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• Auras will now persist through death and affect a 40 yard radius..
• Blessing of Kings is now trainable at level 20. Removed from talent trees.
• Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin’s health.
• Forbearance reduced to 2 min duration.
• Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Talents
- Holy
• Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
• Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
• Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
• Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
• Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
• Judgements of the Pure moved to Tier 9.
• Sacred Cleansing moved to Tier 8.
Protection
• Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
• Divine Guardian re-designed: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
• Divine Protection: Cooldown reduced to 3 min.
• New Talent: Divine Sacrifice: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.
• New Talent: Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
• Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
• Sacred Duty rank 1 now increases Stamina by 4%.
Retribution
• Benediction now affects Hand of Reckoning.
• Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
• Repentance no longer resets the Paladin's melee swing timer.
• Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
• Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
• Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
• Blessing of Kings is now trainable at level 20. Removed from talent trees.
• Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin’s health.
• Forbearance reduced to 2 min duration.
• Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Talents
- Holy
• Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
• Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
• Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
• Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
• Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
• Judgements of the Pure moved to Tier 9.
• Sacred Cleansing moved to Tier 8.
Protection
• Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
• Divine Guardian re-designed: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
• Divine Protection: Cooldown reduced to 3 min.
• New Talent: Divine Sacrifice: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.
• New Talent: Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
• Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
• Sacred Duty rank 1 now increases Stamina by 4%.
Retribution
• Benediction now affects Hand of Reckoning.
• Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
• Repentance no longer resets the Paladin's melee swing timer.
• Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
• Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
• Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
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Paladin Glyphs
• Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 sec.
• Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.
• Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.
• Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.
• Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
• Glyph of Holy Light: Can no longer crit and has had its range updated.
• Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 sec.
• Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.
• Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 sec.
• Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.
• Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.
• Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.
• Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
• Glyph of Holy Light: Can no longer crit and has had its range updated.
• Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 sec.
• Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.