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Outbreak v Blood Caked BladeFollow

#1 Apr 17 2009 at 11:27 AM Rating: Decent
Hello:

I am a solo player, attempting to do blood with 26 talents in Unholy for perma pet.

Question is, which is better three talents in Outbreak or three talents in Blood Caked Blade?

Outbreak...
-Provides a 30% increase in my plague strike.

I use plague strike usually once per fight for the disease (big mobs = longer fight = more uses). So, with weapon damage of say 807, this would result in 177.75 more damage per fight.

Blood Caked Blade...
"Your auto attacks have a 30% chance to cause a blood caked strike, which hits for 25% weapon damage and 12.5% additional damage for each of your diseases on the target."

So i am assuming this means there is an additional attack 30% of the time. If again weapon damage is 807, this additional damage would be 252.19 (with two diseases on the target).

So...Problem is, during a normal fight, how often is damage done through normal attacks? If the average number of swings is 4 or less you may not proc. However, the more swings the more chances of procing.

Just curious if anyone has an opinion.

Thanks
#2 Apr 17 2009 at 2:22 PM Rating: Decent
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With the new Glyph of Diseases, you can refresh your diseases by using a Blood rune (Pestilence). Blood Caked Blade is something you don't have to use a global cooldown on, plus you don't have to drop a rune to use it either. It's more or less free dps.

At least that's how i've looked at it, I take Blood Caked Blade religiously whenever I spec in unholy
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#3 Apr 18 2009 at 12:12 AM Rating: Default
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If you're a solo player, why are you speccing 26 into Unholy? 51/0/20 or something akin to that is much better for soloing.
#4 Apr 18 2009 at 1:57 AM Rating: Excellent
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Overlord Theophany wrote:
If you're a solo player, why are you speccing 26 into Unholy? 51/0/20 or something akin to that is much better for soloing.

Vivoliber wrote:
I am a solo player, attempting to do blood with 26 talents in Unholy for perma pet


Sometimes people prefer a less efficient build that goes better with their playstyle, believe it or not.

Especially when soloing.
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#5 Apr 18 2009 at 2:10 AM Rating: Decent
Mazra wrote:
Overlord Theophany wrote:
If you're a solo player, why are you speccing 26 into Unholy? 51/0/20 or something akin to that is much better for soloing.

Vivoliber wrote:
I am a solo player, attempting to do blood with 26 talents in Unholy for perma pet


Sometimes people prefer a less efficient build that goes better with their playstyle, believe it or not.

Especially when soloing.


If he wants a perma pet, I recommend going full unholy. With 26 points in unholy, he is giving up Blood Gorged. Thats a 10% armor pen for what? Impurity? Thats a waste since it would only effect death coil and not heart strike. Dirge? With two death strikes a rotation, it seems a bit of a waste for 10rp a trip.

Blood is sitting strong now, you really dont need a perma pet to solo.
#6 Apr 18 2009 at 4:28 AM Rating: Decent
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Quote:

If he wants a perma pet, I recommend going full unholy. With 26 points in unholy, he is giving up Blood Gorged. Thats a 10% armor pen for what? Impurity? Thats a waste since it would only effect death coil and not heart strike. Dirge? With two death strikes a rotation, it seems a bit of a waste for 10rp a trip.

Blood is sitting strong now, you really dont need a perma pet to solo.


This is going to sound a bit silly, but i've been testing this rather extensively >.> I've probably spent about 800G respeccing since the patch.

I've found 50/0/21 to be inferior to 44/0/27, at least with my gear. I pull between 2450-2550 DPS as 44/0/27, and I find myself pulling 2300-2450 with 50/0/21 using no cooldowns besides Horn of Winter. I do 3 tests in a horn of winter duration, that seems to be pretty fair.

I haven't tried it in a raid yet, but in Heroics and on the nemesis training dummy it's performing better. You have to remember Impurity effects Unholy Blight and sudden doom, and has a minor effect on disease damage.

You can feel free try it as I have, the difference is there.

My armory: http://www.wowarmory.com/character-sheet.xml?r=Thorium+Brotherhood&n=Gekin

Edited, Apr 18th 2009 8:31am by Zafire
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Hume male, Zafire, Server: Sylph
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Retired since February 2011.
All SJ's capped for LVL99!

#7 Apr 18 2009 at 9:33 AM Rating: Good
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I, for myself, like Unholy builds to level up. At least untill now, while I'm still in outland.

And, yes, that comes from a DK newbie.
#8 Apr 18 2009 at 1:06 PM Rating: Excellent
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Vivoliber wrote:
I am a solo player,

The OP doesn't care about end-game builds just yet folks. Try to stay on topic.

Take Outbreak. Over the shorter fights that one gets while leveling it'll do better for you. You'll probably find that mobs are dead after IT/PS and a couple of HSs. But at 80 BCB is really good for grouping/raiding where fights will last longer and its damage starts to add up.


As a side note: When discussing end-game DPS builds it's generally assumed we're talking in-raid numbers (including common buffs). If I were serious about min/maxing for heroics I wouldn't necessarily use either of my raid builds. Two different scenarios. Any useful discussion about reliably testable numbers must come from similar circumstances. Otherwise you're diluting the sample pool with exceptions.
#9 Apr 18 2009 at 1:24 PM Rating: Decent
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Quote:
As a side note: When discussing end-game DPS builds it's generally assumed we're talking in-raid numbers (including common buffs). If I were serious about min/maxing for heroics I wouldn't necessarily use either of my raid builds. Two different scenarios. Any useful discussion about reliably testable numbers must come from similar circumstances. Otherwise you're diluting the sample pool with exceptions.


I always assumed the Nemesis training dummy was similar to damaging a raid boss.

Buffs would scale better with the ghoul, i'd think, since the ghoul can be buffed too.
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#10 Apr 18 2009 at 7:15 PM Rating: Good
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Quote:
I always assumed the Nemesis training dummy was similar to damaging a raid boss.

It isn't. Training dummies are unreliable sources of data when looking to min/max raid builds/gear sets unless you know a LOT about the mathematics behind the mechanics. In which case you must construct a complete math model (aka Simulator) to anticipate raid output or get any reasonable estimation. Raid buffs don't all scale evenly or proportionally. Fights are rarely "stand and swing". Boss stats are not the same across the board. Etc.

The dummies might give you some sense of the differences between builds' potential (like how much of a percentage of total output Heart Strike offers) more or less. But in actual abductive analysis, they're not that useful without a reliable mathematical model. That's what WWS parses are for =)
#11 Apr 18 2009 at 7:48 PM Rating: Good
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training dummies are also useful in the sense that they give you a relative idea of how a class acts with their own buffs in an isolated environment. this then lets you make extrapolations based on available data as to how buffs and debuffs will synergize with said class.

of course, the drawback to this is that you ignore aspects of real fights, such as movement and aoe, that would prevent a class from getting their "optimized" rotation 100% of the time, so you have to take these kinds of results with a healthy dose of reality too.
#12 Apr 19 2009 at 12:44 AM Rating: Good
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Quote:
training dummies are also useful in the sense that they give you a relative idea of how a class acts with their own buffs in an isolated environment.

Which is great if our goal is understanding output in this, and only this, environment.

Quote:
this then lets you make extrapolations based on available data as to how buffs and debuffs will synergize with said class.

Extrapolations which, without a reliable model to adjust the numbers to their intended environment, are inaccurate.

Look, the dummies have their uses. Heck I use them when starting a new analysis and getting muscle memory used to new rotations. But to consider them useful number generators for min/maxxing raid damage is just pointless. There are too many variables which need to be considered to adjust dummy output numbers to actual raid output numbers. These extra variables do not scale the same between builds. Ergo any cross spec analysis is a priori flawed without an extremely accurate model to adjust with.

Like I said, I find them useful myself but the myth that you can tell which spec or piece of gear is better simply by bashing on a dummy is just silly. I'm only trying to help dispel this myth.

Cheers.
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