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Combat Rogue Help! Follow

#1 Nov 05 2009 at 6:57 PM Rating: Decent
Here is my character: http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Källisto

I am a combat rogue, with mace spec ATM because they are the best weapons I have come across. I would like to stay combat because I have used it for a long time. I have tried mut spec and all that, just not into it. Based on that... I want to maximize DPS. What do you all recommend me do?

Any and all help is greatly appreciated.
#2 Nov 05 2009 at 8:46 PM Rating: Good
What sort of advice specifically are you looking for? Regemming, enchants, what gear to look for for upgrades? Advice on talent points? Combat rotations?



That said, I see a few things you could do for optimization: 1 is find new weapons. :P If you're going combat, you really should try to use weapons of the same talent skill. That was you get full benefit from the talent and don't have to split points.


Second is regem. Use the nightmare tear in your blue socket and then use agi or crit or hit everywhere. You have a hit+stamina gem in a yellow socket. First of all, you're high enough hit you really don't need to gem for it, use yellow for crit instead. That little extra stamina definitely isn't helping your dps and probably not going to make you survive getting gacked by a boss.

Also you have a pvp enchant on your shoulder. You should get the hodir one instead. Change your hand enchant to the attack power one or agility or somesuch, as I said you have enough hit that its down the list a bit on needs.


To get a good weapon you could do onyxia a lot of try to pug ToC10/25.

One thing, and this might be controvercial, and is purely up to preference is go with a bloodless combat build. Basically talent eviscerate instead of rupture. Get the evisc glyph instead of rupture glyph etc. On fights where you have to change targets a lot, or on trash it should do a bit more damage. I like it because it's a bit quicker to build to full damage, which is a little more versatile. I arranged my assassination talent points (teir 1)8, (tier 2)2, (tier 3)5. It's also easier in a hectic situation if you fumble over your rotation sometimes like I somtimes do :3 You just keep up slice and dice and eviscerate each time you're full on points. Its competitive because since evisc is your only closer all your talents and glyphs go into that, as opposed of rupture where you put it up, then use points for a much weaker(unbenefited by talents or glyphs) closer then rupture again.

Edited, Nov 5th 2009 7:10pm by digitalcraft
#3 Nov 07 2009 at 12:57 AM Rating: Good
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1,609 posts
On fights where you change target a lot i would have thought rupture would be much better as it is ticking away while you are moving between enemies. On trash almost all your damage will come from fan of knives, blade flurry + sinister strike and killing spree. Mut spec can ignore rupture since envenom ignores armor, but rupture always does more damage per combo point if you are combat (unless there is some bizarre armor penetration capped maces build).
#4 Nov 07 2009 at 10:47 PM Rating: Good
It depends if the targets live through the change or not.
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