Quote:
Worse advice. How does run speed add to threat? It doesn't in any way, shape or form.
Dude, have you raided at all?
Have you done 10-man Naxx at all?
You need +Movement Speed, especially in the Off-tank role, which paladins are usually given, due to their good AoE tanking ability. They usually give the Warriors or Bears, or even Death Knights the MT duty, and let the paladins OT because they can round up adds quicker and easier.
Having +Movement Speed, especially _fifteen percent_, is a godsend in raids. Many fights are highly mobile and being able to get there, quicker, is potentially live-saving. Whether you are chasing down spiderlings during Maexxna, running away from Anub'rekhan when he does his bug storm (or to stop DPSing Anub and grab a Gate Watcher when it pops), or whether you're doing the Safety Dance, or running up to Grob after killing slimes to continue DPSing him, or how about Lava Waves in Sarth?
Having +Movement Speed helps in mobile combat, which many raids feature. Anytime you're running around on the battlefield, getting there 15% sooner can save lives. Paladins don't have Charge like a Warrior or Bear does, and we don't have Death Grip either. Pursuit of Justice is the answer/counter to that. It'd be stupid not to take it if you plan on going past 5-man heroics at all.
Edit:
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I hate to be condescending but you are just getting into Naxx, let people with far more tank experience say what is b
better and what is not.
That's mighty strange; every tank guide I read said the exact opposite; they said "Either take PoJ or get Tuskarr's Vitality, but +movement speed helps a lot in raids" (paraphrased). They usually say that PoJ is better.
I've never, ever read a guide that said Vindication > PoJ. Never. I've never seen any of the paladin gurus say that either. Never.
And from my experiences, I'm inclined to agree.
I think the only boss in Naxx or OS I've ever stood still during, was Patchwerk lol.
Edit2:
I've read the entire wowwiki entry on Threat, and I see nowhere within where it says taking damage lowers threat. IN FACT...
wowwiki.com wrote:
Basic NPC attacks on a player do not modify threat; a character being attacked is neither gaining nor losing threat from it. However, some NPCs have special moves that affect threat.
That basically says that mobs attacking you DOES NOT MODIFY YOUR THREAT (unless a mob has a special attack that does so).
So where are you getting off on this "taking damage lowers threat"....what are you playing, FFXI? lol.
Edited, Oct 9th 2009 11:53pm by Zariamnk