geotank wrote:
I think the problem with the 'warrior' class is the actual people playing the toon and not the toon its self.
I believe that only skilled people can handle the toon leading inevitable to high DPS numbers.The bad player will probably complain and create a pally. Then devs think.. 'oh lets nerf this class' 'they hit harder than mages' . ( this actually refers to the good left over warriors)
The nerf is basicaly on abilities on the talent tree but Warriors exploit their true power from gear ..so eventually the good players will get higher dps numbers.. its simply inevitable to happen.... Pallys ,DK 's ...all have a threshold by the time they pick their talents ...I believe with Uldar gear Balance will turn the stream of the river. I believe any logic guild will invest on a warrior through Uldar runs, more than any other class. The 'last on the DPS list' post I hear can easily be the first... its just takes 2-3 good runs in the new raid content and a couple of rolls...
In my humble opinion in every new patch/raid the Warrior will be inevitably NERFED to balance the coming gear. 2 amazing items of same lvl one for a warlock and one for Warrior will not have the same effect in DPS numbers ....This is the only reason I can figure out for our continious nerfs....
thats my 2c thinking
On Warrior vs Others...
Don't assume that warrior dps is higher or lower because of the players playing them. There's good players for every class and it's easy to find out how a good player will do with any class. Besides, DPS isn't like PvP, PvP takes strategy and coordination, PvE DPS is about doing an optimization exercise and then take it to execution. If anything, DPS/HPS/TPS/etc are more about gear and less about skill. (You have to know the rotations but still).
Blizz decided "take the player not the class and blah". Which means all classes being spec'd and geared for dps and being properly played should be about equally useful to their raid.
Mages being less gear dependent but warriors scaling better with gear doesn't work for blizz. If you are in a certain tier of gear you shouldn't be replacing your mages with warriors just because you reached the tier were gear makes warriors outdps mages.
But then at least in BGs I'm not seeing warriors outgrow mages, instead I'm seeing frost mages own everyone big time. I play my ret pally in BGs and I follow frost mages and fight by their side like I'm their shadow and I try to help them as much as I can, I get to see them turn whole packs of PvP targets into corpse carpets. Sure my assistance may have something to do with it but I don't see any other class do THAT much.
On Juggernaut Nerf...
Imp Intercept + Heroic fury costs 3 points and gives like 6.3 intercepts per min. Juggernaut with glyph gives 6.25, a crit bonus, and lifts the stance restriction (you know the implications). This makes Juggernaut comparatively superior to 3 points in the fury tree.
Personally I'd like to just see the stance and combat status restrictions on charge being removed and Intercept being merged into Charge. If the c/d turns too short they'll lengthen it if it turns out to long they'll shorten it but we'll be rid for good of having the stance restriction and of having to bind so many buttons. I'd like to see many warrior abilities get merged really.
On BT buff...
I may be the only person who didn't like the bt cooldown buff. I didn't like it because it's more gcd usage and if they wanted to buff the dps of it they could just have upped it's damage instead. There's also good reasons to have melee be cooldown based instead of having to use every gcd. Melee has to walk from place to place during most encounters, often walk away from an aoe then go back to dpsing, so if you're a class that does it's DPS on 3 6-sec cooldowns you can throw all your cooldows, walk out of the aoe while your cooldowns are regenerating and then charge on time and spend your cooldowns again. If your dps relies on using every gcd, each second of walking outside of an aoe effect a larger loss. But I'm not affected because I'm not playing Fury.
Quote:
ive been getting a feeling as of late that theres some kind of weird internal civil war amongst the devs. a kind of gross interpretation of "left hand doesnt know what the right is doing" when it comes to adding changes to the warrior class. that, or there isnt really a "team" of developers per se. just some dude with dissociative identity disorder (multiple personalities) where all the identities happen to be game developers working at blizzard.
You think so because of the constant changing of the talent trees? Look at class relations in PvP instead. Usually most classes have a rock-paper-scissor relationship to each other but they keep putting up more and more buttons that constantly change the game of each class against the others.