Mazra wrote:
Boss spells don't crit?
When did that happen? Has it always been like that? I thought I saw a mention about some AOE ability in old Naxx capable of critting. It's a couple of years old, so perhaps my memory is wrong.
Meh, okay, so SotF and then just dodge and.. dodge? Armor, health and I take it attack power and crit for Savage Defense?
Health and armor. Is where it's at right now.
Dodge is nice but gem/chant for enough health first.
Expertise and hit are better threat stats then AP and crit.
I usually pretend SD doesn't exist. It just isn't worth gearing for in any way. Maybe if I had insane levels of health, dodge and had both pushed boss mob parry off the attack table and was hit capped I would look into gearing more AP/crit.
For me personally since I am a 10 man tank once I broke the 40k health mark I started going nuts for Agility. If I was to start doing 25s I would regem until I broke around 50k then go back to Agility. When we start to get into harder hard modes there is a good chance I will sacrifice dodge for more health.
Health is reliable, dodge is not. Surviving 2 attacks is good but if I can push my health to eat 3 that is better. It works in discrete units as well as surviving 2.5 attacks is the same as 2.
Armor is all from iLvl of gear mostly and Agility. So you really can't gear for armor. If you could I totally would, well for fights based on physical damage. The thing is these days the uber-nasty boss attacks are all magical in nature in Uld so armor is not as sexy as health.
Today's end game tank gears for EH first then avoidance and then threat for the most part.