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Thinking of switching from frost to unholy tankingFollow

#1 Mar 16 2009 at 2:55 AM Rating: Good
I was reading through DK builds and came across this build for tanking:
http://www.wowhead.com/?talent=j0xMZ0xZfg0ctboxeVocsht

I am currently using this build:
http://www.wowhead.com/?talent=j0EZGghthebohoVosx0g

Death Knight Builds wrote:
This build is not intended with questing, or dps in mind this build is a AoE multi target tanking. Focus all your attention on dodge/parry (pure avoidance), stack strength/agility and gem accordingly and you should never lose threat.


Curious is this worth looking into or is frost the better route?

Also I have been searching almost all night long, but can't find a dual wield build for DK's (just planning ahead for dual spec)
#2 Mar 16 2009 at 5:04 AM Rating: Good
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Wow, that build is messed up.

Wandering Plague scales off crit. I have 10% crit in my tank gear.
Desecration makes ground AoEs hard to see.
On a Pale Horse is nearly useless. If a raid boss wants to stun or fear you, he's going to do it for the whole duration.
And no Scourge Strike makes me cry.

I was Unholy tanking for about 2 weeks until last night. I was using http://www.wowhead.com/?talent=j0xMZhg0zZfgh0x0oge0ofout.
Improved Icy Touch, or some other version of a -20% attack speed debuff, is required. You can't guarantee it being up from someone else, even in a 25 man raid.
Lichborne is awesome. It has saved me dozens of times.
And Night of the Dead lets me have a semi-permanent ghoul so I can always have it ready for a Death Pact. A normal rotation brings the CD back up in less than a minute, so you can always have a ghoul around.
#3 Mar 16 2009 at 7:02 AM Rating: Decent
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Yeah, there is no reason not to have Imp Icy ouch if it is at all possible, ESPECIALLY in an AoE scenario. That is an additional 6% speed decrease for every mob. When fighting a group of 10 mobs, that is a hell of a lot of reduction to help your healers out.

Corpse Explosion sucks. Even with huge groups, its damage is way lower than, say, Unholy Blight and a rune strike on your group's main target would be better. Especially because you cannot even use it until something dies. In many AoE scenarios, the mobs will be hitting the ground around the same time, so it isn't even really helpful beyond the main target's initial death.

I don't like Desecration, personally, because 5% additional damage for 12 seconds isn't that helpful for a tank who isn't working to maximize DpS. 5 points is a LOT. I would put those 5 points into Bladed Armor instead. 5%? Maybe not, but it is passive and will help in boss fights where you are moving (where Desecration can actually be a hindrance).

I don't know how useful WP is for AoE tanking, mostly because I don't think our diseases constitute any kind of large portion of our threat. However, it IS a decent DpS boost, if not a threat-heavy one (though Frost Presence helps). Taking it is probably better than not taking it, but I worry that those points can be spent better elsewhere--like in SS, Virulence, on the way to Lichborne, MoG, SummG, etc.

There are definitely holes in that build. If you run with a set group you designed it for, they may not matter as much as we are making them. But, really think about it.

And, note, you need to think about your rotation. If you take Imp DnD, you are probably planning on using it every 15 seconds. Our runes have a 10- second CD. That means you will either be waiting for DnD to come up, or waiting for your rune to come up. So, think about it, your rotation will almost never be giving you an opportunity to use BB/BS. You are going to be using 90% of your free Blood Runes to spread diseases/cast DnD. So, are talents boosting the effect of said abilities really helpful? Or, should you get rid of/reduce the number of points in Imp DnD to two, allowing for it to be cast every other rotation?

Either way, you will only be getting 1 Death Rune per rotation. And you will likely be using that up again as a BR anyway.
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#4 Mar 16 2009 at 9:32 AM Rating: Decent
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first off here's my armory
http://eu.wowarmory.com/character-sheet.xml?r=Kael%27thas&n=Melstrom

I dinged 80 yesterday and switched to UH (from Bloodbethough) cause I've been wanting to try it out for a while.
I took Desecration because it's getting the SS buff in 3.1 and i wanted to get a feel for it.
I took BCB instead of Virulence because i needed to lower tier points and Virulence only affects spells which is limited.

But it really takes some getting used to....

I rotate like this
IT/PS -> PS/IT -> BS, BS -> SS then usually have to wait for refresh or use DC and go SS,SS and mobs are usually dead by then

I just don't really like the refresh waiting in general but that happens in every spec
what i have problems with is that SS uses 2 runes so it feels less efficient than when I'd spam 4xHS as Blood.

Also I really miss Rune Tap ..... and Sudden Doom somewhat (thought not as much as RT)
I also really feel weird seeing my health below say 75%, which never happened before, and not being able to bring it back up save for a bandage or a potion (which i prefer to save)......

I'm going to stick with it a bit and see how i grow into it
but what are your experiences?
#5 Mar 16 2009 at 10:53 AM Rating: Good
lol and this is why I brought the build here instead of wasting my money and time on it.
#6 Mar 16 2009 at 11:30 AM Rating: Decent
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^^

Play with it some more. There will be something wrong with every spec. The point is to balance it. You always have to give something up.

You need to maximize what you get according to the boosts you expect, and minimize the negative effects in the same way.

This is especially important when considering a tank spec that specializes in AoE. Because, inevitably, you will also need to tank a boss.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7 Mar 16 2009 at 2:09 PM Rating: Decent
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It might not look like it at first sight, but Frost seems to actually build more AOE threat significantly faster thanks to simple IT - Pest - HB combos to open with and the new Killing Machine keeping things going at that rate.

I've been having far more issues tanking larger packs since I went Unholy than I used to have as Frost. The "snap"-threat of HB is simply missing.
#8 Mar 17 2009 at 2:37 AM Rating: Good
the universal problem with IT > pest > HB is that it takes 4s to get to HB, 8 if you go the full rotation by including PS > BB. Most players I have encountered don't really care about waiting 8s to do anything also by watching omen I see that it only builds 10k threat on the aoe spectrum. Single pulls I go IT > PS > OB > RS > BS x2 / rinse n repeat and I build beautiful threat. DnD is the universal fix all when it comes to aoe pulling and it works, but DnD > IT > PS > BB > GCD... sure I can get out of GCD with empowered, but I can only do that once every 5 minutes. So I was looking to unholy and wondering if it provides a better aoe system.
#9 Mar 17 2009 at 3:42 AM Rating: Decent
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988 posts
How could you get out of it? You're still using the same runes/abilities. Only difference being that by the time you enter the big cooldown you should have enough RP as Unholy to fire up Unholy Blight. It will still take a significant amount of time to equal the damage/threat from HB. That's besides HB having twice the range and Deathchill being available every 2 minutes. Also, it's not like you don't want those seconds auto-attacking while waiting for your runes. It's after all where your Killing Machine procs come from. Add the occasional free HB from Rime to that...

I think there are plenty of reasons to pick Unholy over Frost for tanking, but AOE threat just doesn't seem one of them.
#10 Mar 17 2009 at 5:15 AM Rating: Good
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1,594 posts
When I was Frost tanking, I made sure to save RP before the biggest AoE pulls used Deathchill -> Hungering Cold -> Howling Blast. Boom, 5k damage to all targets. Massive threat burst.

As Unholy, I just kept refreshing UB after every fight and opened AoE pulls with D&D, IT, PS, Pest. Dozens of ticking yellow numbers.

Now with Blood, I have D&D, pest, and Heart Strike. Not nearly as much AoE. And it seems my single target threat is lower...
#11 Mar 17 2009 at 9:05 AM Rating: Good
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145 posts
I usually run with the same people on my frost tank, usually 2 hunters a resto druid and somebody else. I haven't had any real aggro problems, but my dps is pretty smart for the most part. Still what I usually do is DnD, IT, Pest, Blood Tap, Howling Blast. It works pretty well as a opener, but I'm still learning myself.
#12 Mar 17 2009 at 1:07 PM Rating: Decent
I have a level 70 DK Frost Spec Tank and I have no problem keeping aggro in any group/level. I've never tried any other specs. My fav moves for Aggro are Death and Decay and Howling Wind. Those seem to do the trick. Hunering cold is nice if you need a second to heal. You can freeze everyone and use a bandage. I know Blood is a DPS spec. I'm not sure about unholy. I've heard people say Frost sucks, but so far so good.
#13 Mar 17 2009 at 8:49 PM Rating: Good
What about the PTR and 3.1? Instead of looking to the now, I should be looking to the future which is a few weeks off still. I know they are moving HB to the bottom of frost and I wonder what changes that will bring, also I noticed they are changing the presences as well.
#14 Mar 17 2009 at 10:45 PM Rating: Decent
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Quote:
What about the PTR and 3.1? Instead of looking to the now, I should be looking to the future which is a few weeks off still. I know they are moving HB to the bottom of frost and I wonder what changes that will bring, also I noticed they are changing the presences as well.


The Presence changes are an overall buff to tanking, regardless of the tree you are in. You either get 2% reduced magic damage/, 4% Healing or 15% increased movement speed in Frost Presence. But, you will also get an additional bonus when in your own imp one, such as increased Rune CD, health bonuses and increased healing.

It is REALLY hard to set up a tanking tree for 3.1, considering we still have a month to go and limited knowledge of what is coming. Regardless, though, all trees got hit with the nerf bat. Frost no longer has Lichborne, losing a nice tanking ability, and their main AoE threat builder is a 51 pointer, so...

On the plus side, improving your diseases is less important because their durations have increased. You could drop a point from that and get HB (which has a doubled CD, doubled damage change).

We will just have to wait and see.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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