Paladin pulling is confined to 7 basic methods (at least 7 i can think of.)
1. The body pull. Run in and pull them by getting close enough to agro. You have the armor and health to do this. So it works just fine.
2. Prot - Avenger's Shield. Deep Prot talent to pull. Not available till 'mid' game.
3. Holy - 40 yd judgements. Holy talent that will increase the distance of you judgements.
4. The new lvl 16 "taunt". Frankly I have an 80 paly and I haven't used this much. I do find it very nice to pull large groups of mobs that would otherwise disengage due to me running too far away. (Let's say 3 groups of mobs are close, but not close enough to pull all 3 at one time. Each group has 3 mobs. I could tank 2 groups with a body pull and avengers shield. Now I can pull all 9 mobs by body pulling one group, Shielding another, and taunting another... - Very helpful. However, I have yet to try it in instances.)
5. Linken's boomerang - Ranged trinket dropped in Un'Goro crater. (generally considered out-dated)
6. Engineer pulls - They get a variety of ranged stuff.
7. Tailor "Net" pull - This is REALLY stretching it. (Plus what kind of paly is a tailor?)
You will confine 99% of you pulling to the first 4 types listed.
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I have also discovered that as a Pally I dont have to be overconcerned with accidentally pulling more than one Mob, Paladins can easily deal with 2 or 3 Mobs of an equal or higher level.
At lower levels this is true. At higher levels, particularly for PROT palys - this is not only true, but preferred. As a prot paly you want to have most pulls contain 4+ mobs of about your level. More mobs = more reflected Damage and more +mana to you. Example: The IC Daily to kill Valkurie... I think you need to kill 20 of em??? I do it in 2 - 3 pulls. That equates to between 7 and 10 mobs per pull. It takes a few minutes, but there is a gate that has 3 groups and a PAT that comes by.... Prot-Paly Solo is probably the most unique and interesting solo in the game.
Edited, Jan 29th 2009 9:44am by Borsuk