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Expertise...2 warriors in groupFollow

#1 May 12 2009 at 3:03 AM Rating: Good
Quick question,

Im tanking and another warrior is dps'ing. If they have low expertise, does this give mobs extra attacks on me?

#2 May 12 2009 at 3:12 AM Rating: Excellent
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5,159 posts
The mob will get extra attacks if they parry an attack at the right time. Therefore, to prevent you from taking any extra hits, your DPSing warrior will need to attack the mob from behind or to the side, at an angle where it can't parry them. They should be doing this anyway, though.
#3 May 12 2009 at 5:38 AM Rating: Good
Thanks,

I thought that was the case but wasnt sure.

Been running heroics with the same guildies recently and this warrior seems to run in and whirlwind non-stop. Couple of times i've died instantly, combat log doesnt show any big hits, just a lot of hits.

Im in mostly naxx 10/25 gear, so is my healer and this has never happened before.
#4 May 13 2009 at 1:05 AM Rating: Decent
Quote:
, your DPSing warrior will need to attack the mob from behind or to the side, at an angle where it can't parry them

In most fights ...melee dps simply does not have time to run around a mob that will die in 5 seconds..that why most pll do aoe attacks or hit with anything they ve got from infront , side, back whatever its quickest.

Quote:
Been running heroics with the same guildies recently ...and this has never happened before


IF you have done this instance many times and things went smooth then you have to figure out a way to prevent this from happening(dying fast). Use shockwave when the DPS warrior uses his aoe (bladestorm) or concussion blow for those cases to stun as many as possible times. If your trying a new instance like pinnacle and you are compairing it to UK then its simply a matter of gear check regarding the tank-healer , correct group make up.

Quote:
this warrior seems to run in and whirlwind non-stop


You can not prevent AOE dealers from doing what they enjoy most in the game.
Quote:
If they have low expertise, does this give mobs extra attacks on me?

Expertise plays also its part...but not that much in order for you to die that fast.

Quote:
Im in mostly naxx 10/25 gear, so is my healer


There is quite a difference from being a good tank-healer to having Naxx gear.Having Naxx gear means nothing, all have naxx gear. It only requires to join a PUG do an average job and be lucky with a couple of rolls....
#5 May 13 2009 at 5:44 AM Rating: Decent
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1,912 posts
Hmmm yah, rateups for Geo, I was going to say that but you beat me to it.

Really, if you're getting killed very fast and all that, it's very very unlikely that WW parries are the cause.

One thing that may have changed is that maybe your are running with more AoE and less focus fire. While AoE does more apparent dps, focus fire does more to reduce incoming damage.

If for example your group had a pair of shadowpriests or something very focusfireish any 5-mob pull becomes a 4-mob group in 5 seconds and in 5 more seconds you're only taking damage from 2 mobs remaining. Instead, if you go full AoE you get 5 mobs hitting you until the AoE does enough to drop all of them, even in situations where it amounts the same total damage, it does have a much higher stress on the healer.
#6 May 14 2009 at 4:30 AM Rating: Good
I run with the same healer and she has never had a problem healing me.

It happened again last night in Stratholme, with the Warrior in the group. We've cleared all heroics and run them regular with no problem, just seems strange it only happens when we have the Warrior with us, could be nothing to do with it but couldnt think of anything else.

It doesnt happen at the start of the pull, usually about 3-4 seconds into the fight. The Warrior charges in, whirlwinds/bladestorms or whatever and i just go boom!

Its not every pull either, once or twice at most.

Edited, May 14th 2009 8:32am by Kozmala
#7 May 14 2009 at 7:01 AM Rating: Decent
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1,912 posts
Well that's weird.

You know, the parry thing is mostly because if you're doing a boss with strong melee and you have 3 meleers in front of the boss feeding him parries he's going to be getting up-to 40% haste on his attacks.

If I understand it right that means 40% haste that lasts from the moment of the parry to the moment of the next attack. So basicly a parry done right before an attack doesn't do much. Somebody confirm or correct me on this?

The chance that a mob will parry an attack from the front is, I think 5% or 4.5%. On average this means a full bladestorm with 4 mobs will get 1.2 parries. You'd have to be extremely unlucky to get 5 parries on 1 bladestorm. And since you're a warrior and you use thunderclap you already apply a large negative haste effect on the mobs that reduces the hast effect of the possible parries.

So I'm not going to say it's impossible, but it's very very unlikely.

Maybe he doesn't have his weapon skill maxed out? It's too unlucky to get a large number of parries in a single bladestorm.
#8 May 14 2009 at 8:51 PM Rating: Decent
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988 posts
Try a healer that heals the tanking warrior if there are 2 or more in the group.
#9 May 15 2009 at 1:40 AM Rating: Default
Test this in CoS

Mark the caster

Charge (on caster) /sec 1
Thunderclap /sec 2
Shield slam(Bind it with shield block)
Shockwave /sec 3
The mobs are stunned for a nice wirlwind

(A notice about shockwave :
The ability hits in front of you in a cone so if mobs are left and right or behind ( which is usually the case) ...you will simply not get them in your aoe cone.Dont be impatient while pressing shockwave. Time it properly. Let all melee mobs come close to you by taking some steps back. Never shockwave on same spot you charged.)

Now if still expertise bothers you and you think thats the problem you can check his performance quite easily through Recount addon as it has information on the warriors

A Glancing Blows
B Parries
C Misses

You can simply click on his wirlwind ability on Recount and see whats the % of Crits/Misses/Parries/Hits
You can also check your stats concerning this matter..maybe his parries + your parries + another melee 's parries do contribute in more inc damage.


I cant guide you about how much % he should have on those stats as FURY since I ve been on the DPS track for almost ..ehm...2 weeks but I as a DPS warrior would try to minimize as much as possible those negative stats.


You can allways take another warrior -PUG him- and see if the other warrior performs in same manner







(The statement write above by me...'oh even with parries you shouldnt die easily' is not absolutelly true , its the half true.
The other half relies on how good is your gear to overcome this problem with parries or something going wrong during the fight.
Eg if you have mostly crafted gear with some blues that means that you got some HP on the scale of (23-25 .000) but other than that your stats should be like 18% dodge , 16% parries , 15% Block . Now what that means is that you dont block ,dont parry and mostly you dont dodge... all damage is incoming if there is a Parry fountain in your group.That means that you die.Is this the case? Can y link your armoury and his armoury?)




#10 May 15 2009 at 9:27 PM Rating: Decent
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1,912 posts
geotank wrote:


(The statement write above by me...'oh even with parries you shouldnt die easily' is not absolutelly true , its the half true.
The other half relies on how good is your gear to overcome this problem with parries or something going wrong during the fight.
Eg if you have mostly crafted gear with some blues that means that you got some HP on the scale of (23-25 .000) but other than that your stats should be like 18% dodge , 16% parries , 15% Block . Now what that means is that you dont block ,dont parry and mostly you dont dodge... all damage is incoming if there is a Parry fountain in your group.That means that you die.Is this the case? Can y link your armoury and his armoury?)



Read the post.

Quote:
Im in mostly naxx 10/25 gear, so is my healer and this has never happened before.


Naxx 10/25 gear in heroics.

Can you tell me what's the likelyhood of a bladestorm causing enough parries to parry-gib a Nax10/25 geared warrior in CoS trash mobs? Which are the pulls there that have enough melee damage to kill a tank from melee?

Also notice he said "no big hits". Parries only give haste to 1 hit, the effect is almost null unless you're talking about melee mobs that hit hard and slow.

Also note, the mobs are thunderclapped, otherwise they would be hitting someone other than the tank. The thunderclap debuff absorbs most of the haste effect from parries. Or are they hitting the DPS warrior? If the dps warrior steals aggro and the healer heals the other warrior instead of the tank then that would be a trivial explanation, 100 times more likely than parry gib on heroic trash.



Edited, May 16th 2009 1:29am by xorq
#11 May 18 2009 at 12:21 AM Rating: Default
' I m mostly with Naxx 10/25 man gear"


Still his comment leaves a wide range of explanations since we got 17 slots for gear and the expression 'mostly' impies a lota things. This expression is not presice. Since no armory link is provided for the DPS and the tank, one can assume anything.

Timing is important....
I remeber when my gear as a tank was semi crap/descent and runned COS to get the epic shield ,i was very picky on whom I would take in my group.If things didnt die fast or ppl died all the time I didnt re-invite them the next day. I had made a list of 20 PUG players that increased the chances of me getting the shield and didnt play if at least 3 of them were not in my group.I beacame a statistic freak looking at armories and checking recount for peoples performance. Whenever I broke the rule i paid the price back then.Later on with good tank gear I didnt care (cared less and less through time) if I would take Green geared ppl doing 1100 DPS not capped with spell power or attack power or expertice or bla bla... , I pulled mobs with my back or do anything hazardous for the group. I knew I could take the beating and do DPS ( 1400-1800) at the same time. The tank has to measure his gear potentials at a given time and the healers potentials and act accordingly.
#12 May 18 2009 at 9:03 AM Rating: Good
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1,622 posts
CoS is stupidly easy if you're not gunning for a timed run. Charge in, Thunderclap, Shockwave, when that fades Shield Block / Spell Reflect ... you've got ~10-15 seconds of near invulnerability, and a few of the mobs should be dead by then. There's no need to be terribly selective - I've seen a healer in blues who'd never healed a heroic make it through a timed run (albeit by the skin of his teeth). It's not like you need a crack team of raiders to make it work.
#13 Jun 01 2009 at 3:33 PM Rating: Default
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4,297 posts
Kozmala wrote:
It doesnt happen at the start of the pull, usually about 3-4 seconds into the fight. The Warrior charges in, whirlwinds/bladestorms or whatever and i just go boom!

are you pvp flagged? maybe he's hitting you too.
#14 Jun 02 2009 at 5:41 AM Rating: Good
axhed wrote:
Kozmala wrote:
It doesnt happen at the start of the pull, usually about 3-4 seconds into the fight. The Warrior charges in, whirlwinds/bladestorms or whatever and i just go boom!

are you pvp flagged? maybe he's hitting you too.


On the same faction? Smiley: dubious
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