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ArtemisEnteri wrote :Warbringer adds a huge skill cap to warrior tanking. I've seen the warrior tank get saurfang taunted off him when he gets the rune debuff and immediately charge > concussion blow one add that was hitting a ranged dps, intercept and shield bash snare the other add and intervene back to me in time to taunt. DKs have batter ranged capabilities but a warrior can move basically anywhere he wants in a fight to deal with problem casters/adds
This warrior know his stuff , thats for sure.
Wouldnt be easier though if the 2 mobs were just rooted? By the time the root expires one of the adds if focused fired is over . Thats means that 2-3 ranged dps can kite just one add. I could try to do what you are suggesting but whats the point?
Also in what the above warrior did, it involves stance change...!rage starvation!...he got enough rage to return to other tank with intervene?? Either he was hitted by beasts (which he shouldnt have)or GOD of WoW gave him unlimited rage.
Pretty impressive though, Im a fun:)
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They can effortlessly interrupt any dangerous boss casts with pummel and shield bash. Fury warriors and rogus can maintain higher dps when they don't have to interrupt.
Agree. Although in 25 mans there is allways 1-2 rogues , a DK
In 10 mans I totally agree.
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Shield block has a great advantage over holy shield in how bursty it is. I can use divine protection once every other time i leap over to tank the airship general but the times i don't have it i feel increasingly uncomfortable taking massive hits if the dps are taking a while to kill the mage. Especially when i'll have to turn my back for a few hits to rocket pack back over. The warrior tank can pop shield wall every 50 seconds and block 8.8k damage of each hit with critical block. Ditto on saurfang to prevent him gaining blood power, or to add more mitigation against festergut on 3 stacks of inhale gas etc etc.
Totally agree. Its bursty.
Taunt the boss to the edge of the ship , have one healer in mother ship in range.No reason to panic.Never turn your back to a boss, just strafe the camera use your jets on your mother ship.
I never use Divine protection when I tank with pala or shield wall wall when I tank with warrior tank in the gunship battle.Critical block works if you block.
Since most warriors and my self concentrate on stamina , dodge and parry .. our passive block rating is quite low. Critical block Is also on a chance of 60%. So when you block you got a 60% chance to double block. c m on.This works well only when you hit the shield block ability.Then again when I got lets say 15% block rating and hit shield block it goes to 115%. I can understand the 100% chance..what does 115% means?Its fail mechanism trust me. I prefere to know that I got(30% through holy shield + 15% passive) 45% block rating all the time. Healers prefere that too. I believe this need fixing.
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They can effortlessly interrupt any dangerous boss casts with pummel and shield bash. Fury warriors and rogus can maintain higher dps when they don't have to interrupt.
Its not "with pummel and shield bash" its "with shield bass" since once one is used the other is on CD. And when tanking boss we never switch to zerk stance. You make it sound like its 2 seperate abilities. Its not this way. Its one ability for interrupt and its CD is quite long. If you execute it wrnongly ,after the boss casts his ability, the cooldown will most probably prevent you from re using in next time. It needs good timing.Unless the boss is spamming all the time abilities able to be interrupted. Regardless of that I still love this ability..but feel its wasted since there is allways a rogue faster than me.If the cooldown was shorter and we got seperate CD's then this would be great.A true advantage over other tanking classes.
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I think you're heavily underestimating warrior tanks. They do the highest single target threat (this is anecdotal, but i notice that where i do well on trash threat as a prot paladin in ICC, i can't even come close to the warrior tank on bosses) allowing the highest potential dps from your players who lack threat wipes especially in addition to vigilance.
What is your hit rating on your pally tank?Can you link your char? I have never lost threat so far with pally and my gear score is. Maybe you are not using the 69696 rule? Maybe Warrior threat is 'Anecdotal' but thats only after rest people Stop DPS ing for the first 10 seconds of their fight because Warrior burst threat is a joke.Vigilance and similar glyph is intented to fix this burst threat problem that warriors have. Its not something good ..its bad in my opinion.On the contraire my friend burst threat is what paladins got in their pocket. Also in IC most bosses no DPS can stay 100% focused on boss they all need to do something , run , stun , avoid damage , give debuufs...so their threat drops eventually. This anecdotal threat is generally good if there is a tank and spank fight.The Warriors allways had problems with initial threat. This needs fixing.
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Dev Wrote:I think you may have a case of making a mountain out of a mole hill.
No I didnt. You posted that Warriors probably need fixing. Because you think that some parts work good on your warrior tank that doesnt mean that rest people see it same whay you do. And my opinions/suggestions are still a mole. I never said that we had hudge problems , since warriors act as 'we can do all tanking' but average. This is not a bad statment. Other classes cant do all. They are good at 1 thing and suck terribly on the rest.
Edited, Jan 20th 2010 5:53am by eldik