MMO wrote:
Elemental Combat
* Flame Shock, Earth Shock, Earth Shock, Wind Shock range has been increased from 20 yards to 25 yards.
* Elemental Oath now affects non-periodic spell critical strikes.
* Elemental Focus now affects non periodic critical strikes.
* Elemental Devastation now affects non-periodic offensive spell crits.
Enhancement
* Shamanistic Rage now regenerate mana equal to 15% of your attack power (down from 30%) and has a 1 minute cooldown. (Down from 2 min)
* Ghost Wolf now has a new effect - As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.
Restoration
* Tidal Waves has been changed to - When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
* Nature's Guardian now give you a 100% chance to increase your maximum health by 15% for 10 sec instead of 50% chance to heal for 10% of your total health. Cooldown increased from 8 second to 30 second.
* Mana Tide Totem now has 10% of the caster's health. (Up from 5 health)
* Nature's Swiftness now has a 2 min cooldown. (Down from 3 min)
* Improved Water Shield no longer consumes a Water Shield Orb when you gain a critical effect from your spells, now also has a 10/20/30% chance to proc from Chain Heal.
* Ancestral Healing now reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.
* Flame Shock, Earth Shock, Earth Shock, Wind Shock range has been increased from 20 yards to 25 yards.
* Elemental Oath now affects non-periodic spell critical strikes.
* Elemental Focus now affects non periodic critical strikes.
* Elemental Devastation now affects non-periodic offensive spell crits.
Enhancement
* Shamanistic Rage now regenerate mana equal to 15% of your attack power (down from 30%) and has a 1 minute cooldown. (Down from 2 min)
* Ghost Wolf now has a new effect - As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.
Restoration
* Tidal Waves has been changed to - When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
* Nature's Guardian now give you a 100% chance to increase your maximum health by 15% for 10 sec instead of 50% chance to heal for 10% of your total health. Cooldown increased from 8 second to 30 second.
* Mana Tide Totem now has 10% of the caster's health. (Up from 5 health)
* Nature's Swiftness now has a 2 min cooldown. (Down from 3 min)
* Improved Water Shield no longer consumes a Water Shield Orb when you gain a critical effect from your spells, now also has a 10/20/30% chance to proc from Chain Heal.
* Ancestral Healing now reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.
And set bonus changes.
MMO wrote:
Shaman
* Shaman T9 Enhancement 2P Bonus (Lava Lash) (Class: Shaman) -- Decreases the cooldown on your Lava Lash ability by 2 sec.
* Shaman T9 Enhancment 4P Bonus (Stormstrike) (Class: Shaman) -- Increases the critical strike chance of your Stormstrike ability by 5%.
* Shaman T9 Restoration 2P Bonus (Riptide) (Class: Shaman) -- Increases the healing done by your Riptide spell by 20%.
* Shaman T9 Restoration 4P Bonus (Chain Heal) (Class: Shaman) -- Increases the critical strike chance of your Chain Heal spell by 5%.
* Shaman T9 Elemental 2P Bonus (Flame Shock) (Class: Shaman) -- Increases the duration of your Flame Shock spell by 6 sec.
* Shaman T9 Elemental 4P Bonus (Lava Burst) (Class: Shaman) -- Increases the damage done by your Lava Burst spell by 0.021 sec.
* Shaman T9 Enhancement 2P Bonus (Lava Lash) (Class: Shaman) -- Decreases the cooldown on your Lava Lash ability by 2 sec.
* Shaman T9 Enhancment 4P Bonus (Stormstrike) (Class: Shaman) -- Increases the critical strike chance of your Stormstrike ability by 5%.
* Shaman T9 Restoration 2P Bonus (Riptide) (Class: Shaman) -- Increases the healing done by your Riptide spell by 20%.
* Shaman T9 Restoration 4P Bonus (Chain Heal) (Class: Shaman) -- Increases the critical strike chance of your Chain Heal spell by 5%.
* Shaman T9 Elemental 2P Bonus (Flame Shock) (Class: Shaman) -- Increases the duration of your Flame Shock spell by 6 sec.
* Shaman T9 Elemental 4P Bonus (Lava Burst) (Class: Shaman) -- Increases the damage done by your Lava Burst spell by 0.021 sec.
Now I'll let you more experienced ele and enh shams post your thoughts, but as far as resto goes, DAMN.
In 25 man Ulduar mana is no longer a issue, even when I put on my T7.5 for heavy CH fights. Now with the change to imp water shield it's going to be amazing. The ancestral healing change will be really nice on bosses like Vezax and hardmode Iron Council, probably Ignis some too. The 2 peice set bonus is a much better change. Riptide is a nice spell that has some uses in Ulduar, especially Vezax and if your healing the melee group in the Yogg portals.
For PvP I don't know what to say. Imp ghost wolf is such an amazing talent now. That plus the new Natures Guardian will probably **** off a lot of rogues that try to burst you done right away. Add in the new totem thingies and I may have to start going back into the arena on my sham again.