bodhisattva wrote:
1) Spec, how much agi do I need to support Survival, or is it safe to go survival right off the hop now?
2) Spamming buttons! Which spells should I be spamming and in what rotation to be halfway decent at my job. Other than Volley :P
3) Glyphs, Help me Obi-wan Kenobi, you're my only hope!
4) Pets, does it matter with survival?
1) Any amount, SV just tops Dps because of Explosive shot not because of amazing agility (though it rocks to have it) You need to have a high crit % more than high agility to be honest as half your talent tree procs on crits and works with crits.
2) No spamming.
Explosive shot > 3 shots and repeat.
Priority for those 3 shots: Kill Shot (if usable) > Serpent Sting (to keep it up) > Aimed Shot (if you have a pally judging wisdom) > Steady Shot.
When Lock and Load procs shoot explosive > wait until 0.5 seconds after the GCD, shoot explosive, wait, explosive.
If you're having trouble, leave out aimed shots. 10 second cooldown shot makes the rotation feel very clunky.
edit 2: there's also no short cut macro that can do any reasonable form of a shot rotation for you.
They're all plagued by latency, need to be spammed 382943 times a second to work etc.
3) Steady, Serpent, Imp. AotH. for minors get FD and then close your eyes and pick two at random, they're all equally sh*t.
I personally use Scare beast and mend pet for the minimal PvP usage and the convenience of being able to get a pet to full happiness right after it dies.
And yes you glyph a talent you only have 1/5, a filler shot and a DoT that is only ~5% or so of your total damage, welcome to hunter glyphs.
4) Yes it matters and get a Wasp if you don't have Fearie Fire, else get a moth or if you don't have it a raptor or cat.
Lvl 80 is most important though, a pet that isn't level 80 is more or less worthless as it'll do nothing but miss and get dodged.
Oh, and kitty druids love cats as those keep a bleed up so they don't have to waste energy on putting it up.
A few other things:
Spec
1/18/52 (take points out of sniper training and imp. stings to fill out on hit if you need it), use elixir of agi and int and not a flask.
Misdirecting stuff with Explosive shot is a bad idea.
Explosive shoots for 0 and applies a DoT that ticks at 0, 1 and 2 seconds.
So your MD will use a 0 damage shot, 1 tick and 1 autoshot and then you get 2 explosive ticks that cause more threat than what you MD'd.
Trust me, Patchwerk hits like a truck on Mail.
Volley any group with 3+ mobs, shoot explosive shots between volley's if you feel like going through extra trouble.
Lock and Load stuff:
LnL has a hidden 30 second cooldown, frost trap ignores that cooldown.
So on Anub, Gluth, Maexxna, Noth and whatever else frost trap the adds to get ~1 PPM from serpent stings and 2 per minute from traps.
Download NeedToKnow to warn you for LnL procs, trap stuff whenever it's in your face to proc LnL more often.
Sniper training:
It's great if you can stand 30+ yards from your target but only do so when you are within 30 yards of the melee as nearly all aura's and buffs have a 30yd range.
Gearstuff: Armor Pen is crap, Haste doesn't do much either. Hit, Agility and crit is where it's at.
Tier pieces are nice, but both 2 and 4pc are lackluster at best for SV.
(4 piece is crap for any spec no matter what)
And a last note: Pray to god for a retadin/protadin.
Seriously, on average during a fight you will gain ~20 - 30.000 mana from JoW.
Edit:
If you have no haste whatsoever, take 1 point out of sniper training/imp stings to put into Imp. Aspect of the Hawk.
If you have the time, run to a training dummy and try out the SV shot rotation as it's not as clean and natural as a DK rotation, you'll need to get used to it.
A last thing, fill a 24(28) slot quiver with arrows/bullet and add a few stacks.
Naxx clear takes more than 1 full quiver/pouch worth of ammo.
And if it's possible I'm sure you'd like to avoid looking like a total nub meleeing KT.
Edited, Feb 15th 2009 6:15pm by Aethien