Forum Settings
       
Reply To Thread

whats the first relic you can getFollow

#1 May 11 2009 at 5:40 AM Rating: Decent
hey guys joined the pally class this week and wanted to know about the relics and what level you need to be to get your first one. is their a quest chain for one at lower levels?i saw that the librams were like level 50 to start just figured there might be one sooner for the pallys. thanks guys
#2 May 11 2009 at 7:56 AM Rating: Excellent
*****
12,049 posts
Nope, the earliest leveled one is level 52, I think. It drops in Blackrock Depths: Libram of Truth. It is a tiny step above worthless. While there are some others in Dire Maul and Scholomance, they are also incredibly worthless, especially since seal durations were increased.

The first decent libram you are likely to find is the Libram of Wracking from a group quest in Hellfire Peninsula. It has a little more use at least. If you instance you can pick up Libram of Saints Departed at 61, and if you PvP you can get the same libram by a different name at 62 in Zangarmarsh.

If you're holy, there's a decent libram from the Nesingwary chain in Nagrand, and if Retribribution, a good one in Shadow Moon Valley.
#3 May 11 2009 at 4:46 PM Rating: Decent
***
1,150 posts
It is a bit ridiculous how long you have to wait to get your first Libram, my first was that one in Hellfire, which is just ridiculous that I could go 60 levels without having something in that slot.

Yeah Paladins got screwed over big time by the whole Libram instead of ranged weapon. I know the tank in my guild would kill to have Veranus' Bane or even a Combat Shotgun instead of a Libram that gives a fairly unimpressive bonus. And there are a fair few wands that I would kill to have.
#4 May 11 2009 at 4:51 PM Rating: Good
***
2,183 posts
Well, you could get Egan's Blaster pretty easily in the 50s ;)

But seriously, I agree. It's retarded how long we have to wait to have anything in that slot. I've always felt Relics were inferior to ranged weapons as well. I mean, would they be so OP if they gave like +10 to a stat or something in addition to so equip or situational feature? At least it's better than having nothing in that slot at all =/
#5 May 11 2009 at 8:34 PM Rating: Good
thanks for the reply guys , doesn't make any sense that you have a empty slot for that long. wish they would let you put something in there thats just freaking nuts!
#6 May 12 2009 at 5:25 AM Rating: Good
**
808 posts
shadeslinker wrote:
hey guys joined the pally class this week and wanted to know about the relics and what level you need to be to get your first one. is their a quest chain for one at lower levels?i saw that the librams were like level 50 to start just figured there might be one sooner for the pallys. thanks guys


Don't confuse the lvl 50 "librams" with the relics that paladins can equip. The other kind are quest items that you can turn in to an NPC at Dire Maul or Burning Steppes with a handful of other mats in order to gain a head/leg enchant of limited value. Pre-BC, these Arcanums may have been worthwhile, but today I think the only people bothering with these librams are doing it for the Shen'dralar rep only.
#7 May 15 2009 at 7:49 PM Rating: Good
***
1,882 posts
Yeah it doesn't make much sense to me either. When the paladins were originally introduced did they even have a libram slot? Was this something added slightly later after release? This could explain why you don't see any until endgame vanilla.

All in all, none of the librams necessarily make or break the paladin. They are useful, but until you get the badge of justice and beyond librams you're not even going to notice it, nor really need it.
#8 May 15 2009 at 8:30 PM Rating: Decent
***
1,912 posts
In History of WoW, subsection History of the Paladin class, subsection History of the Libram slot:

Opon release all chars had the same paperdoll they have now. The libram/relic slot was unused in paladins, druids and shaman.

The slot wasn't used for quite a long time and very few people even cared. However, at some point in vanilla endgame itemization started adding pretty insane stats to items, some of those were bows like one that drops in Zul Gurub that rogues, warriors and hunters would fight over at the time.

In the infighting that took place in nearly every wow related board between the 3 classes that could equip the bow, each class would boast about great reasons about how said bow was an amazing item to them. But they were being watched by the classes that couldn't equip anything in that slot. Major QQ took place, someone poped up in the O boards suggesting that those 3 classes needed something to equip in that slot because not being able to equip anything in it puts them at disadvantage in stats compared to other classes that could gain lots of stats from a certain bow or a certain wand.

In said thread someone mentioned that the Paladin WC3 units had books in their hands and that paladins are often depicted in wow artwork carrying a book and that said booksy items could be made to be equipped in that slot.

At the time endgame was level 60 and Blizz had been working on AQ content and rearrangement of pre-endgame itemization from level 50+, so with the realease of AQ they also added, in that level range, said Libram items as suggested by someone in the O boards.

I still think it was poorly implemented. The bonuses on the librams suck, I would trade any libram for the armor plated shotgun any day.


Edited, May 16th 2009 12:34am by xorq
#9 May 16 2009 at 6:34 AM Rating: Decent
Scholar
****
4,993 posts
Quote:
I still think it was poorly implemented. The bonuses on the librams suck, I would trade any libram for the armor plated shotgun any day.


I don't know why, but Blizzard has had this adamant resistance to the idea of giving Paladins, Druids, and Shamans ANY form of ranged weapon whatsoever.

I, to this day, can't figure out Why.

Anyone who isn't a hunter who has a gun, does absolute zip for DPS. That gun isn't going to suddenly turn you into a ranged DPS machine. You can fire ONE normal un-augmented shot every what, 2 and a half seconds? This shot likely does less than an auto-attack round of the class in question (especially for Warriors), so my question, is why the hell did Blizzard go with the Relic/Idol/Totem route, instead of just allowing them to equip guns and bows?

Would it really have been THAT bad, if Paladins/Shamans/Druids could equip guns/bows/thrown?

And yes, in most cases, the bonuses on such items suck.

The reason you have to wait so long, is they didn't even implement those until either late Vanilla, or upon the release of TBC. To go through and code drops for items of a new type would have been too much hassle; they figure they could drop 1-2 in Vanilla Lv60 content, and then start adding them in Outland (and beyond), would be more practical.

I just wish we had more choices of what to use, to be honest. You find 1 every now and then...
#10 May 16 2009 at 10:48 AM Rating: Good
**
808 posts
Quote:

Would it really have been THAT bad, if Paladins/Shamans/Druids could equip guns/bows/thrown?


I understand that Blizz doesn't want every class to need or fight over ranged weapons. What I don't appreciate is why the librams/totems/relics give the non-ranged classes such laughably cruddy mods to an existing ability, rather than acting like a straight stat-stick to boost our attributes like a wand is for the other magic users or like a gun is for warriors and rogues. Give a pally a handful of stamina and a splash o' crit just like the benefits from any other green/blue/purple drop for our compatriots. We wouldn't be having this conversation if all an Armor-plated Combat Shotgun did for a Warrior was slightly reduce the Rage cost of a Thunderclap or something equally stupid like that.
#11 May 16 2009 at 6:34 PM Rating: Decent
***
1,912 posts
HoyadinFTW wrote:
Quote:

Would it really have been THAT bad, if Paladins/Shamans/Druids could equip guns/bows/thrown?


I understand that Blizz doesn't want every class to need or fight over ranged weapons. What I don't appreciate is why the librams/totems/relics give the non-ranged classes such laughably cruddy mods to an existing ability, rather than acting like a straight stat-stick to boost our attributes like a wand is for the other magic users or like a gun is for warriors and rogues. Give a pally a handful of stamina and a splash o' crit just like the benefits from any other green/blue/purple drop for our compatriots. We wouldn't be having this conversation if all an Armor-plated Combat Shotgun did for a Warrior was slightly reduce the Rage cost of a Thunderclap or something equally stupid like that.


Yeh, this is exactly what I meant.

It would certainly be silly to have paladins firing a gun, but it's the bonuses. The bonuses of librams are waaaay too weak.

Compare the difference between the bonuses given:

WANDS Vs LIBRAMS.

And wands can be fired. While their damage is terrible they can be used at any range even while disarmed, silenced and counterspelled. They also have the added utility that they do a specific kind of spell damage and can be equipped unequipped in combat. So if you're a warlock and for some reason want to do frost damage you can do it with a frost wand. I think they probably work against cloak of shadows but I haven't gotten a chance to try.

Also, the Librams were added when they did a revision of itemization in the 50-60 level range. Back then there was some very retarded drop quality, like some bosses that dropped green quality BoP items that were pretty much useless. A lot of those items were revised and improved. Back then people went into raids using lots of green quality drops because the blue quality drops just didn't have the right stats and the right stats for raids were only found in green items (example: wildheart vs "of the owl" + "of healing" for healers).



Edited, May 16th 2009 10:50pm by xorq
#12 May 16 2009 at 8:58 PM Rating: Decent
***
1,150 posts
The tank Libram is stupidly useless. 300ish extra sheild block, a normal melee attack from trash in a Heroic hits for 600ish. My block value is 900+ so that extra 300 is wasted except on a slightly more powerful sheild of the righteous. Against a boss that block value is used for 2 melee swings from the boss every 10 seconds and even then I only have a 50% chance to block it, so once every 10 seconds I block an extra 300... yay.

I was looking at DK sigils compared to ret librams. I seen one that increases base damage of one of their attacks by more than 300... our Libram increases Crusader Strike by 116ish. Not even increases the base damage, just a flat increase. That an awesome 20dps extra.
#13 May 17 2009 at 6:25 AM Rating: Decent
***
1,912 posts
EbanySalamonderiel wrote:
The tank Libram is stupidly useless. 300ish extra sheild block, a normal melee attack from trash in a Heroic hits for 600ish. My block value is 900+ so that extra 300 is wasted except on a slightly more powerful sheild of the righteous. Against a boss that block value is used for 2 melee swings from the boss every 10 seconds and even then I only have a 50% chance to block it, so once every 10 seconds I block an extra 300... yay.

I was looking at DK sigils compared to ret librams. I seen one that increases base damage of one of their attacks by more than 300... our Libram increases Crusader Strike by 116ish. Not even increases the base damage, just a flat increase. That an awesome 20dps extra.


The sigils are pretty much garbage too. No really, they are.

There's no wands with stats suitable to ret, yes, but look at this, the deadly pvp libram gives 120 AP for 10 sec when you cast CS. It requires CS for it to activate, so it doesn't give anything until you cast CS. On the other hand, the thrown weapon gives solid permanent stats and the stats it gives are far superior.

In any case, my point isn't really to complain about the crappy librams, just saying, they went wrong and they all are near useless, so you shouldn't worry much about them, just put anything with a purple name on that slot so that when people inspect you they don't diss you for equipping an item that doesn't have a purple name. It's good to try to put in there whichever is most useful to you but they're all are all so crappy that you shouldn't make it a worry to get the things.



Edited, May 17th 2009 10:37am by xorq
#14REDACTED, Posted: May 19 2009 at 4:58 AM, Rating: Sub-Default, (Expand Post) *cough cough* it's not just pallies that get gimped on that slot. druids and shamans don't get anything decent till outlands either. goddam pallies and their sense of entitlement. you are op in every spec, stop QQ'ing
#15 May 19 2009 at 5:17 AM Rating: Good
***
2,183 posts
Bigbrownbear wrote:
*cough cough* it's not just pallies that get gimped on that slot. druids and shamans don't get anything decent till outlands either. goddam pallies and their sense of entitlement. you are op in every spec, stop QQ'ing


I don't believe anyone ever said that other class' Relics didn't equally suck, but this is a PALADIN forum, so therefore the discussion was on PALADIN Relics. Take your emo outbursts and your own QQ someplace they appreciate it: like the Rogue forums.

Nothing sweeter than Rogue tears.
#16 May 19 2009 at 5:56 AM Rating: Excellent
**
713 posts
Maulgak wrote:
Nothing sweeter than Rogue tears.


Nothing makes my Paladin armor shine like a bottle of Rogue tears wiped on using a Feral Druid's pelt.
#17 May 19 2009 at 6:16 AM Rating: Excellent
***
3,909 posts
I think we're a strong enough class right now without needing a ranged weapon. It would be nice if librams gave stats, or at least more sensible bonuses - some of the librams really make me cringe - but what I'd really like is for librams to be displayed on the character. WC3 paladins walked around with their books on huge goddamn chains. Put that **** in the game. I want my bling to bounce.
#18 May 19 2009 at 7:14 PM Rating: Good
***
1,912 posts
zepoodle wrote:
I think we're a strong enough class right now without needing a ranged weapon. It would be nice if librams gave stats, or at least more sensible bonuses - some of the librams really make me cringe - but what I'd really like is for librams to be displayed on the character. WC3 paladins walked around with their books on huge goddamn chains. Put that sh*t in the game. I want my bling to bounce.


Yah, well, that's another problem too. Blizz scales all classes so that they get stats differently, so they end up giving warriors more AP than paladins, and then they decide that they need to have the same DPS, even with different amounts of AP.

Which then leads to a riddle of formulas and mismatched thresholds all over the place that they end up having to hotfix over and over to keep the last tier of raid in some balance.

The problem with an itemization slot having low value (and low variety) doesn't mean the problem is that it makes the class weak. The problem is that it removes customizability from the class. For warriors and rogues that slot weighs a ton and there's lots of options (except for tanks), for us there's something like 1 libram per spec, in many different quality ranges. If they're going to keep going that way they might as well just merge the libram effect to the spell and be done with the librams.

Quote:
*cough cough* it's not just pallies that get gimped on that slot. druids and shamans don't get anything decent till outlands either. goddam pallies and their sense of entitlement. you are op in every spec, stop QQ'ing


PvE:

Tank: All the other classes make stronger tanks when the same stats are given. The difference isn't that great. But since it's not the strongest of tanks it's certainly also not OP.

DPS: not stronger than the other melee DPSers given the same stats. So, not OP.

Healing it's probably the most limited in multi-target healing, and the one with the least instant cast healing. The single target healing ability doesn't seem to greatly outperform the other classes. So also not OP.

PvP:

Tank: You have to be joking.

DPS: Cannot reliably kill a healer unless the healer runs out of mana. Weak against certain classes and specs. The fact that 70% of the population chose to play the few classes and specs that ret is good against is totally a different story and I thank you all for your tasty tears.

Healing: Different strengths and weaknesses from the other healers, but not significantly stronger or weaker. For 2v2 pally combines better with heavy melee than the other healers, but other healers are better combination for other classes. Sure, the Flavor of the Month has been DK for nearly a year now, which favors pally healers, but that's not pally being OP.



Edited, May 19th 2009 11:57pm by xorq
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 180 All times are in CST
Anonymous Guests (180)