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#27 Oct 21 2009 at 7:10 AM Rating: Excellent
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His Excellency Aethien wrote:
<3 my G5, it's made of pure awesome.


I dunno how many female priests (players not characters) we have here, or if their experience has been similar, but I find the G5 to be made for big ol' man hands. I endorse the MX518.
#28 Oct 21 2009 at 7:23 AM Rating: Good
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Well this didn't work out as well as I would have liked:


e = shield
Shift E self shield
q = FH
shift q = self FH
`= PoH macro (with Inner Focus)
1 = cure disease
2 = PoM
3= binding
4 = dispel magic
Shift 4 = mass dispel
5=pain suppression
G = GH (rarely use)
c or T = mana pot
shift W= Divine Hymn macro (with Inner Focus)
r = renue
Shift R self renew
Mouse wheel = penance
Shift mouse wheel = self penance

Needed to move penance to r as the mouse wheel button didn't always fire in battle.
Probably will move renew to `.

Also for self spells one can always click off an any player and then hit the spell.
#29 Oct 21 2009 at 9:38 AM Rating: Decent
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Quote:
I dunno how many female priests (players not characters) we have here, or if their experience has been similar, but I find the G5 to be made for big ol' man hands. I endorse the MX518.

Not female, but I do feel you Tea. It seems to be a really 'heavy' mouse. I've got a G3 and I love it exactly for being lightweight. It feels like I'm sliding around a small tupperware box with 5 buttons. Aside from the fact that all heavy mouses seem to be made for right-handed people (damn right-handed chauvinists), I simply like being able to play as if I weren't holding any mouse at all.
#30 Oct 21 2009 at 11:04 AM Rating: Good
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teacake wrote:
His Excellency Aethien wrote:
<3 my G5, it's made of pure awesome.


I dunno how many female priests (players not characters) we have here, or if their experience has been similar, but I find the G5 to be made for big ol' man hands. I endorse the MX518.
Well, I can't say that my hands are large unless I compare them to a toddler >.>

And I love the fact that it's so heavy (I've got the weight cartridge close to the max extra weight) because it makes it nice and steady.
I also only have to move the mouse about an inch to cross my 15" screen (yeah, it's tiny) from to left to bottom right.
#31 Oct 22 2009 at 4:29 AM Rating: Good
Ghost in the Machine
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teacake wrote:
Ah yes, Maz, I should've mentioned that that macro only casts Penance on friendlies. :) I almost never cast it offensively and don't use that button for that. It checks for helpful targets exactly because I don't want it shooting off on an enemy.

So, if I'm holding down Shift, it ignores both target and ToT and casts on me.
If not, it checks my target for a friend.
If not, it checks my ToT for a friend.
It tries its best to cast Penance on somebody, dammit.

There are a lot of "exists" in my macros that don't need to be there, left over from when they were mouseovers, but in general I think I need all three of those arguments.

Also, I am not using Grid! I am with you among the holdouts. :) However, if I have the boss targeted (and he presumably has the tank targeted, so these macros take care of the tank), I use my Clique commands on my Pitbull frames to heal everyone else.


Ohh, right. Target=player means target=self, right? Never mind then. I read the macro wrong. Looks kind of nifty.

You're not the one using Grid, though? Hmm, could be isyris then. I often get you two mixed up.

Ps. Panda Cup? Seriously, Maz? Come on now, at least put some effort into it!

Edited, Oct 22nd 2009 12:30pm by Mazra
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#32 Oct 22 2009 at 6:20 AM Rating: Excellent
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Mazra wrote:
You're not the one using Grid, though? Hmm, could be isyris then. I often get you two mixed up.


Do not get me confused with a pregnant lady. No good can come of that.

I thought the image of a panda cup crying was interesting and creative. :)
#33 Oct 22 2009 at 10:49 AM Rating: Good
I'm not sure if target=player is the same as target=self, because I know if you're using conditionals [target:player,nodead] is not the same thing as [target:self]
#34 Oct 22 2009 at 11:41 AM Rating: Excellent
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Overlord Norellicus wrote:
[target:player,nodead]


I've never used this, but I'm guessing it's a condition that checks for a player vs. an NPC?

That is different from Target=UnitID, which will always cast on the specified UnitID without changing your current target. "Player" is the UnitID for the current player (you). Here is a list of UnitID's you can use Target= on:

Quote:

arenaN: Opposing arena member with index N (1,2,3,4,5).
focus: The current player's focus target as selected by the /focus command.
mouseover: The unit which the mouse is hovering over.
none: A valid unit token that always refers to no unit.
partyN: The Nth party member excluding the player (1,2,3 or 4).
partypetN: The pet of the Nth party member (N is 1,2,3, or 4)
pet: The current player's pet.
player: The current player.
raidN: The raid member with raidIndex N (1,2,3,...,40).
raidpetN: The pet of the raid member with raidIndex N (1,2,3,...,40)
target: The currently targeted unit.
vehicle: The current player's vehicle.


That's been edited for brevity by me but sourced from WoWWiki.


Edited, Oct 22nd 2009 1:44pm by teacake
#35 Oct 22 2009 at 12:44 PM Rating: Good
I believe that's correct, but I'm reading through a condition syntax list and I may be wrong. I've played too many MMOs with different macro condition systems in each. Smiley: tongue

They say player is always yourself and the only way to distinguish a friendly unit by condition is [help] or [noharm], so in that case, yes unitid would be the most reliable method. If you know the people you need to reference are always in the same party/raid slots, then you can use partyN or raidN to target them directly (or simply use their name, it's intelligent enough to pick that up and I've never really experienced any kind of input lag from doing so).

Edited, Oct 22nd 2009 2:47pm by Norellicus
#36 Oct 23 2009 at 7:06 AM Rating: Good
Ghost in the Machine
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I always thought target=player would rule out anything non-player, such as NPCs. So if you target an NPC and have a target=player modifier, it won't trigger. On the other hand, having target=self means your macro will fire on you, because you're the target. So "target" can either be a rule or an action, from what I've gathered.

Sometimes I don't quite understand this macro business.

Oh, and teacake. Sorry about the pregnant ordeal. Shadows play tricks on me sometimes. Smiley: sly

Here's a crying panda cup for you, though:

Screenshot
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#37 Oct 23 2009 at 11:00 AM Rating: Excellent
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I read in some patch notes somewhere* in a future patch (3.3 maybe? It might not be until 4.0) that "target=" will have a curtailed version, "@=". I welcome this, as "target=target,<cond>,<cond>" always seemed inelegant and redundant. It is also quite a keystroke saver on those longer macros and scripts.

* I fail at suitable link. With all the notes being flung around these days, I find it hard to remember where I read anything. Perhaps I dreamed it. =)
#38 Oct 26 2009 at 7:29 AM Rating: Good
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What is the difference between "focus" and "target"?
#39 Oct 26 2009 at 7:33 AM Rating: Excellent
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NCJim wrote:
What is the difference between "focus" and "target"?


Focus is essentially a second target. Details.

Especially nice for Shackle (or other forms of CC for other classes).
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