FletusSanguine wrote:
MentalFrog wrote:
Shield Slam should always be followed by one or two devastates in order to get the most out of Sword n Board. The exception to this is when revenge is up, which also triggers Sword n' Board. Shield Slam is our best threat and removing its cooldown instantly as well as making it rage free is teh sex.
This is false. It's been shown that concussion blow, shockwave, heroic throw, thunderclap, and even rend outperform devastate in terms of TPS/DPS in all cases. Now, rend is actually more trouble than its worth because you would have to maintain nearly perfect uptime/refresh, but all the same, that leaves devastate pretty low on the priorities list. Initially it was thought that Sword and Board procs WOULD sway devastate a bit, but it's shown to still not sway it enough. Devastate is pretty crappy, and needs some love.
Devastate is pretty crappy really. However it does two things; applies sunder debuff and has a possible SnB proc. The SnB proc drops in value as shield slam's cooldown fades. This means SnB is only worth it with a high CD, minus the free rage cost which is a pretty minimal benefit. The sunder debuff means your melee is outputting more dps. This is why devastate is high priority for me until I hit that 5 sunder mark. Its tps/dps benefits are very low. Shield slam is still the highest. So my point wasn't to always use devastate really but to proc SnB right after a shield slam, when its cooldown is its highest. Do this with revenge first, if revenge isn't up then use Devastate. This also means your sunder debuff will restart its duration, usually keeping it up on the mob the entire fight.
Quote:
Stats: 4700 ap, 13% crit, 8.25 expertise, 1200 block value
Options: imp Rend, imp Revenge, Mangle/Trauma, Glyph of Devastate, Impale, CoR/Faerie Fire, Sunder Armor 5/5, Mongoose
Weapon: speed 1.6, dps 171.6 (Last Laugh)
Shield Slam 3307
Revenge /w S&B proc possibility 3077
Heroic Throw 2988
Shockwave 2972
Concussion Blow 2850
Revenge 2632
Rend above 75% 2342
Devastate /w S&B proc possibility 2137
Thunder Clap 1871
Devastate 1822
Rend 1735
Same with active Shield Block:
Shield Slam 4700
Revenge /w S&B proc possibility 3495
Heroic Throw 2988
Shockwave 2972
Concussion Blow 2850
Revenge 2632
Devastate /w S&B proc possibility 2554
Rend above 75% 2342
Thunder Clap 1871
Devastate 1822
Rend 1735
Notice these values are with 5/5 sunder debuff.
You could just follow a shield slam with a revenge except when sunder is fading then use a devastate to restart the duration. I wasn't trying to say that devastate was this great threat move, because it's actually very low. It does have other benefits though, while not huge do make a difference for your group. This is also why I have the sunder glyph. It stacks the debuffs sooner so I can drop devastate off my list of priorities.
One thing I just found out is that Conc. blow doesn't currently trigger the GCD. This may or may not be a bug and may or may not have been recently fixed or changed. It was mentioned that other interrupts were changed to not trigger the GCD their damage was removed. If conc. blow really is this way currently and remains so then that means it takes a high priority on my rotations. Shield Slam > Conc. > Revenge > HS etc.
Tank rotations aren't what they used to be. Now it's a lot more situational.
Here's a recommend rotation from one of the posters at EJ:
Quote:
At start of the boss fight:
1. Heroic Throw, Recklessness, Defensive Stance
2. TPS needed?
- Shield Block, Shield Slam, Revenge, Concussion Blow, Shockwave
- use Shield Slam if S&B procs
2. Sunder Armor needed?
- Shield Block, Shield Slam, Revenge, Devastate, Devastate
- no S&B use
2. Normal Boss fight?
- Shield Block, Shield Slam, Revenge, Devastate, Concussion Blow (Shockwave is to unreliable if the Boss is still moving)
- Use Shield Slam if S&B procs
3. Normal priority rotation:
Fast Weapon:
- Shield Slam
- Revenge
- Devastate
- 1. Heroic Throw, 2. Shockwave, 3. Concussion Blow, 4. Thunder Clap or Devastate (what expires first)
Slow Weapon:
- Shield Slam
- Revenge,
- 1. Rend above 75% (only if either HT, SW or CB is off CD) 2. Devastate
- 1. Rend above 75% 2. Heroic Throw, 3. Shockwave, 4. Concussion Blow, 5. Rend, 6. Thunder Clap or Devastate (what expires first)
You could easily change a few things here and there. If you're really hurting on tps I wouldn't worry about sunder as much as doing more threat. Again it varies and tanks need to understand what's going and what to use and when. There isn't always a clear cut rotation, even if my previous post sounded that way.