Konuvis wrote:
I'm pretty new to Shaman so bare with me :)
You say 70% of damage is LBs? But I thought I read somewhere that now it was mostly about fire spells Lava Burst and Flame Shock... hence LB being more like 40% (not saying it's bad just maybe not that high)
Convection Vs. Unrelenting Storm.
Convection is 5pts but US is only 3 pts and potentially at HL couldn't your intellect be high enough that it'd be more efficient?
I've found it to be closer to a 60/40 split. 40% dps coming from Flame Shock and Lava Burst, and 60% coming from LB and CL. LvB has an 8 second cooldown. Granted when it hits, it's a crit for about 7k-12k, but in that 8 seconds after you can get off quite a few LBs and CLs along with the added hits from Lightning Overload, that range in damage from 2.5k to 7.5k. In the end your lightning bolts and chain lightnings will do more damage than LvB.
As far as Convection vs US, get both, there really isn't anything else worth getting with those extra points from either one. This is from a raiding PvE perspective, if you are talking PvP or solo then, well this doesn't apply.
Elemental Warding? 6% damage reduction, ok, shouldn't be taking that much damage to begin with, Maly is the only fight where this would be considered a good talent to have.
Elemental Devistation? Yeah if you are meleeing, you should respect to enhance.
Reverberation? The only shock you are using is flame and with the glyph it lasts extra long, so cooldown shouldn't be an issue.
Imp Fire Nova Totem? Might be usefull in Gluth after a devestate, but other than that, totally useless.
Astral Shift? Total PvP talent, if you are feared tremor totem, if you are silenced there should be a decurser in your raid, I don't recal any bosses that stun ranged dps.
Enhancing Totems? May be ok if you have a melee heavy raid, but it only affects your group.
Earth's Grasp? Might be usefull on Gluth to help kiters, other than that, useless.
Guardian Totems? Sub-par, the armor increase is minor, the 2 second cooldown reduction shouldn't be a factor anywhere.
Imp Ghost Wolf? Useless in raids
Imp Shield? This only affects your orbs, that's 180 mana return for 3 talent points, if all 3 orbs pop. Not worth it in any way.
Anticipation? Melee talent, don't bother.
Imp Healing Wave? For emergency back-up healing, shouldn't ever be needed.
Totemic Focus? Not worth it, you cast your totems at the beginning of the fight, may have to change 1 to 5 during the fight, totems are pretty cheap on mana, so even recasting 5 totems shouldn't have a damaging affect on your mana.
So comparing all the available talents Convection and Unrelenting Storm are better than any of the other available talent. The only one close to being as useful in increasing performance would be enhancing totem, and that is only if you have a melee heavy group.