Yeah, there is no reason not to have Imp Icy ouch if it is at all possible, ESPECIALLY in an AoE scenario. That is an additional 6% speed decrease for every mob. When fighting a group of 10 mobs, that is a hell of a lot of reduction to help your healers out.
Corpse Explosion sucks. Even with huge groups, its damage is way lower than, say, Unholy Blight and a rune strike on your group's main target would be better. Especially because you cannot even use it until something dies. In many AoE scenarios, the mobs will be hitting the ground around the same time, so it isn't even really helpful beyond the main target's initial death.
I don't like Desecration, personally, because 5% additional damage for 12 seconds isn't that helpful for a tank who isn't working to maximize DpS. 5 points is a LOT. I would put those 5 points into Bladed Armor instead. 5%? Maybe not, but it is passive and will help in boss fights where you are moving (where Desecration can actually be a hindrance).
I don't know how useful WP is for AoE tanking, mostly because I don't think our diseases constitute any kind of large portion of our threat. However, it IS a decent DpS boost, if not a threat-heavy one (though Frost Presence helps). Taking it is probably better than not taking it, but I worry that those points can be spent better elsewhere--like in SS, Virulence, on the way to Lichborne, MoG, SummG, etc.
There are definitely holes in that build. If you run with a set group you designed it for, they may not matter as much as we are making them. But, really think about it.
And, note, you need to think about your rotation. If you take Imp DnD, you are probably planning on using it every 15 seconds. Our runes have a 10- second CD. That means you will either be waiting for DnD to come up, or waiting for your rune to come up. So, think about it, your rotation will almost never be giving you an opportunity to use BB/BS. You are going to be using 90% of your free Blood Runes to spread diseases/cast DnD. So, are talents boosting the effect of said abilities really helpful? Or, should you get rid of/reduce the number of points in Imp DnD to two, allowing for it to be cast every other rotation?
Either way, you will only be getting 1 Death Rune per rotation. And you will likely be using that up again as a BR anyway.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.