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Haste rating and all that jazz for Resto Druids after patchFollow

#1 Nov 04 2009 at 7:22 AM Rating: Decent
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With the new changes coming next patch and the changes to the way Gift of The Earth Mother works what is the general consensus on haste rating going forward for Resto Druids?

At the moment I am running at about 500 ish haste rating and to be honest have been upping my crit rating a bit to a) Give me nice crits on Nourish when I am spamming it and b) proc the nice 4 piece bonus off T9 more.
I am just wondering if it is now worth going the other way again and concentrating more on haste as there appears to be more bonuses going for it now including the new Glyph of rejuve that is coming out.
Do any of you regular Resto Druid plays out there have any thoughts on this for 3.3?

Zetter
#2 Nov 04 2009 at 10:29 AM Rating: Excellent
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For the most part I don't see a big change in the way I handle haste itemization-wise, except that I have to have ~2x as much of it before reaching the softcap.

That being said a lot of the decision will be based on the encounters in IC. Ulduar was king of HoT-rolling and what not, 95% + of our healing would frequently come from HoTs. Fast forward to ToC and the raid damage is more spikey, and less evenly distributed. Meaning more crittable Nourish/Regrowth, and less WG/RJ spam.

I'll probably run the first couple of encounters myself, try a few different things, look at my heals vs. over-heals and make a decision based on the spells I use, and how well utilized they are. Although, at this point, even if my distribution of spells is identical to ToC I'll probably still go haste first.

To add in some math; since math is fun! :D This approx. spell distribution from my last ToC runs (ignoring Tranquility, since the spreadsheet doesn't have a place for it, and it's only like 1-2% anyway...):

RJ = 35%
Nourish = 35%
WG = 10%
RG Dir = 8% HoT = 5%
LB HoT = 5% Bloom = 1%
HT = 1%

I still pull out a stat weight of 0.69 for Haste and 0.22 for Crit. Even if haste would be, in effect, about 1/2 as useful this still puts it at 0.34 to 0.21 before the cap. But my understanding is that it's just as effective, we just need more of it. So I'd have to see a pretty big change in my healing mix before it would change my itemization any.

Edit: However I also don't have Nature's Grace at the moment, so I'm pretty much always going to be Haste > Crit. no matter my spell distribution.

Edited, Nov 4th 2009 8:45am by someproteinguy

Edited more since I keep thinking, and my boss won't show up for work :p

As for the 'RJ ticks affected by haste' glyph; I'd have to say I'm likely not going down that path atm. I rather like having RJ up for the extended period, as this keeps the target swift-mendable. Plus I really don't put RJ on anyone who is in need of critical healing. But if there are more concentrated damage effects on a fewer characters I can see it being useful; and then using RG for characters you want an insurance Hot on. *shrugs* all speculation... ;-)

Edited, Nov 4th 2009 9:28am by someproteinguy
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#3 Nov 05 2009 at 7:37 AM Rating: Decent
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I think the rejuve glyph may depend on where you are doing your healing. I am primarily a 10 man healer for raids and as a druid I find you have to do a bit of everything including tank healing on some bosses where there are only two healers and the other person isnt a pally.

For this type of situation I can see a hasted rejuve being good. However in the 25 mans I have run generally I have been a total raid healer and in that case I think I would also opt for the extra duration on rejuve rather than faster ticks.

Zetter
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