A new PTR build is up. Death Knight changes are as follows:
Death Knight
Frost
* Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
* Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
* Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old - Critical damage only, 15/30/45%)
* Lichborne doesn't increase the chance of your enemies to miss you anymore.
Blood
* Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
* Will of the Necropolis now cannot occur more often than once every 15 sec.
* Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old - Critical damage only, 10/20/30%)
* Vampiric Blood cooldown has been increased from 1 min to 2 min.
* Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.
Unholy
* Bone Shield cooldown has been increased from 1min to 2min.
* Ghoul Frenzy cooldown has been removed.
* Blood-Caked Blade proc limitation has been removed. (Old - This effect cannot occur more often than once every 3 sec.)
* Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
* Necrosis now affects all your auto attacks. (Old - Only Main-Hand)
This was taken from mmo-champion.com
It seems Blizzard is trying to tone down the burst damage in PvP. DRW has had its duration increased, but the weapon does a fraction of the DK's damage. Several of the "Increase Crit Damage" talents have been changed to "Increase Damage Done" talents.
Of course, none of this is set in stone, but I wanted to share it with everyone for sake of discussion.
Edited, Mar 6th 2009 2:16pm by NeithanTheWronged