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No, this is only HALF of the story. More threat in Frost Presence AND more damage in Blood Presence.
You're either too damn dense tonight or simply argumentative beyond the point of reasonable discussion. Or, which I doubt, you've become so much of an elitist that you don't feel the need to feed your underlings anything but tiny spoonfuls of information because you think they're unlikely to have the mental capacity follow
All you need is one good reason. All others after that, be they half truths, quarter truths, 90% truths, etc, don't matter if that one reason is good enough.
Hence, don't use Frost Presence because it has a positive threat modifier is MORE than enough as a reason to not use it. I shouldn't have to pull out the pros of Blood Presence to convince them. I don't care if the threat aspect is only "half a truth," it is more than enough.
And, in the case of DnD, the unreasonable boost of threat is more than enough of a reason. Sure, I can continue on by pointing out how many mobs it would take to make it worth the loss of a heart/blood strike/blood boil/pestilence and a FU ability. I can continue to point out how badly it works with rotations for each spec for DpS. I can point out that DnD won't provide Death Runes. I can point out that DnD currently causes some major FpS problems for some graphics cards. I can point out that the ability no longer has a cower affect, so it won't reduce incoming damage to your tank.
But, honestly, I think the threat was more than enough.
[EDIT]
Oh yeah, and the threat is the more intelligent route to go in arguing against Frost Presence. Because, inevitably, you will get ridiculous people who claim that Frost Presence + Bladed Armor is good DpS. They cannot, however, argue against the threat issue (even weakly).
Edited, Mar 10th 2009 2:40am by idiggory