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From using ToT obliterate etc use BOTH weapons which should really make up for the lack of dmg on each weapon as due to balancing 1h weapons are roughly half a 2h weapon and the dual wield talent in frost covers alot of the extra hit rating you would need for it. I'm not suggesting using dual wield for blood or unholy on the contrary i highly suggest you dont use dual wield for them specs!
No.
Tank weapons have slow speeds--the highest one I can think of right now is 1.8.
A ilvl 240 tank 1-handed weapon will have TWO HUNDRED MORE average damage at speed 2.6 than at 1.8.
If you use a fast off-hand, that is two hundred less damage on every strike (which is a huge drop in RS threat). If you use two tanking weapons (as you suggest in the OP), you are losing 400 damage per strike, and 702 threat from each Rune Strike. And you were wrong about the difference in number of swings. You'll RS SLIGHTLY more. Not a lot more. And it comes at the costs of FSs, so it isn't free threat over 2-hand.
Sorry, but you're wrong.
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Edit: The only thing i miss on is plage strikes (to my knowlege almost all my other skills hit unless dodged blocked or parried)
That makes NO sense. Plague Strike has a hit cap of 8%. If you are hit capped for 2-hand, you are hit capped for all strikes (except maybe RS, I don't know how that works since it replaces a white hit).
Your SPELLS, meaning IT, HB, BB, DnD, and anything else use the SPELL hit cap, which is 17%. Yes, it is 9% higher.
If you are missing Plague Strikes, you are missing a hell of a lot more of your spells.
But the issue is with your white hits. You need 27% hit to never miss with one of those. And you'd be surprised how much threat you get from them (and, if you don't care about hitting with them, why are you DW in the first place?)
DW is a fine tanking spec. But it just isn't the best. Not even close. No top end guild will use a DW main tank, because they want the highest threat threshold possible, since their DpS actually push its limits.
Edited, Dec 15th 2009 1:50pm by idiggory