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How many wipes do you give a PUG?Follow

#1 Aug 19 2009 at 9:34 AM Rating: Decent
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After my latest H ToC (5 man) PUG fiasco, it got me thinking about whether my behavior is normal or abnormal. I typically give a PUG 3 wipes on a boss before I call it quits, unless I see that we're making good progress and getting close to downing the boss.

I left my last H ToC PUG after our 3rd wipe on the Black Knight in which I was tanking and got 0 direct heals (Earth Shield and Gift of the Naruu only) from our resto shaman, who acknowledged that he was ready before the pull. I lasted 12 seconds. When I announced that I was displeased and leaving, I received nothing but nasty tells about how I was "********" the other 4 people in the group by leaving half-way through.

I'm just curious how many wipes other people give a PUG before they bail from a bad situation.

Edited, Aug 19th 2009 1:35pm by CamelToad
#2 Aug 19 2009 at 10:29 AM Rating: Good
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If it's one person who wipes the instance over and over again, I just either kick or ask for them to be kicked. If they are leader, I quit.

If you got no heals, in this situation. Demand G for repair bills. From the healer... Before the next pull.

You should have told the rest of the party exactly what happened very clearly. Frankthetank looks to be in good enough gear (IMHO), 12 seconds is pretty good actually, for not getting any direct heals.
#3 Aug 19 2009 at 10:44 AM Rating: Good
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Depends on the atmosphere of the PUG, if everyone is friendly and up for it i'll keep going for as long as the atmosphere maintains. To me everyone being nice and friendly is sometimes more important than the speed of the PUG, i can leave a pug thats wiped 10 times feeling happier than a PUG that hasn't wiped but somone has been ***** the whole way through.
#4 Aug 20 2009 at 12:28 PM Rating: Decent
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I would agree with what you say Wisedeath. If I'm having fun with a PUG and everyone is being pretty cool. I'll usually stick with it. However, if after several wipes I will inform the PUG that I'm getting frustrated and will give it one more try. If it doesn't work, then I'll politely bow out.
NOT getting any direct heals from a resto shaman is outrageous. There is only the one ghoul add that you could easily pick up if it got on the shaman. I'm not sure what was going on there.
#5 Aug 23 2009 at 10:22 PM Rating: Good
Sometimes one. Sometimes several. As others have said, it depends on what else is going on in the group besides the wipe.

There are certain things that happen in groups that inspire a certain amount of confidence that you're with competent people. There are also certain things that happen that just scream idiocy on the horizon.

I don't mind repair bills due to accidents, raid progression, or the occasional "whoops" moment. I do tend to become irritable when the repair bill starts adding up due to not more than sloppy play. I've made a number of people rather unhappy with me over the last couple of weeks with my shaman because I'll just up and leave a group that is not performing to a certain minimum reasonable standard. A sure way to have me leave a group after one wipe is to send me in to reg ToC with an overgeared group and wipe on trash.

A lot of it depends largely on my role in the group. As dps, there's an awful lot that goes on that I have little/no control over. As a tank in WotLK, as long as the healer is alive and competent, all of my dps can get themselves gibbed and I can still finish off whatever we were fighting when everything went haywire. I find that I leave a lot more groups when I'm there as dps than I do when I'm tanking...typically because things tend to go sideways a lot less when I'm the one responsible for containing the situation.
#6 Aug 24 2009 at 12:08 AM Rating: Decent
Not many. Even less if I'm tanking. Fewer still if the heals and DPS are in PVP gear.
#7 Aug 25 2009 at 10:50 AM Rating: Good
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I agree with everyone else. It varies. If I can tell people are making a reasonable effort I'll give it a while (though I'll still eventually quit when it becomes obvious we'll never clear what we were trying to do), but if we keep wiping over silly **** or stupid people I excuse myself early. I don't owe the other people in the raid enough to keep throwing away gold on repair bills because of one or two bad players.
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#8 Aug 26 2009 at 4:30 AM Rating: Good
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I agree with most people here. If group consists of nice people who do their best and have some knowledge of what are they doing I will probably give it 3-4 wipes. If I come across jerks that think they are godsend to the party and can't get rid of them then it's cut by half. One example:

Me(ToC hc): After champs dismount run out. It's easier and more smooth. (I do it in pugs where I don't know people)
DK(it's always DK for some reason): What, are you scared to tank them?
Me:No, I'm scared of trigger happy DPS that won't wait for me grab aggro and will run with mobs away from me.

I refuse to run around like a headless chicken taunting everything off on simple fights due to strange people not paying attention. If I can minimize chance of it by forcing safer tactic then I always will. Of course Dk ended up dying on poison aoe. That was our first wipe after which he "was all red" and had to repair. I gave it up after next wipe because whole party was his guild and they had his back when I confronted him.

I can understand mistakes: people have bad days, they may be doing fight for first time, somebody may inetrrupt them IRL, their PC might be acting up. All good reasons. But after 3 times you know if they can do it or not. I may give it one last shot if I feel like it.
#9 Aug 26 2009 at 6:29 AM Rating: Good
It depends on the attitude and feel of the group for me. If I am in a group with people who I feel are generally doing their best and aren't being jerks, then I don't mind staying until the group decides to call it quits together.

I had the worst H ToC Pug run last night though. We had two DPS from the same guild who from the very getgo were telling people how to play their class. I generally ignore these remarks and do my thing, because I feel that I have a very solid understanding of my class and how to play a tank.

Well, the crap hit the fan several times during the instance, and some people made very stupid mistakes. The ret pally, who was our other DPS that was not in the guild with the other two, BUBBLED me during phase 2, completely resetting my agro table and making me not be able to use any abilities. Although it was quite a stupid mistake, crap happens, and I wasn't upset. However, the two other DPS trashed him. We wiped a couple more times and then the two DPS started blaming the healer.


Regardless, we finally get to the Black Knight. We wipe again, and one of the two DPS kick the Paladin, apparently because our reason of failing was all of his fault (according to them). They replace him with a "good" DPS, and we go in again. Wipe two more times. Then the two DPS say "Fail, worst group ever! You guys suck!" and leave.

Again, I try and avoid these kinds of comments, but it got to me this time. I promptly messaged one of the guys that left and asked said something like, "Are you guys really blaming this on me? We did have a few weak links, but I sure as heck did my job". He responded saying that I was having a hard time maintaining threat? Seriously? The only time I lost threat was when the paladin bubbled me, and there was nothing I could do about that. I then told him that I hope that his blame it on everyone else attitude brought him far in life, and /ignored him.

Was I wrong? Regardless, I think I've decided that I am giving a 2-3 wipe limit when I'm grouping with douchebags. Or perhaps I will kick the jerks and find some decent mannered people instead.
#10 Aug 26 2009 at 8:08 AM Rating: Good
God I wish I knew what you guys were talking about. PUG? Bubble?

I thought as a DPS, all I did was hit as hard and often as I could till the thing died. From earlier topics I discovered thats not the case.

I'm trying to learn how to tank and even tho I think I have the gear, it seems a WHOLE lot more complicated than merely trying to keep the thing hitting me. For example, when one member of a mob starts attacking someone else, I have to keep the rest angry with me, but then get the one back to me at the same time as not aggravating the next mob a few feet away. Is it really that hard? Or am I missing something?

Regarding the topic at hand. I've seen quite a few people take this MUCH too seriously. It's only a game. Let someone make a mistake once in a while.
#11 Aug 26 2009 at 11:37 AM Rating: Decent
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Thanks to everyone who responded. I'm glad I'm not alone in my lack of tolerance for bad PUGs, nor was I out of line in leaving. I know that there are plenty of idiots out there, and I can genrally deal with that. I can put up with a decent amount of BS, which I expect in PUGs, but when you get the feeling that this is just going to be an expensive and frustrating experience, that's usually when I decide to leave.

I'm still curious about reading what other people do, so keep posting with your experiences.

Thanks,
Camel
#12 Aug 27 2009 at 3:23 AM Rating: Decent
3 times max generally.

Sometimes you can group with a good bunch of people, they are nice and all, but they suck. I've had these experiences with teenage girls, or girls of any age, and older men. Nice to chat with, but lack skills to really down tough bosses.

So I try to be polite and say it's not working out. I don't say things like "you are a bunch of noobs, I'm outta here". :) I just think that.
#13 Aug 27 2009 at 4:07 AM Rating: Excellent
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Quote:
I'm trying to learn how to tank and even tho I think I have the gear, it seems a WHOLE lot more complicated than merely trying to keep the thing hitting me. For example, when one member of a mob starts attacking someone else, I have to keep the rest angry with me, but then get the one back to me at the same time as not aggravating the next mob a few feet away. Is it really that hard? Or am I missing something?


Tank in heroics is the most involved person. You don't get to type to guild or friends on fights because couple GCD lost at beginning of fight means someone has aggro that should not. You don't get to have breaks between pulls. In fact you have to try to do as much chain pulling as possible. Give people as little time to get distracted as possible, that's my motto. All in all being a tank (and 99% of the time leader of group) means that you are busy ALL the time. Some people don't like that. Some people don't like directing others or being person fully responsible for preventing wipes.

We have to think about much more than "keeping things" on us. Always look at positioning of mobs. Do they have aoe behind them that prevents melee from standing behind them to avoid parries? Is one mob caster/healer and needs to be locked down? How to navigate whole group and get them to stand in front of you while you grab caster that stands far away. Does my healer have enough mana to heal me through next pull. Do I have to mark one mob in next pull for burning to ease up healing or interrupt mob heals? That's the things that have to go through background of your brain if you want to be decent tank. Great tank anticipates everything as well. He acts before it happens or has finger on exact keybind that saves from wipe by the time something goes wrong. All this happens while you do your rotation. It can be hard or easy. Depends on how good are you at doing things at the same time.

All I'm saying is that tanking is much more complicated than what it lokks from outside. My personal opinion is that everybody should tank something demanding at least once. To see how it is.
#14 Aug 27 2009 at 9:07 AM Rating: Excellent
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himdraug wrote:
Quote:
I'm trying to learn how to tank and even tho I think I have the gear, it seems a WHOLE lot more complicated than merely trying to keep the thing hitting me. For example, when one member of a mob starts attacking someone else, I have to keep the rest angry with me, but then get the one back to me at the same time as not aggravating the next mob a few feet away. Is it really that hard? Or am I missing something?


Tank in heroics is the most involved person. You don't get to type to guild or friends on fights because couple GCD lost at beginning of fight means someone has aggro that should not. You don't get to have breaks between pulls. In fact you have to try to do as much chain pulling as possible. Give people as little time to get distracted as possible, that's my motto. All in all being a tank (and 99% of the time leader of group) means that you are busy ALL the time. Some people don't like that. Some people don't like directing others or being person fully responsible for preventing wipes.

We have to think about much more than "keeping things" on us. Always look at positioning of mobs. Do they have aoe behind them that prevents melee from standing behind them to avoid parries? Is one mob caster/healer and needs to be locked down? How to navigate whole group and get them to stand in front of you while you grab caster that stands far away. Does my healer have enough mana to heal me through next pull. Do I have to mark one mob in next pull for burning to ease up healing or interrupt mob heals? That's the things that have to go through background of your brain if you want to be decent tank. Great tank anticipates everything as well. He acts before it happens or has finger on exact keybind that saves from wipe by the time something goes wrong. All this happens while you do your rotation. It can be hard or easy. Depends on how good are you at doing things at the same time.

All I'm saying is that tanking is much more complicated than what it lokks from outside. My personal opinion is that everybody should tank something demanding at least once. To see how it is.


This is what made me enjoy the tanking role. Keeping control at all times and fighting through complicated situations. It's funny because the core of a tank role sounds simple and primitive, get hit and take the beating but don't die. The reality is the tank is in charge of the entire battle. There's so much going on and a lot of it the other roles don't really notice because it's going on behind the scenes. It's all the small subtleties that make the difference between an okay tank and a good one. Most players will know there's a difference but a lot of them won't know what that difference is.

#15 Aug 27 2009 at 6:03 PM Rating: Excellent
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Just as a quick note. I noticed someone say above they reset the first encounter in ToC, and there's an incredibly simple way around that. No having to fuss with running all around trying to grab things. When you're down to the last mob, hop off your mount and throw your weapon on...and just use this time to taunt the two downed mobs. Run over to them while they're laying on the ground and whack them a few times. You will still generate threat, and it will carry over into the phase switch. When they dismount the 3rd NPC..taunt it. Voila. You now have an extremely solid starting threat lead on the entire pack.
#16 Sep 01 2009 at 9:16 AM Rating: Default
There were a few responses when i said "it's alot harder than it looks" and I want to thank everyone for this good post.

I've tanked a few more heroics. Mostly poorly, so it was nice to have patient and helpful people onboard. God, how tense can a game be! I was out of breath after a few! Lots of fun tho, even tho I knew I wasnt too good yet.

My comment to everyone out there is: It's just a game. I know your serious, and want to do well, but try to cut us newbs some slack please.

By the way. I ALWAYS anounce my skill level when joining a instance. I've been kicked even before starting because I won't lie and say I'm not where I really am.

To answer this original post, I'll quit when I die so often it starts to get too expensive to continue. PS I'm a warrior, so plate repairs is beau coup gold.
#17 Sep 03 2009 at 12:57 PM Rating: Decent
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I wipe until I am clean. I guess you could have a set number and keep wiping even after you are clean, but... stopping when still dirty... gross.
#18 Sep 09 2009 at 9:05 AM Rating: Decent
I'll stay for many wipes if it's just through trash and big groups. If it's a boss that we're not getting down then I'll leave after 3rd try usually. I don't mind if it's the DPS's fault because it doesn't matter as much and it's not like killing the boss is an impossible task. However, slow people get on my nerves. The general people that use the arrow keys, don't use num lock, type slow, can't speak proper English and don't know how to play their class really tick me off. I rarely kick people because I'm never the leader and so I usually just leave; 50/50 on whether it's politely or in a rage to be quite honest.
#19 Sep 09 2009 at 10:43 AM Rating: Good
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Granted I don't specifically play a warrior, but this is relevant.
In all cases, I will specify a reason why I am leaving an unfinished instance. Usually it has to do with someone straight up not doing their job, or half assing their job.
In the OP's case, I would explicitly tell the healer that (s)he is doing their job poorly, in a manner offering constructive criticism. If the healer does not accept the advice, or treats it as an insult, I will tell the rest of the group why I am leaving, or kicking a player out which would generally be the case if I was tanking. I'd then find a healer looking for a free emblem and possibly the (heroic) daily.
#20 Sep 14 2009 at 1:02 PM Rating: Decent
I never quit a group. I've spent 5 hours on H UK before! The crappy thing about tanking is that you really have less control over the success of the instance than say a healer. I healed a failure of a group in H toc (tank with 24k HP who couldn't hold aggro and 3 DPS who couldn't pull over 1k to save their lives) and we cleared it after about 8 wipes. But finished nonetheless. I hate tanking, I love healing, and every now and again I'll DPS.
#21 Sep 15 2009 at 5:55 AM Rating: Default
Flaminroid. It wasn't, but that could have been me!! (tank with 24k HP who couldn't hold aggro)
That fits the description of my first heroic tank attempt. I got kicked tho, by a very rude bunch. I'm still not good, but much better. All it takes is practice, and people who aren't acting like this is anything more than just a game.

Keep hunting tho!
#22 Sep 15 2009 at 6:57 AM Rating: Default
Got a question tho. I was comparing my stats with Flaminroids tank. He has better defense, hit rating and more stamina. I hit harder, and have a higher crit rating. Question is... My hitting hard and critical strikes create aggro right? All things being equal, is it a trade off? I realize better defense helps the healer keep me alive, but is that balanced by me being able to keep aggro on me better? Or is my logic wrong?
#23 Sep 15 2009 at 7:40 AM Rating: Decent
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I can't tell you specifically senoralac, as I don't know what HP you're running at, but there is definitely a point in time where it's safe to stop stacking survivability inside 5 mans and switch over to other sets. In my raid gear I'm at 39.4k unbuffed, but this drops considerably in 5 mans. My 5 man set only sits at around 29k unbuffed, but the trade is that while also remaining hit and expertise capped, I sit at around a 30% block rate with 2800 block value, in addition to a healthy bit of AP. I mitigate most physical damage inside heroics with the block, while also dealing pretty large TPS/DPS with damage shield and my own attacks.

If you're going that route, however, don't focus on crit. Get your expertise and hit caps first, and then focus on strength and block value gearing.
#24 Sep 18 2009 at 11:57 AM Rating: Decent
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Generally 3 overall unless it is something really stupid causing a wipe (such as excessive lag, disconnects, bugged, etc. Last night was doing H AN and wiped 3 times overall all on the giant spider. I noticed the whole time I was receiving pretty slow heals from the healer and the healer got lost trying to find the zone AFTER being summoned (yea should have been my first clue). First wipe one of the DPS (druid doing less DPS then my tank speced DK, around 1000) pulled the other 2 crushers. The 2nd and 3rd attempted the healer just wasn't healing very fast. OF course it was my DK's fault because DK's tanking is broken now and I didn't have the gear etc. Apparently H AN is more difficult then 10 man raids and H TOC?

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#25 Sep 18 2009 at 5:00 PM Rating: Good
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Left a group after we wiped three times before the first boss in Azjol-Nerub (so I didn't lock the instance for them at least).

I wasn't the tank, but the healer - same difference, though.

The tank had apparently never done the instance before, kept standing with his back to the mobs, hitting everything but the Skirmishers and Shadowcasters, and no one bothered destroying the web trap I kept getting snared in. Healer trapped = zero heals. Learn it.

Edited, Sep 19th 2009 3:05am by Mazra
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