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I'm gemming out of SP *sniff*Follow

#1 Sep 21 2009 at 9:16 AM Rating: Excellent
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IT happened. I went OOM (twice!) while raid healing as Holy. The Imp was still resting. I had no more verses left in my Hymn. I even downed a bottle of Raider-ade (Mad Alchemist pots aren't delicious, but I do like those electrolytes). My Frost Wyrm flask unhappily sat in my bag while my Mojo flask screamed for help. Replenishment came to the rescue, but didn't bring enough friends. I could have called out for an Innervate, but the tree was having mana issues of her own, and frankly I didn't remember that option- it has been so long that I needed one.

I look at my gems and wistfully realize that I need less fist and more legs. Goodbye Runed, it was nice getting those monster shields in Disc, but Holy needs a hand.

I am just now getting into ToC with my guild runs. I think as we become more familiar with it, the raid damage will lessen and I can adjust back, but until then, Holy needs more mana.

Any other Holy/Disc priests that have this issue? I'm still working on some upgrades, but I don't feel undergeared as Disc at all, and have had no problems (until now) as Holy.

I logged out in some items not normally worn (head, trinket and OH). Normal unbuffed stats as Holy are:
Int: 1248 (22303 mana)
Spt: 856 (regen 584/332 79 from MP5)
SP: 2295 (crit=21.9% haste= 10.16%)
#2 Sep 21 2009 at 9:32 AM Rating: Decent
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129 posts
*nod* a bit when I first started... I had to regem SP/Int.
I think our healer's issues are more raid based than mana based, ToC has a lot of avoidable raid dmg that people are just not avoiding.

Which fights are you having the most issues on?
Our group had trouble with the Jaraxxus at first, the chain dmg was a ***** and too many people fail at kiting fire. We now have a dummy setup for the fight where we stack two people on each point of the star on the floor.

Also, if you do not already have them equiped, put on your mana restore trinkets.

Raid set up, some of the fights you will need to use PoH a great deal, like the twins and jara. Before you guys go to start check your raidframes to make sure you can fully hit two groups with PoH. It will save you some mana in the long run with that much consistant dmg going to the raid.

Edited, Sep 21st 2009 1:44pm by Amallthia
#3 Sep 21 2009 at 9:40 AM Rating: Good
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Yeah, you must have some of your PVP gear equipped, a +hit escape trinket and a helmet with a movement meta and resilience gem. Er, unless that's your PVE set, in which case I think I see your problem. :)
#4 Sep 21 2009 at 4:10 PM Rating: Decent
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What fights are you on about? I find myself somewhat agreeing with what you're saying - in Disc I do not OOM, ever (Alright, that one IC hardmode fight doesn't count), but especially in Tot(G)C switching to holy often gets me low on mana a lot quicker. Yesterday I switched to holy for.... either Jaraxxus or Twin Valkyr, can't remember, and I found myself sitting at around 20% mana needing to pop a cooldown to get it back up, while I usually never drop below 40-50% in those fights.
#5 Sep 22 2009 at 6:43 AM Rating: Decent
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I just took a look at your holy gear and spec and I do not see any issues. I'm thinking that your mana issues are coming from the raid learning the fights. You had mentioned another healer was having mana issues as well. Once your raid gets a bit more comfortable about what to expect/avoid/prevent, I don't think you will have any issues.

Jara and the twins can stretch my mana when holy, I do have to pay extra attention to my mana pool and CDs. I also have been letting people die in some fights... I hate to do it, but if they are consistantly running into the wrong color orb, not changing colors, or dragging fire through the raid, I'm not wasting my mana on them.


I do have a couple of suggestions on the side ^_^ for your gear. I would try to get your hands on Cord of the White Dawn. It is a great belt, runed orbs are costing less and less with everyone running heroics. Maybe you can talk a tailor into letting you use their cloth CDs in exchange for some flasks?

Before regemming, I'd re-trinket :) Spark of Hope (Uld10 Kolo), Tears of the Vanquished (Reg ToC), even Soul of the Dead from Naxx25 (which will give you a bit more of a crit boost too).

Also, I'd give the stam and slight speed increase on the Tuskarr's boot enchant some thought. IMO it would be better for you than the spirit.
#6 Sep 22 2009 at 7:03 AM Rating: Good
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679 posts
I've healed a bit recently, and the only thing I've really been challenged for mana on was hardmode 25 man colliseum. I usually respond to this sort of thing by putting on another regen trinket instead of illustration of the dragonsoul. Not had to regem yet at all. Likewise I use spellpower food and flasks at the moment.
#7 Sep 22 2009 at 7:44 AM Rating: Excellent
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717 posts
The Jaraxxus fight was the one that emptied me. I had originally gone into it as disc along with a druid healer, but after the first wipe, I changed to Holy. There was like, alot of damage flying about the raid, most of it should become avoidable as we get to know it better. I know we were missing Incinerate Flesh occasionally due to our attention being divided, and that is something that I can directly affect.

There, my armory is in a more normal setup. I will switch out Forethought Talisman for TotV for efficiency. I don't have too many other options gearwise. I could use old blue, but the dust is thick on that one.

I kick myself now for a decision I made a few months back. The Spark had dropped on a pug run and I passed my roll due to its pure efficiency stats. I was only disc at the time and the world was full of mana. >.<

Oh that reminds me, I had set up Grid to show incinerate flesh (in the same fashion as Frost Blast for Sapph), but it failed to work. I might have spelled it wrong in Grid, but has anyone got that set up properly in Grid?

Quote:
Yeah, you must have some of your PVP gear equipped, a +hit escape trinket and a helmet with a movement meta and resilience gem. Er, unless that's your PVE set, in which case I think I see your problem. :)

Hehe, I was trying out a few things on Champions. That little movement speed buff- it gave me enough juice to gain separation when getting focused. =) Thanks for reminding me though, I need to augment it for pve. I'm pretty sure they do not stack, but does the Tuskar boot enchant give the same movement bonus as that meta?

Oh and I just found out that a guildie has the patterns for the belt and the boots. Now I just got to figure out how to come up with the mats. /sigh
#8 Sep 22 2009 at 9:10 AM Rating: Excellent
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717 posts
Out of curiosity, how many healers do you take into ToC10? We normally have 2 (Disc + Tree), with an option to pull a pally in (which we did on Jaraxxus eventually). Come to think of it, we had no pally buff until we pulled the third healer in... I was missing Kings when I OOMed. >.<
#9 Sep 22 2009 at 9:14 AM Rating: Good
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27,272 posts
Trylofer wrote:
Hehe, I was trying out a few things on Champions. That little movement speed buff- it gave me enough juice to gain separation when getting focused. =) Thanks for reminding me though, I need to augment it for pve. I'm pretty sure they do not stack, but does the Tuskar boot enchant give the same movement bonus as that meta?
Same bonus, they don't stack and Tuskar's is an enchant you want on your boots regardless.
The only reason I don't have it on my hunter is because I use disengage for a lot of my movement so the speedbuff isn't as good.

In the end, the 7Mp5 and 7Hp5 you give up are negated by you moving out of **** quicker/having to move less.
#10 Sep 22 2009 at 9:37 AM Rating: Decent
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129 posts
For the Jara fight, I do not know if you have any say in how your raid positions or groups itself, but our raids usually take an extra moment before this fight to set up the healers in order to get the best coverage. On the floor there is the star, we spread the healers around the points on the star, then place a ranged dps with them. Two players to a point basically.

We are always 15yrds from each point (chain dmg is lessened)
Well defined escape routes to kite flames
Melee and tanks have a good chunk of area to work with
Healers can see before the fight starts who they can(not) reach and raid frames can be adjusted to allow PoH hit full groups. This really helps if the debuff hits the raid.

Again, just a suggestion. Every group works differently, but for our raid group it has helped eliminate a lot of the "oops, wasn't paying attention" dmg.

I would trade you the cloth for the mats if you happened to be on my server (and faction, silly alliance). Hit up the Trade channel and offer up mats, some tips, even flasks. :) If all else fails keep an eye on the AH (both sides if you have the ability), for my server it sells for 70-90g(horde) or 50-70g (alliance) a piece. Think of it this way, selling 2-3 frost lotus should equal a piece of cloth. You can make a lot of gold with herbalism, see what herbs tend to be scarce on your AH and farm them :) I sell stacks of wild stealbloom for 40g and a couple stacks of ice cap for +50g each.

#11 Sep 22 2009 at 9:43 AM Rating: Decent
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trylofer wrote:
Out of curiosity, how many healers do you take into ToC10? We normally have 2 (Disc + Tree), with an option to pull a pally in (which we did on Jaraxxus eventually). Come to think of it, we had no pally buff until we pulled the third healer in... I was missing Kings when I OOMed. >.<


Probably should have mentioned I've only done the fight on 25... So you can ignore my setup advice ^_^ I think we usually pull in three healers, almost always a druid/priest/shammy. Our tank is always a pally.
#12 Sep 24 2009 at 3:19 PM Rating: Excellent
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717 posts
Replaced three 23 SP gems with 12 SP/10 Int, and one 23 SP with a 10 Int/10 Sprt. So, basically lost 56 SP and gained 40 Int and 10 Sprt. We'll see how it works out in Holy, as Disc I use Forethought Talisman, as Holy, I will change it out for Tears of the Vanquished.

On a different note, I recall reading that the point difference in gemming straight as opposed to combo gems (or vice versa) is really only cosmetic and due to rounding.

Something like- a Runed Cardinal Ruby + Brilliant King's Amber (23 SP + 20 Int) is actually equal to two Luminous Ametrines (12 SP + 10 Int x2). I know it is only a couple points either way, but after reading about roll rounding in the general forum, I thought this might hold true with gemming.

I can't remember where I read it (thought it was EJ, but could not find it when I went back to look.) Any thoughts?
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