NCJim wrote:
How do you key bind? Do you have an add on?
I use Dominos for my action bars and the key bindings are really fast and easy to set up. I'm sure it's easy with Bongos and other bar add-ons as well. Of course you can also use the Standard UI and just go to Key Bindings in your game menu.
NCJim wrote:
What do you find as you best set up?
My game pad looks like
this, so I move with ASD and my big action keys are QWEFZXCOB, along with my mouse wheel and buttons 4 and 5, for the stuff I need to reach right away. I use Control and Shift modifiers to keep more things within reach (B5 = PVP trinket, Shift-B5 = other trinket). The more outside keys like 0-9 and the function keys are used for things that I don't need often, are not panic buttons, and/or are mainly used out of combat. The actual key assignments don't really matter. All that matters is that the things you use most often or have to use under pressure don't require much effort, either to reach or to remember.
All my keys are bound to macros, which I've modified a bit since the last of the million times I've posted about them.
They all do more or less the same thing: If my target is friendly/hostile (depending on spell), cast on them. Otherwise if my target's target is friendly/hostile, cast on them. Shift modifier for self casting. I used to use mouseovers but I've moved completely to Clique now for casting on frames other than target or ToT.
For friendly:
#showtooltip Penance
/cast [target=player, modifier:shift] Penance; [help,exists] Penance; [target=targettarget,exists,help] Penance;
For hostile:
#showtooltip Shadow Word: Death
/cast [exists,harm,nodead] Shadow Word: Death; [target=targettarget,exists,harm,nodead] Shadow Word: Death;
Those are the result of a lot of editing and cutting up and putting back together various versions over time, so the code is not clean (unnecessary arguments), but you get the idea.
I find the flexibility of this great. Whether I have the friend or enemy targeted doesn't really matter, I can still just click one button and help the friendly and harm their enemy without changing targets, focus, etc. In PVE if I keep the tank targeted I'm never in danger of throwing a mean spell at the wrong target (we've all been with those tanks who don't mark). In PVP I can cycle through the nearest friendly players and heal them and dot their targets (or steal the killing blow with SW:D
), then move on. If the target is something I'm fighting solo, the shift modifier is not even necessary, all heals go to me automatically.
A lot of people like to keep their panic macro (like yours above) in easy reach as well. I don't have one, because I never panic.
Edited, Oct 19th 2009 10:19am by teacake