Maulgak wrote:
ekaterinodar wrote:
I'd definitely swap out hammer of justice for the vengeance glyph. 10 expertise rating is huge chunk of stats you don't have to bother gearing for.
Um, who took that? o.O
Anyway to add my opinion: Divine Plea, Hammer of the Righteous, Judgement, Righteous Defense, and Seal of Vengeance are your best options. I'd say it would depend on your stats which would be "best" for you, but assuming good hit and expertise I'd definitely go with the first 3 I listed: Divine Plea, Hammer of the Righteous, and Judgement. I've seen other people talk about the Glyph of Salvation as an extra "OH SNAP!" button, but I personally don't like it.
Definitely not.
If you use Hammer of the Righteous, you do not use Judgement and vice-versa. You are horribly gimping yourself as a tank.
Unless you gem for Expertise(which you should quit and roll War), 10 SOLID Expertise is undeniably good. SoV should be on every Prot Pally.
Divine Plea = 3% Damage Reduction = best seal we have.
Seal of Vengeance = 10 Expertise(not Rating..). A must because avoiding Parries/Dodges = VERY important.
Now you have 2 options:
Judgement = 10% Dmg. Considering our Judgements are crap and the DPS/Threat increase is terribly mediocre. Only grab if you REALLY need the additional threat.
Hammer of Righteousness = 4th hit with Hammer. Only useful on trash/Heroics. Good if you are an OTank or don't raid. I kept this one since I do a lot of running dungeons with friends and simply enjoy it. No real value in late raiding.
As for the others mentioned, terrible. Hand of Salv is worthless since losing threat = bad tank. Righteous Defense does NOT miss enough to be worth it, and if you're losing threat enough to be riding the cool down for RD/Hand of Reckoning you need better gear, not a glyph to make it hit more.
If, however, you have SOMEHOW reached the Expertise Cap without gearing horribly then sure, go for Plea/Judgement/Hammer. If you don't, go Plea/SoV/Hammer or Judgement. Plea and SoV are pretty much required.