little, as well as their mana pool.
But the 2% from the dodge should be way more than 10% int provides in a fight (150 return is 10 int. And I doubt Holy Pallies have more than 200 intellect. You WILL dodge/parry/block at 20 times in a boss fight (that's about a minute to minute-20 with my DK, and I can't block). And, even if you don't, it doesn't matter because you don't have to drink your mana back up. Spirit may make you need .1 less tics. Unfortunately, it's all or nothing.
Agility's armor and Dodge wouldn't match the 3% damage reduction by a LOOOOOONG shot.
And the Str/Stam are equal.
And, I THINK a Pally can have both Kings and Sanc on them. They just won't get any more Stam/Str (it'll remain a 10% bonus, not go up to 20%). I could EASILY be COMPLETELY wrong about this though.