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Yeah, but since it's the only Disc talent that procs off crit, not having it makes prioritizing stats a bit easier. Crit is still nice with 3 chances for Penance to crit, PoM, etc., but it's nowhere near as important in a Disc build that doesn't include DA as it would be for, say, a deep Holy build. For those trying to choose between Mooncloth/Satin and Dominance/Salvation, it makes that choice a bit easier.
Not quite. It might be the only talent that procs off crit, but that doesn't mean much within a whole tree that's balanced around a high crit chance to begin with. It's the crits plus the extra mitigation that make Disc's healing throughput about equal to Holy and it's healing-enhancing talents.
Penance for example is awfully weak if not at least one of the 3 blasts crits. PoM needs to crit reliably since it doesn't have Divine Providence to back it up. Same with Holy Nova or PoH if you're using those.
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The general feeling on the no-DA side seems to be that you're not going to have enough crit on your PVP set to make it worth 3 points. Overall, there also seems to be a general bias against choosing talents that rely on RNG over more dependable ones.
Very much so. PvP is too fast-paced to rely on random procs. Crit becomes reliable once you're closing in on 30%, and getting there is rather unlikely in PvP gear. The pitiful amount of intellect on the DPS pieces makes it hard to rely on Rapture for mana, pushing you towards Meditation and the Mooncloth set anyway thanks to the total lack of mp5.
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I'd have to see some seriously well reasoning before you could convince me not to pick up DA in a PvP spec. 30% more non-overhealing heal on all my crits for just 3 points... Hell yeah? Even with a semi-low crit rating, what else could be so extremely good I'd pick it over DA?
Of course I can only speak for myself here, and to me it's survivability. My effective healing drops to zero once I'm dead, and in 99% of cases I'm the one who is the focus of the other team's efforts.
http://www.wowhead.com/?talent=bxIbuh0xMesibotbEzh
This is my PvP build, and the idea behind it is that I won't do my job if I'm dead, silenced, or interrupted. Any extra heal I can cast easily makes up for the small percentual loss I'm taking by not picking up some of the enhancing talents, and less healing on myself means more heals for everybody else.
Look at some numbers. DA depends on the amount healed, and similar to Rapture, overheals won't count. You can have PoM jump off somebody taking some splash damage, and you see the big huge number popping up along with the bubble. Problem is that the bubble won't be worth the -lets say 1K- as a percentage of that number, but only as much as PoM actually healed - which has no end towards the bottom.
Take Penance. You might get a decent bubble off a 4k crit, but what if that crit happens on the last blast and overheals? The bubble will only be worth a fraction of what it could have been.
My build has 30% haste with Borrowed Time, resulting in a 1 second Flash Heal. I'll beat DA (and Twin Disciplines for that matter) anytime and do it reliably rather than having the RNG come into play.
DA is an awesome freebie in PvE, especially since there isn't really anything you could spend your points on instead. For PvP it just plain sucks IMO.