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Last 4 Talent Points: Where? (Boomkin)Follow

#1 Jan 26 2009 at 11:39 AM Rating: Good
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693 posts
I'm not planning on PvPing as boomkin just yet. I've recently specced from feral, so this is all still new to me.

My thought process:

Intensity vs Dreamstate:

Intensity is affected by Intellect and Mp5, while only Intellect contributes to Dreamstate

Improved Faerie Fire:
Many posters here on the oboards avoid it. I'm not sure why, so I left it 0/3 for now. Is it because the bonuses you receive from it aren't worth the second or two it takes abway from starting the casting rotation?

Starfall:
It's nice for questing, and maybe for BGs, but in instances/raids I've found I rarely use it. Should I be using it?

Typhoon / Gale Winds:
I never think to use Typhoon, so I left it empty for now. If I did take it, I'd think about picking up GW also. Cyclone is more of a PvP spell, no?

So how'd I do? Where do I go from here? Thoughts? Suggestions? I'm open for constructive criticism. Thanks ^^


Edit: Oops, forgot something - My Armory Sheet

Edited, Jan 26th 2009 11:45am by Nikojin
#2 Jan 26 2009 at 2:48 PM Rating: Decent
Tbh, typhoon is a usefull tool
I use Starfall alot, mostly bossfights for the extra dps
Intensity does more imo
Gale winds is something everyone should have for Typhoon/Hurricane

FF is a baseline 3% crit = 3% damage..
Celestial focus is 3% haste = 3% damage
BUT FF also adds hit, and 3% crit increases ur Eclipse rotation reliability

So
In my opinion this is the best Balance spec :P
My armory
#3 Jan 26 2009 at 3:10 PM Rating: Decent
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3,272 posts
Whee boomkin questions!

1) You always take Intensity over Dreamstate. Point for point its much better return on mana than dreamstate is. If you find yourself having mana issues picking them both up isn't a bad idea. I used to do it in arena's for just the sake of having my mana pool last.

Also, at some point in time you'll notice that you can take points out of Intensity when your crit strike builds up high enough that you'll no longer end up needing mana regen talents and can rely solely on your mana return from crits.

2) If you do not meed the hit cap you're going to want to take up imp FF. With balance of power you're going to need 13% hit and the hit formula basically works 1% = 26 hit rating. So you're looking at 338 hit rating w/o imp FF. Add in that 3% hit you'll get from imp ff and you're now down to 10% and only need 260 hit rating. Which is quite easily obtainable. Also the extra gcd it takes to put it up will lower your dps by a slight amount but it isn't anything that cannot be made up for.

3) Starfall comes into play in certain areas. You have to be cautious with it's range because you don't want to accidently pull other mobs in aoe pulls. But on bosses you can almost always be certain in raid situations that all trash around the boss has been cleared and it can be used on the boss fight. My general strat for using it is to pop my trinket and then starfall to give it that extra boost. If you use it wisely it's basically 15-20k damage for one global cooldown and all you need to do is stay in range.

4) I use typhoon on some pulls because I love to annoy my tanks. Mind you I raid as boomkin and have known these tanks for awhile but it's a pretty pvp orientated spell. But if you glyph for typhoon (I don't suggest doing so...) you can remove the push back and it can be used for a 20 second cd aoe spell.

Gale Winds is very important. Hurricane puts out some massive damage already but with GW it's 30% more so you'll see a big improvement in the damage you put out.

I would link you my armory but sadly I'm resto right now. But I'll give you a good boomkin beginners build that gives you reduction in threat and helps meet your hit cap. I will also give you my raiding build. It's a little different than what you may be used to seeing for raiding boomkins but I've found for me it works the best and gives me the most options.

Beginners build! ~ This is a very basic boomkin raiding build. It gives you one point to put either in Typhoon or Nature's Splendor.

My raiding build. This build is a little more hybrid and allows my rotations to be longer because it's adding in a lengthened time on my dots. I glyph MF/IS/SF for more damage and refeshing 3 seconds on MF. You'll notice I don't have threat reduction talents and my reason is I know my tanks threat generation. Ive ran with them for over a year so I know when I can and cannot push it. Basically once you figure that out you'll find yourself with 2 extra talents to play around with.

Well thats it, if you have any other questions you want answered feel free to ask I'll gladly help you out :D
#4 Jan 27 2009 at 3:33 AM Rating: Decent
Quote:
2) If you do not meed the hit cap you're going to want to take up imp FF. With balance of power you're going to need 13% hit and the hit formula basically works 1% = 26 hit rating. So you're looking at 338 hit rating w/o imp FF. Add in that 3% hit you'll get from imp ff and you're now down to 10% and only need 260 hit rating. Which is quite easily obtainable. Also the extra gcd it takes to put it up will lower your dps by a slight amount but it isn't anything that cannot be made up for.



eh i'm not sure if it really lowers your dps down i mean it gives you 3% crit. i dont normaly pick up eclipes few times i go boomkin. but imp ff normaly last justa bout 2 full rotations wich is imp ff mf sf till mf is about off. i normaly run with mf glyph and sf glyph. i dont go boomkin much at all really but 1 gc for 3% cance to crit every spell dont seem bad not to mention not picking up hit on gear lets ya get more of the other stats ie crit/haste/sp(if you want a healing gear).
#5 Jan 27 2009 at 8:21 AM Rating: Decent
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3,272 posts
It may not lower your dps by a noticeable amount but it does. Look at it like this. My general rotation is MF > IS > W (until proc) SF > refresh dots > W (when eclipse can proc again) > SF > Refresh dots.

Every 40 seconds you're sacrificing a gcd to refresh FF. Thats one gcd you could have used to reapply a dot, or cast wrath or starfire. Spread that out over the span of a fight, most naxx fights last on average around five minutes.

60 X 5 = 300/40 = 7.5

7.5 gcd you have to sacrifice for one spell to be reapplied. Now that's not a lot but you could still get two more starfires, three wraths, or seven applications of your dots. It's not much, but still it is a difference.

But yeah the crit is nice, but now that crit is much harder to itemize for than it was in BC. In BC I was raiding as a boomkin in t6 helm and gear from kara/za/badge and I had around 40% crit self buffed. Now I'm in pretty much all epics from Naxx 25, Obs 25 and EoE 25. I only have self buffed around 23-24% crit. The main difference between my stats though is I have about 13% haste with talents where as when I was raiding BC I was around 3% haste with talents. A very big difference.

So you can argue that the crit is nice and I usually get my extra 3% crit for SF from IS but having both imp FF and imp IS and no eclipse... No thanks. Eclipse offers way too much crit and damage for sf/wrath to give up on.
#6 Jan 27 2009 at 2:49 PM Rating: Good
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1,888 posts
Hit is more important than anything until you are hit capped (for raid, that is). Even more important than spellpower. You need 17% to be hit capped. And the reason people leave IFF out is that most of raids has an Shadow Priest that has Misery. While Misery dont give you the crit improvement, gives you the hit.
#7 Jan 27 2009 at 10:35 PM Rating: Decent
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391 posts
ArexLovesPie wrote:
It may not lower your dps by a noticeable amount but it does. Look at it like this. My general rotation is MF > IS > W (until proc) SF > refresh dots > W (when eclipse can proc again) > SF > Refresh dots.

Every 40 seconds you're sacrificing a gcd to refresh FF. Thats one gcd you could have used to reapply a dot, or cast wrath or starfire. Spread that out over the span of a fight, most naxx fights last on average around five minutes.

60 X 5 = 300/40 = 7.5

7.5 gcd you have to sacrifice for one spell to be reapplied. Now that's not a lot but you could still get two more starfires, three wraths, or seven applications of your dots. It's not much, but still it is a difference.

But yeah the crit is nice, but now that crit is much harder to itemize for than it was in BC. In BC I was raiding as a boomkin in t6 helm and gear from kara/za/badge and I had around 40% crit self buffed. Now I'm in pretty much all epics from Naxx 25, Obs 25 and EoE 25. I only have self buffed around 23-24% crit. The main difference between my stats though is I have about 13% haste with talents where as when I was raiding BC I was around 3% haste with talents. A very big difference.

So you can argue that the crit is nice and I usually get my extra 3% crit for SF from IS but having both imp FF and imp IS and no eclipse... No thanks. Eclipse offers way too much crit and damage for sf/wrath to give up on.


You are not taking into account the 3% crit that you gain with ff up when you are looking at two more starfires, three wraths, or seven applications of your dots. Not only does ff help your dps, but it helps the all of the raids casters. I always get happy mages and ele shamans when they find out I specced into ff. It is a wonderful talent to have. If you aren't going to raid much, then I wouldn't get it, but for 10 mans and 25's it is awesome.
#8 Jan 28 2009 at 4:12 PM Rating: Decent
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3,272 posts
I always raid with a spriest so I do have bias for my build and not taking in imp FF.

But, I should test out what ends up being better taking up Imp FF or Imp IS. Imp IS is 3% crit for starfire and 3% more damage on wrath. Imp FF is 3% across on all spells and increases chance to be hit by 3%.

Everyone raises valid points, and I think a lot of this is going to come down on personal taste. So I attempted to put together a build that has the best of both worlds.

Here it is. The only thing I can say about this is it looks like it will be very crit dependant for mana returns since you're getting pretty nerfed in overall mana regen. So it almost seems that you would want a high intellect just so that 2% return on mana counts for a lot more. Right now I get to around 20k mana and returns something like 360.
#9 Jan 28 2009 at 7:35 PM Rating: Default
I would lose the one point in Genesis and max Celestial Focus. Haste directly improves your DPS; and 1% periodic effect improvement is not as significant as 1% DPS.
Maxing Intensity will give you more longevity than Omen of Clarity, since OC has a very small proc rate.

Quote:
Gale Winds is very important. Hurricane puts out some massive damage already but with GW it's 30% more so you'll see a big improvement in the damage you put out.

My problem is deciding between Gale Winds or Improved Faerie Fire. They both look really good, but I chose the latter because it seems more practical for now. I dont use Typhoon much, except for PVP.
#10 Jan 28 2009 at 10:54 PM Rating: Decent
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3,272 posts
I would max Celestial Focus in that build but you can't get to it w/o putting it into another talent before hand. So that one point in Genesis is the oddball point that I really didnt figure would have a good place. I figured that 1% more damage on your dots would be more beneficial than having 3 more yards on casting distance and another 15% reduction in threat. I run most of the times w/o Nature's Reach and hardly if ever pull threat.

Edit: As for taking either Gale Winds or Imp FF it comes down to if you want to be better on single target damage or aoe damage. There aren't a whole lot of fights that come to mind that you need to aoe on a boss. Sartharion 2d and 3d is about the only fight I can think of off the top of my head where aoe in a boss fight is mandatory.

Edited, Jan 29th 2009 12:57am by ArexLovesPie
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