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Is gargoyle any good? All i ever hear is how people don't like how limited it is. or how they cant 'keep it up'. Was there a recent change to it?
Yes, it's good, yes it's been recently change, yes, you're a pretty horrible player if you couldn't 'keep it up'. It used to last longer the more runic power you had, so 'keeping it up' was a question of keeping your runic power high. It's been changed to have a fixed duration and is even better now; pop it when your trinkets are up and you have a pretty steady amount of pressure on a target.
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I agree with the Morbidity, I wasnt sure if the 15% to death coil was better than 3/3 outbreak or not.
No it's not, at least, not if you've got Scourge Strike. If you don't, it's debatable. I should correct myself here; you don't always need Morbidity if you get UB - UB alone is good enough to annoy rogues with 'n for keeping healers from drinking around a pillar, it's just that if you grab UB you might want to consider buffing your Death Coil altogether. It's up to you to consider.
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Unholy command? really 2 talent points for only 10 secs off a 35 sec timer sounds like paying $500 for a half-Igallon of milk. Is it really worth it?
Hell yes. Consider these three things:
-A rogues' Shadowstep is on a 30 second cooldown
-A warlocks' Teleport is on a 30 second cooldown
-Death Knights are one of the easiest kited classes in the game
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It was my understanding that desecration wasn't worth while because of its stationary nature, especially since, yes, I had planned on focusing on a pestilence/Obliterate priority.
I'm not sure who told you the first bit, but why in godsname wouldn't you want an AOE slow when you're facing a group of 5 enemies? As for the latter bit, that depends. I'm not sure how much Desecration is worth if you just have it on Plague Strike (I'm just finding that out right now), but the nature of 5s lead me to think that it's nearly a must-have.
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On a pale horse i thought was trash, only effects mounted speed. Although yes, 20% off stuns/fears isn't bad, I guess I just don't see its full usefulness =P
It's a bit of survivability when you get focused, and if you're not blood, you're gonna need all the survivability you can get.
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Finally...why would death rune mastery be a waste? With both it and reaping, I would, after a rune CD or 3, effectively have only Death Runes, thereby eliminating the need to have to wait for any rune CDs at all unless by some chance all 6 runes are on simultaneous CD, which does happen sometimes, but rarely. You really think that effectively having 6 death runes is useless?
Mostly, yup. The thing is that your main attack (OB or SS) used a frost and an unholy rune, and so do your disease appliers (PS+IT). This means that what your spec primarily requires is frost and unholy runes. That's why you got Reaping; a Pestilence and Blood Strike gives you 2 runes that can then be used for PS, IT and OB/SS. You do not need your frost and unholy runes to be death runes because none of the spells you actually want to use need blood runes. What Death Rune Mastery effectively gives you is more blood runes, and you only use those for pestilence. Your spec makes it easier for you to get pestilences off, and that is really kind of a pointless addition as you don't ever need to get more pestilences off.
The only little benefit having both those talents would give you is that should one of your diseases get dispelled but the other isn't, you can reapply just the disease that gets dispelled and have a slightly easier time getting your next Obliterate off because of one blood rune then being a death rune. But yeah, that's not worth more than 1 talent point.
And no worries, I've been aching for some more views on PvP anyway - it's just that the boards seem really quiet on DK PvP.