waelss wrote:
I have been a ret from the start till lvl 80 and only few days ago i dueled to Prot too, i need to know some facts about the gear and gemming
Early on, gem for Stamina, plain and simple unless you need a meta. Then, pick either purple or green (if the said gem you need isn't Blue) and aim for avoidance+stamina (strength+stamina works too) if you are trying to activate a Meta or a Socket Bonus. For the Meta, get either the +Defense/Block Value, or +Stamina/2% Armor from Items. Either/or, though I think Stamina will help you more in the earlier phases of gearing up, as you need that health.
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1- deff rateing : what is the cap
There is no "cap". But to tank a heroic you need _at least_ 535, and for raids you need 540 to avoid Critical Hits. Note, that is 535 DEFENSE. Not 535 DEFENSE RATING. "Defense" is what you see in the Paper Doll. If it reads less than 535, you need to stack moar defense rating.
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2- what should i gem for first, dodge , parry or block , i know i have to increase them all but which one of them is more important to start with, and what is the minimum needed and the cap for each one of them
Start with +Stamina as much as possible. Otherwise, Block > Dodge > Parry IMO. There's no minimum/cap, if there were, it is unlikely you'd ever reach them until you're near, or at current BiS (Best-in-Slot).
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3- what are the best enchants for every item
+Defense to Armor, Back, and Shield. +Stamina to Bracers, Sons of Hodir has your Shoulder Enchant, Argent Crusade has your Head Enchant, and there's Leg Armors for your legs. If you take Pursuit of Justice, get +Stam to boots. If you took Conviction instead, get Tuskarr's Vitality for boots. Weapon, Bladeward is good, but might be a bit too expensive. Wait until you have at the very least, the Argent Crusade Tanking weapon or better. Accuracy isn't a bad enchant either, some +hit can help you, especially if you can't afford Blade Ward.
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finally i have a major problem with mana , i use devine plea whenever it is on CD and still i run out sooo fast especialy when i am taking out multiple targets so is there something that i am missing or is the specs done wrong
Assuming you're still in early gear-up phases, you must be doing something wrong. Most fights go like this:
1). Turn on Righteous Fury.
2). Activate Devotion Aura.
3). Buff with Blessing of Sanctuary.
4). Use Seal of Vengeance/Corruption.
5). Run up to mob.
6). Throw Avenger's Shield.
7). Lay a Consecrate down.
8). Use Hammer of the Righteous.
9). Use Judgment of Light.
10). Use Shield of Righteousness.
Basically, if you do it like that, you should never run out of mana, assuming you took the following talents (you should never, ever, tank without them):
1). Blessing of Sanctuary. Every time you dodge, block, or parry, you gain 2% of your maximum mana.
2). Spiritual Attunement: Every time you receive a heal, you gain mana equal to 5% of the amount healed.
3). Guarded By the Light: Every time you strike an enemy with a melee attack, your Divine Plea duration is refreshed.
So, recap:
You gain mana whenever:
1). Divine Plea ticks. Divine Plea should never, ever wear off during battle, as long as you keep swinging, especially if you use a true tanking weapon, as they are 1.60 speed.
2). Every time you dodge, parry or block.
3). Every time you receive a heal from one of your party members.
This should be plenty. When you start out-gearing content, and you don't take enough damage, THEN we'll talk about mana issues. My own tank is ready to start Ulduar soon, and I've noticed in Heroics, I'm not taking enough damage sometimes and I start running dry on mana mid-fight, even with Divine Plea up.
But in the "gearing up" phase, I have my sincere doubts you're running OOM unless you either forgot a talent, or you're not using BoSanc.
Edited, Oct 12th 2009 9:54pm by Zariamnk