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Paladin 3.1.0 PTR Patch NotesFollow

#1 Mar 10 2009 at 11:37 AM Rating: Excellent
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Quote:
• Auras will now persist through death and affect a 40 yard radius..
• Blessing of Kings is now trainable at level 20. Removed from talent trees.
• Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin’s health.
• Forbearance reduced to 2 min duration.
• Sacred Shield: This effect cannot be cast on more than one friendly target at a time.

Talents

- Holy

• Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
• Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
• Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
• Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
• Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
• Judgements of the Pure moved to Tier 9.
• Sacred Cleansing moved to Tier 8.

Protection

• Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
• Divine Guardian re-designed: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
• Divine Protection: Cooldown reduced to 3 min.
• New Talent: Divine Sacrifice: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.
• New Talent: Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
• Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
• Sacred Duty rank 1 now increases Stamina by 4%.

Retribution

• Benediction now affects Hand of Reckoning.
• Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
• Repentance no longer resets the Paladin's melee swing timer.
• Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
• Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
• Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.

Quote:
Paladin Glyphs

• Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 sec.
• Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.
• Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.
• Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.
• Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
• Glyph of Holy Light: Can no longer crit and has had its range updated.
• Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 sec.
• Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.
#2 Mar 10 2009 at 8:00 PM Rating: Decent
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Woot, a couple awesome tank glyph changes.... HotR hitting 1 extra target? -3% Damage while Divine Plea is on? YES. Esp since we can refresh Divine Plea with our attacks too IIRC.

And....trading 20% of your overall threat to take 20% less damage over 10 sec? That sounds cool for certain fights too.

Edited, Mar 11th 2009 12:02am by Zariamnk
#3 Mar 11 2009 at 5:54 AM Rating: Good
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1,609 posts
Now i'm just confused. The righteous vengeance and fanatacism changes are pretty big nerfs (judgement of blood critting 7% less is going to be very noticable) but i really like the new Sanctity of Battle talent. Crusader Strike is a very lackluster 41 pointer, this will beef it up a good bit, and compliment the Libram of Radiance nicely. CS might turn out to be quite a heavy hitter. And i love the idea of new pallies leveling having exorcism as a new ranged attack.
#4 Mar 11 2009 at 6:14 AM Rating: Good
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1,622 posts
Regarding the Ret changes, I think there are a couple of factors at work. Dredging through the forums, I found this quote from Ghostcrawler (head class developer for WotLK).

Ghostcrawler wrote:
I don't want to turn this thread too much into general Q&A, but in the Ret example, we wanted to do a couple of things. One is prune some of the talents because there was too much motivation for Ret to try builds like 0/0/71. Another was we weren't happy with how little signature attacks like Crusader Strike and Divine Storm were doing. It seems messed up that a paladin could just skip those and only alter their dps by in some case single digits. We realize the risk is that you do 8000 dps of burst in 3 GCDs. I think things will feel better when all the 3.1 changes are in.

So trying to keep damage on par, prune the tree, and increase the % of damage done by some core abilities (CS, DS) ... glad I'm not a dev. :)
#5 Mar 11 2009 at 8:03 AM Rating: Excellent
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1,882 posts
Quote:
• Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.


Any other holy paladins crying on this one? I think I need a hankie...


And this one makes me downright angry... this is going to make healing some of the more difficult heroic encounters, that already were difficult for a healadin, much more so...


Quote:
• Sacred Shield: This effect cannot be cast on more than one friendly target at a time.



*sigh*

Edited, Mar 11th 2009 12:04pm by ekaterinodar
#6 Mar 12 2009 at 7:25 AM Rating: Decent
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1,912 posts
Righteous Vengeance and Fanaticism is actually a buff PvP-wise. You spend less talent points in those talents with a greater value per point and you can get more survivability from the talents in the prot tree. Stoicism, Guardians Favor, Righteous Fury, Toughness...

Increasing CS damage is also a PvP buff. But there's a certain danger they're kind of missing on adding too much damage on instant attack cooldowns to paladins: The bubble was balanced on a melee haste effect that reduced dps by 50% when the bubble was up. Now with so much dps not being connected at all to the melee swing timer the bubble becomes full invulnerability with almost-full dps. That's going to make the bubble be nearly as imba as cloak of shadows.

The change to enlightened judgements hurts bad. I can't quite understand the motivation behind it. I don't know if they want to nerf "mob will not flee" or if they want to nerf the PvP use. For either case I don't see the motivation.

The new talent "Divinity"... a must for all prot and holy. Very nice.

Hand of sacrifice used to be a great way for leeching mana from the healer... (put it on the tank, get healed, mana goes up) but I guess it's ok to cap it, that way it doesn't get out of control.

Glyph Of Salv isn't a tank glyph, it's for healers and for PvP. For tanking, it would be extremely circumstantial, as in, only usable for specific tauntable bosses or such.



Edited, Mar 12th 2009 11:28am by xorq
#7 Mar 12 2009 at 7:49 AM Rating: Decent
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889 posts
I guess I'm going to test the water before I spend money on dual spec'ing (Prot and Holy), I like the Prot changes but almost everything they've done to Holy has been a disappointment (I'm not sure +5% healing will make up for all of it).
#8 Mar 12 2009 at 8:51 AM Rating: Decent
Quote:
Quot• New Talent: Divine Sacrifice: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.


What happens if you activate divine sacrifice, and then bubble?
#9 Mar 12 2009 at 11:11 AM Rating: Good
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1,594 posts
NCspaz wrote:
Quote:
Quot• New Talent: Divine Sacrifice: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.


What happens if you activate divine sacrifice, and then bubble?


Exactly the same thing that happens now with Divine Guardian, or a Hand of Sacrifice/Divine Shield combo. -30% damage to your targets, and a spam of Miss on yourself.
#10 Mar 12 2009 at 3:30 PM Rating: Decent
I should be doing that more....thanks for the tip.
#11 Mar 14 2009 at 10:46 AM Rating: Good
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2,183 posts
Something new that appeared on MMO-Champion:

Quote:
Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.


There's others, but that one stuck out the most to me (along with higher scaling for Prot abilities, but I'm sure that's just because the change to our talent that used to do that very thing).
#12 Mar 14 2009 at 11:17 AM Rating: Decent
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370 posts
Well, thats going to **** ret pallys with a rusty titansteel destroyer.
#13 Mar 14 2009 at 11:37 AM Rating: Good
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1,609 posts
Indeed. Looks like i'm not even going to think about putting JoLight up anymore.
#14 Mar 14 2009 at 2:38 PM Rating: Decent
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889 posts
Quote:
There's others, but that one stuck out the most to me (along with higher scaling for Prot abilities, but I'm sure that's just because the change to our talent that used to do that very thing).

Yeah, they stated in an earlier blue post that they were just rolling all the dmg buff talent effects into the base abilities for Prot.

Anyone know where they put Spiritual Attunement in the tree? =/
#15 Mar 14 2009 at 3:03 PM Rating: Good
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808 posts
Also of potential interest to PVP pallies, warriors are now getting a new trainer-taught ability that lets them dispel bubble (and ice block too I guess).

Patch notes wrote:
Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim's armor to be reduced by 20% for 10 sec. (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage, only useable in Battle Stance, 5 min cooldown.


The loss of Spiritual Attunement and the nerfs to Infusion of Light, Sacred Shield, and Glyph of Holy Light, among others, are really going to make paladin healing less attractive if these changes hold.
#16 Mar 14 2009 at 8:35 PM Rating: Good
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2,183 posts
Yea, that new Warrior ability pisses me off. And, I had a really good argument about it ... but I have since forgotten what it was LOL. Damn you thoughts for coming when I don't have access to a computer >.>
#17 Mar 15 2009 at 5:52 AM Rating: Good
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1,912 posts

The removal of spiritual attunement is more than just a DPS nerf for SoB. It means tanking will be impossible if you're not spec prot.

Which is strange, I don't know if blizz was wanting to alow non-tank spec to tank or to prevent it... Because they did a lot to allow non-tank spec to tank and now they do this.

Also, if they put Spiritual Attune deep down in the tree it will not be possible for paladins to tank at all at low levels until they reach the level to pick that talent.
#18 Mar 15 2009 at 8:09 AM Rating: Decent
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591 posts
Quote:
Which is strange, I don't know if blizz was wanting to alow non-tank spec to tank or to prevent it... Because they did a lot to allow non-tank spec to tank and now they do this.


I'm not sure this changes non-prot spec tanking much. If ret specced JoTW+judging wisdom+divine plea on cd should be plenty of mana. Tanking as Holy spec may be a bit harder, but SoW+judging wisdom+divine plea on cd should be enough. But with the introduction of Dual specs why would you tank as anything but prot?

Quote:
Also, if they put Spiritual Attune deep down in the tree it will not be possible for paladins to tank at all at low levels until they reach the level to pick that talent.


This is a pretty fair point. No SoW until lvl 38, no BoSanc until lvl 30. That's a lot of drinking to tank dead mines/stocks(or whatever the horde equivalents are). Basically makes speccing prot pretty worthless until lvl 30 or 38, although personally lvling prot before you get Holy shield(lvl 40) isn't that much fun anyway.
#19 Mar 16 2009 at 7:38 PM Rating: Good
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1,609 posts
The reports from the PTR as regards retributions place in progression raiding is making me gloomy as hell. Sub-standard levels of dps, and much tighter healing constrictions making Judgement of Blood a gigantic liability. I've consistantly been my guild's top dps throughout our clearing of all the 10 man content. It'll be kinda unpleasant to log on on patch day and find i'm dropping behind despite all my hard work to do well.
#20 Mar 17 2009 at 4:20 AM Rating: Decent
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1,912 posts
mahlerite wrote:
I'm not sure this changes non-prot spec tanking much. If ret specced JoTW+judging wisdom+divine plea on cd should be plenty of mana. Tanking as Holy spec may be a bit harder, but SoW+judging wisdom+divine plea on cd should be enough. But with the introduction of Dual specs why would you tank as anything but prot?


Because dual spec is only available after level 80. People have alts, and may want to run some dungeons before reaching level 80. Being able to tank outside prot spec is useful also for group quests and AV bosses and things like that. I have a warrior, druid and dk and it's really convenient.

That's also the reason why I think Paladins should get Spi Attune, R. Fury and their taunt at the level at which they are expected to be entering their first dungeon.

#21 Mar 17 2009 at 5:02 AM Rating: Good
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1,634 posts
Quote:
The removal of spiritual attunement is more than just a DPS nerf for SoB. It means tanking will be impossible if you're not spec prot.



While this is likely true, it should only really hurt those people leveling alts. (which isn't a good thing)

However - So many people leveling alts are simply skipping instances and burning through old content. While I don't disagree with what you said, I'm not sure if it will have a major impact.

#22 Apr 14 2009 at 1:19 PM Rating: Decent
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52 posts
Are any of you clear on what the new Glyph of Holy Light does?

Does it make it so that the 10% heal that goes out to up to 5 targets can't crit? Or is it that our Holy Light can't crit any longer? I'm not sure, and right now I'm pretty disappointed with the "attention" we holy paladins got. I'll admit I'm biased but ... le sigh.

Any ideas on the glyph?
#23 Apr 14 2009 at 1:36 PM Rating: Good
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389 posts
Poetknight wrote:
Are any of you clear on what the new Glyph of Holy Light does?

Does it make it so that the 10% heal that goes out to up to 5 targets can't crit? Or is it that our Holy Light can't crit any longer? I'm not sure, and right now I'm pretty disappointed with the "attention" we holy paladins got. I'll admit I'm biased but ... le sigh.

Any ideas on the glyph?


Your Holy Light will still crit the way it always did, but the splash healing granted by the glyph will no longer be able to crit.

Can you imagine how bad paladin healing would be if our main heal couldn't crit anymore? D:
#24 Apr 14 2009 at 1:43 PM Rating: Good
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52 posts
I know! That's why I was asking because I was about to start screaming the sky is falling!

Thanks for the quick response. ^^
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