Quote:
Rogue
Assassination
Skills
* Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
* Expose Armor now reduces armor by 20%, lasting longer per combo point.
Talents
* Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
* Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)
Combat
Talents
* Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
* Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
* Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)
Assassination
Skills
* Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
* Expose Armor now reduces armor by 20%, lasting longer per combo point.
Talents
* Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
* Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)
Combat
Talents
* Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
* Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
* Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)
Glyphs
Quote:
Rogue (Skills List / Talent + Glyph Calc.)
* Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
* Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
* Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
* Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
* Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
* Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
* Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 1% per application.
* Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
* Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
* Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%.
* Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
* Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
* Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.
* Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
* Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
* Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
* Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
* Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
* Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
* Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 1% per application.
* Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
* Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
* Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%.
* Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
* Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
* Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.
So.. I'm excited to play again. Expecially looking at some of the priest things (2v2 partner).. their mana regen has been more or less doubled, he's now 30% resistant to stun/fear/silence. Self pennance, and dispelled/beaten through shields give me 16 energy and him 3.5% mana.
HERRO.
Regardless, some of the new rogue glyphs make me wish I had about 10 glyph slots. No word on what is major and minor but I'm hopeful.. Mutilate/Cloak/Prep or Vigor for pvp, Mutilate/FoK/Rupture for raiding.
The changes to Envenom + Improved poisons have me confused, though. 20% + 50% + 75% = 145% chance to apply instant poison? o_o