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Think I am going to give Frost a shot tonight. Not having tried it yet I have a question about a rotation.
HB, IT, PS, Pest, BB, Dump, Tab
HB, OB, BB/BS, Pest, Dump, Tab
....
Or is the added damage from the second disease not worth the loss of a BB/BS?
Also, does the spell hit cap become second priority to def or isn't it that big of an issue?
In general, it is:
Single Target: PS>IT>Oblit>BS>BS>FS>Oblit>Oblit>Oblit>FS, repeat. Some people report their HB doing more than Oblit, so they may choose to replace some with that. Mine does not, at the moment, so I haven't put a lot of thought into it. But, I'd likely go something like: PS>IT>HB>BS>BS>FS>Oblit>HB>Oblit>FS, repeat. You can move the locations of your RP dumps around, too. I think Therion likes them in the middle of his rotation (between the FU and B runes). Either way is fine--I never have near cap RP anyway so I never risk "losing" some.
Multi Target: HB>BB>BB>FS>Oblit>HB>BB>BB>FS, repeat. I wouldn't bother with PS--it'll just delay your Oblit uses, which are your second priority after the AoE moves for a chance to proc Rime.
In general, tanks prioritize expertise over hit, because we can be parried. HB and IT may get around this, but it still isn't that much of an issue. You DO want hit before you cap Expertise. Without gearing for hit, both have ended up about equal for me (both are like 3.75-3.85% on my DK).
Generally, prioritize like this (in my opinion):
Def to 540 > Stamina > Dodge > Parry + Expertise + Strength > Hit + AP > Crit > APen > Haste.
Def to 540 (or 535) is just standard. Stamina is as well, but you need to get 540 defense even if you have 40K health.
Dodge itemizes better than Parry, by far, so ALWAYS gem for that. NEVER for Parry (unless your gear is CRAZY good, and I don't think Parry gems are ever worthwhile with current gear options). What you get naturally and from Strength is more than enough. Expertise is in this field for the double effect. Strength boosts AP and Parry and is boosted by many DK talents.
Hit and AP are here because they are good, but you will see less return, per point, than the above.
These last three depend a lot on Spec. Blood needs more APen and Unholy wants more Crit. Both want Haste, but neither prioritize for it. Frost is, naturally, in the middle. All three of those stats won't boost our spell damage (well, Crit will a little but KM lowers the return from it). Get it naturally unless you have come up with a huge deficit.
Hope that helped.^^
For you to compare, my DK who is in beginning-Heroic gear (I just need to get Argent Crusade up for a head enchant) has:
540 Defense
22K health, unbuffed and without FP.
2.55K AP
5.3% Crit (a little low, but this is unbuffed. It goes up to 7 with HoW).
3.29% Hit.
3.75% Expertise.
17.73% Dodge.
17.62% Parry.
15K armor.
HoW and FP bring Dodge and Parry up to 19/18%, armor to 25K and health to about 25K.
Also to note, this was ALL through crafted and rep items. No quest or drops. My schedule has been too tight for that.
I haven't decided whether or not to get a DpS head enchant or a Tanking one, and regem, though... I kinda want more crit. :/