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Single:
IT > PS > BS x2 > Usually have 40 RP by now, a FS > Obli
*if I don't have 40+ RP by the end of the 2ns BS, I hit Obli 1st*
> HB (usually dead before I get to HB) > Repeat
Oblit first regardless. There is no reason to delay using the runes over a FS. (It may be small, but it is always nice to have your runes coming up sooner, rather than later, in case you need them. Tanks have more abilities to use, so they want to ensure this happens).
Also, you won't have RP to FS every cycle unless your avoidance is way too low. RS should always take priority over FS, unless your threat is way ahead.
I would:
PS>IT>Oblit>BS>BS>FS>Oblit>Oblit>Oblit>FS, repeat. Also be sure to use your Blood Tap and Empower Rune Weapon CDs. Replace Oblits with HBs when possible in group tanking.
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Multi:
IT>PS one target > Pestilence > Howling Blast > Been sticking with BS but could use Blood Boil > should have 40+RP, FS > repeat if needed.
IT>PS>Pest>Pest>HB>FS>HB>Oblit>HB>FS, repeat. There is a slight delay here, which is annoying, but the HB is superior. If you get a Rime Proc, Oblit (first).
The second Pest is to be done on a secondary target, to refresh diseases on the main target (and the group, though they only got a tic in), do damage and, most importantly, give a DR.
BB, as it stands now, is a waste for us. The loss of a DR really sucks, and the damage isn't much higher than Pest, and it won't refresh the diseases.
Oh, and when Blood Tap is going to be up, I do this:
PS>IT>Pest>HB>BT>Pest>BS (or Pest, if you want more group aggro).
This doesn't interrupt the rotation, because you will wait for a second on your HB CD the next cycle anyway. You also have the option of using it to Rune Tap, and then doing a HB>BS>HB the next cycle, with a BB using that Blood Rune (only time it is useful, as you will be refreshing diseases seconds later, anyway, and don't need the DR that time around).
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And if I'm having a hard time holding more then one mob, I drop a DnD, but DnD usually messes with my rotation for me -.-
It messes with EVERYONE'S rotations. This is part of the reason why I hate Morbidity. A. You should never need a 15 second DnD as Frost or Unholy. B. It prevents an HB, which is 3K+ threat on each target every 5 seconds. C. It wastes 3 points.
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This DK is only 63, so the rotations above is all I can do atm..
Frost rotations don't really change from the time you get Oblit on (unless your build means you don't have FS yet). You CAN choose to forgo PS, but I like to use it just for the extra oomph on my Oblits in group scenarios (and it IS more AoE threat).
It also has what is, in my opinion, the cleanest tanking rotation. You basically will always have the opportunity to use 3 HBs per two refreshes. And this is without sacrificing a lot of main target threat (for groups with, say, Rogues).
Try to aim your ERW for when the HB CD will be coming up. Or just after you finish your 3 Oblits on a single target rotation (giving you two more Oblits and 2 BSs immediately)
Unlike Unholy which will only finish a group rotation with 1 DR at best. :( Doesn't help me. >.<
This may be really jumbled--I'm tired. If you are confused, say so and I'll try to be more coherent in the morning.
[NOTE]
Tanking is much less strict than DpSing, because our role isn't as defined by numbers. We have more abilities that need using, which trigger GCDs, which throw things off. The rotation is a guide. As a tank, you NEED to be dynamic. If UA comes back up, you're going to be losing an Oblit that turn. But, that doesn't mean you need to just not use the rune! PS! Occasionally (and it sucks, but it does happen), things go awry and you will have to DnD or resart the rotation early--just go with it!
The most important things in AoE tanking is to keep FF on all the mobs, and use HB whenever possible. After that, just be sure to keep track of them all, and produce as much single-target hate as possible. Oh, and try to switch around if possible (this is just too hard for some, especially if they have lag or smaller monitors). Oblit is nice threat, spread it around.^^
Happy hunting.