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Let's talk about TranquilityFollow

#1 May 28 2009 at 10:23 AM Rating: Good
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I am not very up to date on priest spells, but I just noticed yesterday the Divine Hymn ability Priests have now. This spell is everything I wanted Tranquility to be.

When I first got Tranquility as a wee druid I was very excited. It is an iconic Druid ability from the earlier Warcraft games and it at first seemed really amazing. I soon found out that it has limited use since it only affects your group.

I wish that Tranquility would be modified to effect your raid group since so many abilities received this change with WotLK like Heroism, totems, and Prayer of Healing. I really can't come up with a solid suggestion for a change though that wouldn't make Tranquility exactly like Divine Hymn (Tranquility should have worked like Divine Hymn in the first place! rabble rabble...).

I was hoping we could brainstorm some ideas here and maybe later suggest some of them on the Healing forum on the O-boards since those get read often by GC and the like.

Edited, May 28th 2009 1:24pm by NeithanTheWronged
#2 May 28 2009 at 3:22 PM Rating: Good
Couldn't agree more. Tranq is one a druids coolest spell. In 5 man it is amazing as an o-crap button and looks cool as an added bonus but in raids it is basically useless.

#3 May 28 2009 at 6:12 PM Rating: Default
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Far from useless in raids. With the changes to all the auras, trees can now be put into just about any raid group. So if you know that there might be a critical situation, put a tree in that group and heal them all.

It's fine as it is. Especially when talented its becoming far more than just a panic button and beats DH big time.

Wild Growth + Tranquility = 10 (11) people healed at the same time, while half of those can actually be outside your own group.
#4 May 29 2009 at 4:40 AM Rating: Good
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Well, they'd need to nerf the healing if they wanted to make it raid-wide. Even as Feral I can pop it and heal my group pretty well with it. And as a Resto Druid, Tranq + WG would be just soooo powerful.

I dunno. :/
#5 May 29 2009 at 7:11 AM Rating: Good
It's a good O.S. button, but it won't be made raid-wide now that we have Wild Growth. That's just too much strong AoE healing in one classes ******** and would put all other healers (especially Paladin & Shaman healers) into such a massive uproar.

The mechanics of it are nice, as a fairly aggressive AoE group heal in a short duration channeled state. It's always been fantastic with 5-mans in emergencies when Druids have trouble keeping up with group-wide heavy AoE damage. Realistically, though, the only time I use it is during Loatheb around Doom #6 or so (if it goes that long), and we have a Boomkin we keep in a separate group and fire them together. Other than that, I nearly forget it's on my Action Bar, because it's utility has a real narrow scope (5-man's O.S. button). When it really matters, in a raid, when it gets to that point (where you have to use it), chances are you're close to a wipe anyways, and you're not always certain to be in A) The same group as or B) In range of the Tank(s) you would really need to top off. So really, it ends up being more of a "prolonging the inevitable" tool. Smiley: laugh

Wild Growth was the answer to Priest's ability to AoE heal with CoH, because all we had at the time was Tranquility. Divine Hymn is nice, but has a range mechanic, channeled state, and only hits 3 targets. It has a narrower scope than Tranquility for what it does, and because a Priest has fewer HoTs to sustain through the channeled state, it's much more limited compared to Tranquility. However, DH is much more Raid orientated when you're going to have more than one healer, anyways. And in that aspect, our effective comparable tool is Wild Growth, which is far superior to DH.
#6 May 29 2009 at 10:39 AM Rating: Good
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I would like to chime in with my love of tranquility as well. The usefulness in 5-mans is amazing.

Now for 10-man raids I still find it useful enough. I tend to hit it when trash pulls go bad, or we get a set of adds. Its nice to at least say "we don't have to worry about these 5 people dying for the next 8 sec." That's usually enough time for the tanks to get the mess under control, and the wipe turns into a brief pause while we rez/rebuff one or two people.

It also has uses in the Lotheb fight (as mentioned earlier), and I like it for near the end of OS when we get too many elementals for the OT to easily pick up. But it is really situational spell at best, of course given the long CD on the spell I can imagine that really was designed for situational use only.

As for suggestions for improve it. I don't really see it's usefulness increasing to raid-wide without some serious nerfs to its healing ability. I'd only be speculating, but my guess is that they would have to decrease the amount healed to the point where I'm not sure I'd really be interesting in using it.

I could see a glyph solution adding some usefulness to it. Say something similar to the WG glyph, add in a 6th person healed. That might make it interesting for me. Or perhaps a change where the CD is reduced by say 1 min, giving it some synergy with the talent points, like they did for HT... Hmm...

However, it'd have to compete for space with my current glyphs... and i don't know if I'd use a slot on a spell with a long CD...

Personally I'd like to see it changed to heal the 5 group/raid members with the lowest health within 20 yards, or something like that, as I agree the group-only designation is a little odd-ball.

On the flip-side however, we have so many options for healing (RJ, WG, RG, Nourish, LB, Tranquility, NS+HT, Swiftmend, Living Seed). I can say that on a normal night I will see some % from most, if not all of these. I'm actually impressed that Blizz has found a way to give all these different of healing spells at least situational usefulness. Makes me wonder how easy it would be to throw things out of balance if they change Tranquility too much...
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