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Gemming for threatFollow

#1 Mar 03 2009 at 5:26 AM Rating: Decent
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First of all here is my character.

For those of you who don't want to look I'll give you a run down of my defensive stats: 28.6k hp, 541 def, 22% dodge, 17% parry, 23% block.
My offensive stats are: 9 expertise rating, 142 hit rating, 5.6% crit.

What I'd like to know is: are my defensive stats good enough for me to stop gemming for stam (as i am doing at the moment) and if my dodge is high enough that diminishing returns make it not worth trying to increase (i've tried looking at spreadsheets but I suck at maths).
Because at the moment my tps isn't brilliant, ok, but not fantastic. So i would quite like to focus on some offensive stats but don't want to sacrifice too much survivability.

Also i realise my build isn't optimal for tps, but i don't know what to get rid of in the prot tree! I'm using a deep wounds spec with a 1.5 speed weapon which isn't fantastic.

Any advice would be appreciated.

Edit: fixed the armoury link.

Edited, Mar 3rd 2009 8:27am by Eowol
#2 Mar 03 2009 at 8:56 AM Rating: Good
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A few questions:

What is "ok" TPS? Do you have Blessing of Sanctuary in your raids? Who are you putting Vigilance on? Your crit is really low ... might be worth it to pick up Cruelty and drop Deep Wounds? I'm not 100% sure on the theorycrafting.

Also - when are you having trouble? Is this on progression fights? Trash? Bosses you have on farm? Heroics?
#3 Mar 03 2009 at 9:57 AM Rating: Decent
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Malygos is where I'm having some tps problems. I can manage but i feel some of the dps are having to back off. Vigilance generally goes on a rogue or a fury warrior because of the lower threat threshold, or a warlock because they are normally the ones threatening me on Omen.

I'd like to point out that my tps is adequate, i'd just like it to be better. I feel that my skill is as good as it can be at the moment, it is gear/talents i'd like to fiddle around with.
As for the fights i'm doing, they are all on farm. But i'm only running 10 mans (sucky connection does not a good tank make).

Edited, Mar 3rd 2009 12:58pm by Eowol
#4 Mar 03 2009 at 10:34 PM Rating: Excellent
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If you're only doing 10s, you're more than geared enough to start pushing a bit more in the way of threat stats. The only thing you can do with your spec to push more threat would be to switch shield specialization to 2/5 and move those two points over into cruelty for 2/5 cruelty. You were correct in picking up AttT over Cruelty, it's much better for threat. You're a little over halfway to the hit cap, and the same for the expertise soft cap. If you want to regem, just pick up expertise/stam gems for red/blue sockets and hit/stam gems for yellow sockets.

Hit: 32.79 rating = 1% chance to hit
Expertise: 32.79 ratings = 1% reduction to dodge, 1% reduction to parry.

Until the soft cap, expertise will offer an effective 2% hit chance, which makes it in all ways the superior stat. Once you've achieved soft cap, the two give the exact same threat returns with expertise remaining the better stat due to lessened damage via parry hasted boss attacks.

Editing for caps for you:

Hit: 262

Expertise: 0/3 Vitality: 26 (Dodge soft cap), 56 (Parry hard cap)
3/3 Vitality: 20 (Dodge soft cap), 50 (Parry hard cap)




Edited, Mar 4th 2009 1:41am by FletusSanguine
#5 Mar 04 2009 at 12:35 AM Rating: Decent
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Thanks FletusSanguine, you've been incredibly useful. Rate Up.

I've made the changes to my spec, it was the one I was looking at doing before hand but the confirmation is appreciated.
I'm going to have chat with our MT and one of our Healer class leaders before i make the jump to re-gemming. Although if i go for socket bonuses i can reduce the stam loss to 6 per slot, which isn't too bad of a hit.

Edit: I went ahead and did some re-gemming anyway, I've brought my expertise up to 62 rating. Hopefully this'll make me a more effective tank. Also, i haven't lost as much stam as I anticipated, and I've gained some dodge.

Edited, Mar 4th 2009 4:02am by Eowol
#6 Mar 04 2009 at 11:28 AM Rating: Decent
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Honesly, it really won't effect your survivability as much as you may think. You've already reached and breached the effective health minimums for the zones you're doing. You'll take less damage from hasted attacks because of reduced parries, so while you're trading some stam, you're gaining some mitigation back passively.
#7 Apr 08 2009 at 5:47 AM Rating: Default
If you plan on doing only 10 mans as an offtank I would advise you to try to increase expertise and jenerally try to increase your DPS. 28.000HP is more than enough to support that role. Put expertise on Gloves and Bracer or have a second bracer and Gloves with +expertise. There is also a nice ring BOE that drops form OS 10 man with loads of expertise.If you manage to get your hands on +hit rating..even better..have your bags some items with +hit too.

Now if you plan to move in 25 mans the story might change....depending on the role you will take and the other tanks gear/talents
#8 Apr 08 2009 at 7:40 AM Rating: Good
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Eowol wrote:
Malygos is where I'm having some tps problems. I can manage but i feel some of the dps are having to back off. Vigilance generally goes on a rogue or a fury warrior because of the lower threat threshold, or a warlock because they are normally the ones threatening me on Omen.

I'd like to point out that my tps is adequate, i'd just like it to be better. I feel that my skill is as good as it can be at the moment, it is gear/talents i'd like to fiddle around with.


You feel some of the dps are having to back off or they are backing off?

Does anyone actually pull threat and which ones? Lower threat threshold doesn't necessarily mean you should put vigilance on them. High dps with little or no threat dumps should always take priority. Rogues have threat dumps and rarely need vig.

Tps isn't just your gear, stats, and spec, one of the most important part of tps you left out, your rotation.
#9 Apr 08 2009 at 8:06 AM Rating: Decent
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Just to clarify, it's not that you shouldn't be putting vigilance on classes with threat dumps, it's that you shouldn't be putting vigilance on classes with innate threat reduction due to class abilities or talents that reduce threat, because their TPS is probably lower than other classes, even if their DPS is higher. Most pure DPS classes have these, but some (including hunters, mages, DKs, and ret paladins I believe) do not. These classes are generally better choices for vigilance than a warlock or rogue would be.

In reality, check what Omen is telling you and put Vigilance on whichever DPS is doing the most TPS. That'll give you the most bang for your buck.
#10 Apr 08 2009 at 7:17 PM Rating: Decent
Quote:
Most pure DPS classes have these, but some (including hunters, mages, DKs, and ret paladins I believe) do not


Dk's do
Ret Pallie's do
Mage's do

**edit** screwed up quote.

Edited, Apr 8th 2009 11:22pm by redbarronthesecond
#11 Apr 08 2009 at 11:29 PM Rating: Decent
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Feel free to discuss this, but just giving everyone fair warning that this is a month old necro. For christ sake, Geo. Really?
#12 Apr 09 2009 at 8:52 AM Rating: Good
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FletusSanguine wrote:
Feel free to discuss this, but just giving everyone fair warning that this is a month old necro. For christ sake, Geo. Really?


Necro a month old thread is bad, unless the forum is so dead and barren that the first page has posts that go back 2-3 months. Meh, it could use some discussion.
#13 Apr 09 2009 at 11:42 AM Rating: Decent
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422 posts
redbaronthesecond wrote:
Dk's do
Ret Pallie's do
Mage's do


Would you care to enlighten me?

I had forgotten that mages now get 10% off their fire and 40% off their arcane spells (if they take the talents).

However, what do DKs and Ret Paladins have? I didn't think Blood presence offered decreased threat, and I don't know of any ability that a Ret Paladin has to reduce their threat through talents.

After this, I'll gladly let this threat die :)

Thanks,
Camel
#14 Apr 09 2009 at 12:14 PM Rating: Good
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CamelToad wrote:
redbaronthesecond wrote:
Dk's do
Ret Pallie's do
Mage's do


Would you care to enlighten me?

I had forgotten that mages now get 10% off their fire and 40% off their arcane spells (if they take the talents).

However, what do DKs and Ret Paladins have? I didn't think Blood presence offered decreased threat, and I don't know of any ability that a Ret Paladin has to reduce their threat through talents.

After this, I'll gladly let this threat die :)

Thanks,
Camel


DK's have subersion: 25% overall threat while in blood or unholy presence. I'm not familiar with pallies.
#15 Apr 09 2009 at 12:53 PM Rating: Excellent
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389 posts
Ret pallies can cast Hand of Salvation, which reduces the target's threat by 2% per second for 10 seconds, and also have the talent Fanaticism, which reduces all threat caused by 30% unless Righteous Fury is active.
#16 Apr 09 2009 at 3:38 PM Rating: Decent
Fantasism- Inreases the critical strike chance of all judgements capable of a critical hit by 25% and reduces the threat of all actions by 30% excpet while under the effect of righteoud fury.


I think that would be one hell of a threat reducer.
#17 Apr 10 2009 at 4:17 PM Rating: Excellent
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mages also have invis, which is a full threat wipe iirc a la vanish.
#18 Apr 11 2009 at 1:06 PM Rating: Good
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501 posts
The downside to the mage invis is that on a lot of fights it won't be that useful because damage taken will break the effect. Incidental damage isn't uncommon in boss fights, so mages can get knocked out of invis before it completes sometimes.
#19 Apr 12 2009 at 5:17 AM Rating: Decent
Quote:
The downside to the mage invis is that on a lot of fights it won't be that useful because damage taken will break the effect. Incidental damage isn't uncommon in boss fights, so mages can get knocked out of invis before it completes sometimes.


With the sprout of so many Arcane mages they have an instant invisability through talents. It's not realy a PvE talent I know, but some may just have picked it up along the way.

I love the talent for PvE and PvP.
#21REDACTED, Posted: Mar 16 2010 at 9:11 AM, Rating: Sub-Default, (Expand Post) warrior tank have single target threat issues = /facepalm and did u say STOP gemming stam... time to reroll you seem a quite lost
#22 Mar 16 2010 at 10:04 AM Rating: Good
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You should be shot.
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