or at least braindead it seems. i cant, in good conscience, spec into a talent that immediately removes the bonus received by speccing into a talent immediately above it.
so that leavs me with arms, which i tried for a bit last night and was actually pleasantly surprised about. you can set up some good burst if you time your TfB procs right while an SD proc is up and follow it up with a juggernaught-crit MS. its actually less complicated than that makes it sound too, but the downside is its reliant on having the rage to do all of this as well as being able to kite away to get the distance to charge (which on casters may be a bad thing in general because theyll likely be able to get at least a 1.5s cast off.
as a counter to the bladestorm-and-TfB oriented builds, i found a build like this while tooling around in the DPS forums:
http://www.wowhead.com/?talent#LV0Izfht0rMRzhZGxbsoVzbxM
swap points in imp WW for imp zerker rage or intensify rage depending on your desires, and you can swap out imp HS for trauma if needed, or grab 2/2 imp charge for more rage gen instead of max iron will or max TM.
the idea behind it, as explained by the guy who came up with it, was an extension of the old 33/28 ms/flurry builds in BC. flurry gives you a big attack speed boost in pvp, and enrage is usually reliable enough to be up most of the time. the availability of juggernaught and imp intercept means your mobility is rather insane (15s intercept and 12s with glyphs, talents, and 4-pc pvp set bonus) and the addition of intensify rage, imp zerker rage, or imp WW increases your damage, rage gen, or cooldown uptime considerably.
it seems like this would be a playstyle thats very similar to the old MS/flurry builds, which is both good and bad. its good because its something we're all familiar with to one degree or another, but its bad because, well, i played that way for pretty much ALL of BC and im a little tired of it. naturally, the big question is whether or not its viable, something i cant support one way or another.
but, given the detriments to a deep fury build (titan's fail) as well as the problems with deep arms (namely bladestorm in all it's "too-long-cooldown-for-too-little-gain" glory, plus the RNG-heavy aspect of SD) it seems like this build might be something of a happy medium. we trade potentially higher damage for vastly increased mobility. given access to the proper support means we would be very very hard to truly lock down (even tho i still hate how we're so reliant on support to be effective). this is a problem of its own really, as it begs the question "what healer would give up being with a hunter/dk/rogue in order to play with a warrior?" but for those wars that have the support ready and willing to back them up, this build might be something to look into.
thoughts?