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No, the same as what you're asking for would quite literally be a hunter who could drop frostfire traps that DOT and slow you at the same time.
Not even. A snare and cast speed reduction would be WAY more annoying than a trap that snared and did a DoT.
Especially considering that BOTH effects are off the GCD, when it takes a hunter 1.5 seconds to place two traps.
This change would basically mean no caster could survive against any Rogue. And even Druids/Pallies would be having way more trouble.
It's probably not THAT big an issue, since most Rogues seem to be Mut even for PvP. But it's still a completely OP, unwarranted change.
The only thing I can imagine the Rogue class needs (as an outsider, granted) is some real AoE ability, which would require a reduction in their single-target damage. The current max expected damage for Rogues with currently available gear is something like 11.xK on bosses. Insane. O.o;;
Personally, I think they should just let poisons have something similar to the Wandering Plague effect that Unholy Death Knights have, and give them splash damage. Though, it couldn't be EXACTLY like WP, as Rogues get insane crit and poisons seem to hit for far more than diseases. Hell, make it a Combat talent. I'm not a player that tends to have problems with one DpS tree having better ST or AoE than another.
[EDIT]
Actually, nvm. I had an idea for a Combat talent that would act like a combination of Wandering Plague and a continuous chain, with a cap, with diminishing chance to enter the next splash event. But it just seems too complicated to code without letting it get ridiculously powerful at high crit levels even on Single-targets, let alone as you add mobs.
[/EDIT]
I know this is a PvP discussion, but I just meant to mention the PvE side as 90% of those changes tend to have a heavy side effect for raiders as well.
Edited, Dec 14th 2009 9:21pm by idiggory