I have read similar thread on MMO-Champion and I thought we could use it here, on Alla. My ideas:
1. New spell: Conduit of Nature - Nature powers are channeled through you. You merge with your totems to gain their strength. All effects are diminished by 25%. Lasts 30 seconds. 2 min cooldown.
This would allow shamans to get more use from their totems on predictable mobile phases of fights. Numbers can be different, of course. This would require shamans choice (something that Blizz encourages).
2. Make current Water Shield and Lightining Shield chest enchant similar to weapon enchant. Internal cooldown can be adjusted to cope with it. Additionally make shields something more fun. Water shield can work like emergency buttons for resto. Or each orb could make Healing Waves do some additional splash healing. Lightning Shield could make Windfury proc instantly (let's say 30 sec cooldown-but can be changed to make it non OP).
3. New Spell: Fire Within: Your Magma or Searing Totem's fire jump to enemy causing it to become vessel of destructive power. 30 seconds cooldown.
I admit that this idea was inspired by one of posts in MMO-champs thread. This would simply cause totem to jump to chosen enemy. That could work as elemental way to deal extra aoe damage without the need to run to enemies and then run out. This would share cooldown with fire totems. If it's casted then next fire totem can be placed in 30 secs. If not cooldowns work like usually. If it's dispellable then I don't think it would be too OP for PvP. It could have diminished power in comparison to totems if needed. That would give fire totems some use in very mobile fights where enemy constantly runs out of range. It would also give enh some extra edge in very mobile PvP where enemy is either out of range or destroys totem very fast.
Tell me what You think about it and maybe post some of Your ideas.