idiggory wrote:
From what I hear, it now gives 5% of max health for each disease.
It is, officially, the most ridiculous ability EVER. I can't wait for it to be nerfed... I hope they just take the damage away...
I mean, hey, let's make this ability so strong. Oh wait, too strong. Okay, let's reduce its healing. Wait, too strong still. Okay, let's give it MORE healing than it had before. Frickin' Blizz Logic.
[EDIT]
I should elaborate.
A tank with 20K (looow) health Blood DK will get 2K healing for each DS, so about 3 every 20 seconds for 6K healing. Yeah, that isn't that much by itself, but it IS 300 HpS. 2 points in IBP won't even give that.
Now consider the fact that DS, fully talented, can do more than Oblit or SS (which is a talent). And with over 50% RP, will be doing even more.
Now consider that Oblit has a negative side-effect that requires 3 points to get rid of.
I know I can't just look at those FU abilities, but I am starting to wonder how any spec could ever hope to compete with Blood in anything other than tanking.
[EDIT2]
The DK with 20K health is a tank. I left that out. So, the healing actually matters on a normal, non-AoE boss fight.
Edited, Apr 21st 2009 12:31pm by idiggory
Its the most ridiculous ability NOW because its way weaker than it was originally? im confused. i agree the original death strike was OP. but now, after hotfix, it's significantly weaker.
Since its now hotfixed to do a flat 5-10-15% HP heal instead of heal based on damage, does this make the glyph fairly useless? Or do people actually use the glyph for the increased damage?
edit: heh maybe it wasnt as strong as i thought it was?
Edited, Apr 21st 2009 10:01am by KTurner