Quote:
Arms
* Blood Frenzy - 10% attack speed modifier now only affects melee attack speed
* Armored to the Teeth now Increases your attack power by 3 for every 108 armor value you have. (Old - 3 AP every 180 Armor)
* Blood Frenzy - 10% attack speed modifier now only affects melee attack speed
* Armored to the Teeth now Increases your attack power by 3 for every 108 armor value you have. (Old - 3 AP every 180 Armor)
That's all our changes so far from what I can see, some more AP never hurt but I'm not sure it's going to make a hell of a lot of difference
There are some crafted things up on the MMOchampion site but I can't be bothered to link them all but here are the T9 sets
DPS
http://static.mmo-champion.com/mmoc/images/news/2009/june/t9_warrior_dps_232.jpg
That's the 232 ilvl set, there's also a 245 and 258 set with more of the same stats
Quote:
# Warrior Melee T9 2P Bonus (Berserker Stance and Battle Stance) (Class: Warrior) -- Berserker Stance grants an additional 2% critical strike chance, and Battle Stance grants an additional 6% armor penetration.
# Warrior T9 Melee 4P Bonus (Execute and Slam) (Class: Warrior) -- Increases the critical strike chance of your Slam and Execute abilities by 5%.
# Warrior T9 Melee 4P Bonus (Execute and Slam) (Class: Warrior) -- Increases the critical strike chance of your Slam and Execute abilities by 5%.
Those are your set bonuses, the 4pc seems to be more beneficial for arms but still not too bad for fury
Prot
http://static.mmo-champion.com/mmoc/images/news/2009/june/t9_warrior_tank_232.jpg
Once again that's the ilvl 232 gear
Quote:
# Warrior T9 Tank 2P Bonus (Intervene) (Class: Warrior) -- Decreases the cooldown on your Intervene ability by 5 sec.
# Warrior T9 Tank 4P Bonus (Shield Block) (Class: Warrior) -- Decreases the cooldown on your Shield Block ability by 20 sec.
# Warrior T9 Tank 4P Bonus (Shield Block) (Class: Warrior) -- Decreases the cooldown on your Shield Block ability by 20 sec.
Now I can't help but feel Blizzard dropped the ball here... When tanking I barely ever use intervene (I don't actually remember the last time I did) and maybe I should be but the 2pc set seems lack-luster. The 4pc I'm not entirely sure about, with talents this would give SB a 50% uptime (Last I checked there was a talent to bring it down 20 seconds) but how this affects us as tanks I don't know (Still kinda new to the job myself)
Anyone else got any opinions on this round of patch notes?