This spec is your mana regen spec. This is great for when you first start out, it doesnt offer the most when it comes to damage, but you won't see any huge drastic damage reduction. This is just gonna let you keep going for a whole lot longer.
Eventually as gear progresses you'll be able to run a spec like
mine. The final moonkin spec usually has 2-3 extraneous talent points that you can allocate in different spots. I choose to take one point from Nature's Reach, 3 more yards isn't that much of a deeps increase imo, and put 3 points into owlkin frenzy. Ulduar and ToC have a lot of raid wide damage so it just seems logical for me to use it.
Lose any spirit, intellect, spell power stam, for pure spell power. In a perfect BiS the only gems you'll ever have are 23 spell power gems, and just 2, 12 spell power/10 spirit gems.
Raise your leatherworking up to 450 as soon as you can, also if you plan on raiding think about getting a secondary crafting profession. Engineering, Enchanting, JC, tailoring or inscription. Right now it appears for casters the hot "must have" professions for raiding are tailoring/engineering.
Enchant your gear when it is finally epic. That will help immensely. I do suggest for your boots since you're under hit cap is to pick up Icewalker enchant, and then at some point when you're 12 points over the hit cap switch over to Tuskarr's Vitality. Movement speed in raids is incredibly important.
Get exalted with Kirin Tor and Sons of Hodir. Those give you access to your helm and shoulder enchants.
For some numbers to shoot for.
As I said before 236 hit, or 264 if you're not in group with a draenei.
400 is the soft cap for haste. Anything after wont be as near as beneficial as it was before 400. Also, anything + 400 when you have a Nature's Grace proc will push wrath casting below the global cooldown, resulting in clipping of the cast and cause a dps loss.
But, keep rocking heroics and get yourself in purples, and enjoy being balance :D
Edit:
Mazra, if you're actually gonna go with a solo build, try the one I linked at the top of this post. You won't need any spirit gems because whatever you get from your gear is gonna supplement enough mp5. I actually pvp from time to time with 3/3 Intensity and Dreamstate and my mana is almost never an issue.
As for pure spell power over sp/spirit gems. Pure spell power is better.
Here is the
explanation as to why pure spell power is better than the sp/spirit gems, and it happens to have some fun little extras about socket bonuses with it.
Quote:
For the most part I'm going to assume if you're balance you're raiding and need to activate your meta which should be crit/crit damage increase.
But with all these new epic gems you ask yourself, "What do I put into my blue sockets now?!?!"
Arex has the answer!
Now, logic states you would want to for the most part fill your socket bonuses but now that you are able to get 23 spell power runed cardinal rubies your blue sockets become something you can ignore for the most part.
Now for your meta you will need 2 blue gems, this can be done with the 12 spell power / 10 spirit gems. Because of the improved moonkin talent this gem can basically be called "15 spell power and unnecessary mana regen."
12 spell power
10 spirit with the 30% conversion into spell power = 3 spell power.
12 + 3 = 15.
15 spell power + 7 sp socket bonus = 22 spell power
Runed Cardinal Ruby - 23 spell power
15 spell power + 8 spell power bonus = 23 spell power = Runed Cardinal Ruby 23 spell power.
Most blue socket bonuses are spell power. So, the simple conversion is this.
If your socket bonus is not 8 spell power or more, you can ignore the blue socket and put in a runed cardinal ruby.
Once you breach the 8 spell power or greater mark in your blue socket bonus the 12 sp/10 spirit15 spell power gem becomes your gem of choice.
Quick Addendum. I understand that pending what your spirit may be, the 30% conversion its entirely possible that you might recieve one extra spell power from your 12 sp / 10 spirit gem. Due to this, you'll be required to do your own math. Simple math is as far as Arex is willing to go for you.
Some might say the 10 stat gems. Don't do it, the dps increase is not near as good as either the 23 sp or 12sp / 10 spirit.
Edited, Sep 1st 2009 4:03pm by ArexLovesPie