I still don't see why affliction should open with shadowbolt, you're just taking 3 whole seconds of casting time to buff 5% to DoTs that are still not up. Either way the difference between applying the debuff at the start or the end of the rotation is very small, except if you chose to not apply it at the start you may get a nightfall proc and apply it for free halfway through your rotation.
The way I see it the rotation people are using does this (THE NUMBERS ARE SECONDS):
0
1
2
3 SB = 1 sb of damage + 5% of nothing.
4
4.5 Haunt = haunt + 25% of nothing.
5
6 UA = UA + 30% of UA
7 Corr = Corr + 30% of corr
8
8.5 CoA = Coa + 30% of coa
The way I think is more logical would be:
0. CoA = CoA ticks.
1
1.5. Corr = Corr ticks.
2
3
4.5 UA = UA
5
6 Haunt = Haunt + 25% of Corr + 25% of CoA + 25% of UA.
7
7.5 if nightfall procs = sb + 5% of UA + 5% Corr + 5% CoA + otherwise it will happen at second 9.
I think this way has stacked more damage by second 9 than the sb opening. It's visibly better unless there's something I'm not factoring in, and the funny part is that it's the exact opposite order to what people are using. But then I'm still not sure if CoA is better than CoE in a group environment where there is another caster.
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I'm spec'd into Soul Link because I find that it helps while leveling since I'm drain-tanking most of the time, which is also why I'm not ready to ditch Fel Concentration. I usually run with my Succubus for additional damage and Fel Synergy easily heals the damage she takes through Soul Link. While Bane is tempting, I'm not ready to wait another five levels for Soul Link now that I finally have it. I'm on a PvP server after all. Smiley: wink
Actually, the part of your spec that I'd criticize is that lack of imp fear imp howl and CoEx. While those do nothing for your dps, you play on a PvP server. :D
Imp fear is 5 sec snare and CoEx is 12. Diminishing returns reset if you dont fear/charm/blind for 15 sec. This allows you to kite for those 15 sec so that you can get 3 more fears. Also, I noticed no movement speed bonuses, those are useful.
I had the same glyphs as you but I ended up trading corruption for lifetap. I think they are about even but lifetap will just buff your spell power which is also good help for AoE spam.
Your minor glyph is useless. Glyph of unending breath is circumstantially useful in arathi basin. And if you're a fan of Eye of Kilrog then that one is great, it makes eye of kilrog faster than a fast mount, and it allows it to fly.
(
My spec will not be good for raiding but it will do what I like it to do.)
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Death's Embrace is a boss talent, isn't it? Extra damage when the target is at 35% health? Only bosses live long enough at 35% health or lower for that talent to be really worth it. Most players my level have 10,000 health or so. At 35% health, they're down to 3,500 health which is a round of DoT ticks. 12% extra damage would hardly matter. Same goes for trash mobs. Once they drop to 35% health, it won't matter if my spells do 12% more damage.
If you look at it that way, shadow embrace is a bit of a boss talent too. It's 5 sec of casting time to apply a dispelable 10% to DoT damage. On the other hand you may put at least 1 pt there and 1 pt to imp shadowbolt so that your shadowbolts apply 2 magic debuffs for dispel flak. It also happens to stack twice and be an affliction effect which is pretty strong with contagion.
Anyway, as for 5-man rots, yes there's a problem that mobs die too fast for you to stack all your effects on them. As you can see above your dps builds up by stacking all of your effects and applying them takes a full 10-sec rot. For the first 10 sec your DPS will be low. This isn't a problem when focus firing a target that will last > 1 minute, but it doesn't work well with one that will last 15 sec (that means no aff warlocks for emalon!).
I think the only way to be decent DPS trough trash pulls is to AoE like a madman, requires calibrating with your tank's threat. A few resses don't really hurt much anyway, so long as you do your part and you're not wiping.
When I have to do focus fire my dps will always be below the others, in addition, it takes guessing how long a mob is going to last, if it's going to last over 30 sec you can do full rot. If it's going to last less than that you need to go prioritize based on casting time against expected duration...
your shadowbolt lasts 3 sec and does X damage. corr is 1.5 gcd. coa is 1.5 gcd. haunt is 1.5 casted. ua is 1.5 casted.
You compare how much time it takes for each of those to match half the damage of your shadowbolt and you remove them from your rot if you expect the targets to last less than that. You're most likely going to be doing corr-haunt-shadowbolt-Ldrain->Sdrain most of the short duration focus fire targets. I use Ldrain->Sdrain when a mob is too close to 25% but not yet there, if I spend 3 sec casting shadowbolt I may lose dps, instead I use Ldrain to do damage per tick while reaching 25% and switch to the other drain (interrupting Ldrain) when it hits 25%.
I'm often doing coa-corr-Ldrain->Sdrain but I have intensify curse so I contrast coa with 1/3 of the shadowbolt dmg instead of 1/2. The advantage of that rot is that I don't have casted spells in it so I don't need to guess accurately how short lived a mob is going to be. The other advantage is that with 3-sec shadowbolts your loss of DPS when you miss is horrible, if you miss a channeled spell you only lose 1 sec. But it is a very crappy rot for mobs that last much more than 10 sec.
Edit: rotations...
Edited, May 26th 2009 3:48pm by xorq Edited, May 28th 2009 11:30am by xorq