5-man performance isn't going to be a reason for a nerf. Rogue damage there can be all over the place, depending on group composition. Even little things can make a major difference, like somebody providing you with constant bleeding so you can refresh HfB whenever it fits into your rotation rather than having those "OMG I gotta put it back up"-moments.
I've been enjoying my rogue again since patch day, and that's not so much because of improved talents, but because as a non-raider I finally had an opportunity to upgrade my weapons. I've been running around with that ugly ToC mace for what seemed an endless amount of time, the only way out of that being the ToC dagger(s) which just wouldn't drop regardless of how often I tried. My crappy gear looked so ridiculous that most of the time I felt like being stuck in the "Outland clown suit" again. Crap gear, crap dps, and not even looking cool... so many reasons not to even bother doing anything with my rogue.
Things have changed dramatically for me now. I finally feel like I have a realistic chance to catch up with everyone else. Level 232 MH dagger, 232 axe, a 232 fist from trash, and a 219 OH within less than a week since patch day give me plenty of options now. And while building my ******* and actually exploring the new places, I gathered enough tokens to replace some of my stuff with fancy T9 pieces. Another week or 2 and I'll be geared enough to dare the occasional trip to the Coliseum in hopes for 245+ weapons...
These things might seem insignificant or even outright hilarious to someone who considers his rogue his main toon, or goes out raiding each and every week. To me they're huge, though.
Edited, Dec 14th 2009 8:11am by Kanngarnix