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#1 Jun 24 2009 at 2:02 AM Rating: Excellent
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Has anyone tried it?

For those not familiar, it's essentially the 7/57/7 standard Marks build but with Imp Arcane Shot dropped to max Imp SS, with leftover points dumped in FA. Arcane is taken out of the rotation and replaced with an extra Steady Shot. The spreadsheet shows it coming out on top with >500 ArP + an ArP trinket (Grim Toll or Mjolnir Runestone).

If I can get Razorscale or Yogg legs this week I'll be able to regem and break that 500 ArP (and I'm rocking Grim Toll), but it feels like it would be even less mobile than the standard Marks build, where virtually every Uld fight requires some mobility. So I'm wondering if anyone's gotten a feel for if it does more DPS in actual live fights or just on the spreadsheet/Patchwerk.
#2 Jun 27 2009 at 5:39 AM Rating: Excellent
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I've not tried it myself personally, another raiding Hunter in my guild has tried it. While it is all anecdotal evidence, it does seem like his DPS has increased since he's been just "normal" Marksman. As for the mobility issue, taking Arcane Shot out of your rotation doesn't stop you from shooting it on the move. In other words, if you need to move a distance, I would assume firing an Arcane Shot is better than firing nothing at all.
#3 Jun 28 2009 at 7:42 AM Rating: Decent
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All the top DPS builds in the Spreadsheet thread on EJ are doing MM stacking ArP, if that counts. I'd go for it if you can get the gear.


Edit: ♥ :)

Edited, Jun 28th 2009 7:10pm by Yuppley
#4 Jun 28 2009 at 10:18 AM Rating: Good
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You need 2 things to make it work.
1: near full Ulduar25 gear with a large load of ArP.
2: minimizing movement as much as possible.
#5 Jun 28 2009 at 7:15 PM Rating: Good
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Quote:
2: minimizing movement as much as possible.
MM is still nicer for movement then SV is.
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#6 Jun 29 2009 at 12:26 AM Rating: Good
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Xsarus wrote:
Quote:
2: minimizing movement as much as possible.
MM is still nicer for movement then SV is.
pretty damn sure it isn't, especially ArP MM.
#7 Jun 29 2009 at 7:54 AM Rating: Good
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How so? I know MM gets a ton of damage out of autoshot, but is the loss significant enough to offset 6% damage, and the fact that SV has less instant shots, and so will likely lose out on special damage? It's just the difference that matters.

I find maximizing SV more frustrating, because to really do well, you have to be watching your sniper timers, and try to move at the best moment, to minimize downtime. With MM when you have to move you move, and then you stand still again, no worries.
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#8 Jun 29 2009 at 9:14 AM Rating: Default
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Quote:
I find maximizing SV more frustrating, because to really do well, you have to be watching your sniper timers, and try to move at the best moment, to minimize downtime.


QFT. We all know that MM is better top end DPS anyways, I really don't see any reason to stay SV once you have the right gear available to you.
#9 Oct 26 2009 at 3:22 PM Rating: Excellent
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I don't mean to necro this thread, but I though I'd post here instead of throwing up a new one.

What ArP rating should you attain to drive a MM ArP build? A numerical range would be great, not the "stack as much as possible".
#10 Oct 26 2009 at 4:57 PM Rating: Good
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There is no static number at which you can switch.
You have to check the spreadsheet.
If, with full ArP gemming/food, you get more dps per point of ArP than per point of agility then gratz! you can go ArP.
#11 Oct 26 2009 at 7:29 PM Rating: Good
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Thank you Aethien!
#12 Oct 28 2009 at 10:03 PM Rating: Decent
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if you are looking for numbers i believe hard cap is around 1400 arp, i read like 1399.14 or something, so basically if you want the soft cap and have one of the trinks just take that number minus your trink number and you have your softcap.
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