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About maxing hitratingFollow

#1 Jan 20 2009 at 4:22 PM Rating: Decent
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I am arcane speced on my Mage. With the new Wintergrasp armor that can be cought with Wintergrasp MArks of honor I managed to get my hitrating to 444 (16.93%). According to Wowwiki.com 445 is the hit rating cap for mages. I am just wonder exactly how this works. Does this mean I am now only 0.07% likely to miss a raid mob at lvl 83 or what? Should I really try to push out 1 more hitrating somehow? I could convert one of my 9 spellpower 8 hitrating gems into a 16 hitrating gem but I hate to do that just to gain 1 hitrating if its not really a big deal.

Im not sure if it works like that, or if I am still going to have a good chance of missing the npcs without actually hitting max which is a big 1 point away.

In either case talk about a kick in the face lol.
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#2 Jan 20 2009 at 4:59 PM Rating: Good
What is your spec? 445 hit rating is only good if you have 0 hit talents, which in this situation it would be the 18/53/0 build as all other worthwhile builds have some hit talents in them (and arcane has two...).

Do you really never raid with:
A boomkin or an spriest?
or if you are an ally with a draenei?

A boomkin/spriest gives you 3% hit. A draenei gives an additional 1% hit. That brings the required levels down by a significant amount.

And as I have stated several times, hit is not the by all means stat that it was before. It is important to balance them instead of gemming for hit (should never gem for hit) -- it should come from talents/gears/buffs.
#3 Jan 20 2009 at 5:21 PM Rating: Default
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About the only raiding I ever get to do is PUG for VOA. I also run heroics. My talent build is all arcane except for 3 in frost. In any case sounds like I have more then enough then? WEll here is the armory for my toon.

http://www.wowarmory.com/character-talents.xml?r=Mok%27Nathal&n=Gargella

How do I go calculating what my max hitrating should be? Only thing I could find was a chart that showed what you need minus talents.
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#4 Jan 20 2009 at 5:34 PM Rating: Good
http://www.worldofwarcraft.com/info/classes/mage/talents.html?tal=23002513002233015332310251532100000000000000000000000000003020030000000000000000000000

will cut down on the amount of hit that you need by a very significant amount.

Also got rid of a couple fairly useless talents. There is 0 reason for you to be hit capped for 83 mobs if you never raid -- 0.

Heroics max out at 82, so that itself is a large amount that you can cut and put directly into damage.
#5 Jan 20 2009 at 5:53 PM Rating: Default
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I don't raid atm but eventually the guild is supposed to start raiding. When I was 70 I raided quite abit with the guild. Assuming I ever see any PUG's LFM I will go but the only time I ever seem to see those is like 3am when I am about to go to bed. Hate to lose my armor talent as that helps to keep me alive when I PVP. Kinda hate to lose the spirit also as I have enough problems with my MP5 as it is.
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#6 Jan 21 2009 at 5:20 AM Rating: Default
I'm eating hit food for raids. I don't want to, but we do not regularly have a spriest/boomkin(who is spec'd into imp ff). I'm aiming a lot higher for hit in my gear for that reason. However, all I mostly do is raid, so the bosses I encounter require that I have that extra hit..


That said, I and the other mages in my guild who raid regularly with each other (yeah, I know, and guess what, there are 3 dks too), have been doing fine with around 11%. I don't miss any when I use hit food, the top dpser misses about 1.7 percent, so we don't sweat it too much.


Min/maxing is fun, yeah, but the more I watch the wws meters about mages, the more I'm convinced that, as some say, "hit is just another stat." I mean, I am responsible for putting mages in raids, and my RL will kick my *** if I put some in there who don't work (not really, but we'll pretend for a second lol). But we put our stuff into tcom and we watch the meters from wws pretty religiously, and it's not the end of the world if we're not hit-capped.

Just my .02

P.S. I and my other mages "consistently" do 2.4 to 3.4k dps in raids w/ no spriest/boomkin

Edited, Jan 21st 2009 7:22am by Trilliandent
#7 Jan 21 2009 at 1:00 PM Rating: Decent
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Ok so I guess if there is anything I can take away from this it would be not being 100% maxed isn't the end of the world and right now I prob have way too much hitrating. I might change out my sockets abit and add more spellpower. I have started to notice Mana problems since the patch for some reason though. did both the 10 and 25 VOA yesterday and was running out of mana constantly. Not doing anything different then before. I did lose 30ish spirt when I upgraded my boots but I wouldn't think it would have had this drastic of a change. One thing I did notice in both raids though is we didn't have any paladins for Blessing of Wisdom maybe that was it? Either that or something changed on the patch with mana regen?



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#8 Jan 21 2009 at 1:27 PM Rating: Decent
Did you have a replenishment buff? VoA isn't very much of a mana hitter as long as everyone's dps is up to snuff to beat the enrage timer. Using mana gems and at worst case an evocation should be plenty for the fight, especially if you have replenishment.
#9 Jan 22 2009 at 12:56 AM Rating: Decent
10 Man Vault gives me problems too.

Anywho, as a General rule of thumb I aim for 11% hit. Like they are saying, its all a balancing act between SP, Hit, Crit, and Haste. Once you get to around 9% Hit rating (very very easy to get), you'll see in all the mage calculators that a SIGNIFICANT amount of Spell Power is needed in order to make SP fall below Hit on priority.

Simply put, Hit is all good and nice, but its a stat that has a HARD cap, and once you go over that cap the stat is wasted entirely. This is not true of any of your other options (unless you have over 70% haste).

Lastly, as far as I know Hit really doesn't do much for the PVP scene - at least it didn't back when I was PVPing. If PVP has been your main concern you've sort of missed the Gearing objective here.

Its very sad to see a Deadly Gladiators Robe filled with Hit Gems =\
#10 Jan 22 2009 at 2:27 AM Rating: Decent
I notice as arcane spec i almost always go OOM before Archavon is dead, i have 2 mana gems and an evocate still up as fire. :)

If you don't mind me stealing the spotlight a little, whats the Mage PvP hit cap Anobix?

Cheers, Geyser
#11 Jan 22 2009 at 5:49 AM Rating: Good
Speedburst wrote:
I notice as arcane spec i almost always go OOM before Archavon is dead, i have 2 mana gems and an evocate still up as fire. :)

If you don't mind me stealing the spotlight a little, whats the Mage PvP hit cap Anobix?

Cheers, Geyser


3% for everyone, you have a 3% chance to miss an equal level mob or character.
#12 Jan 22 2009 at 1:59 PM Rating: Decent
Quote:

3% for everyone, you have a 3% chance to miss an equal level mob or character.


Awesome, Thanks :)
#13 Jan 30 2009 at 7:29 AM Rating: Decent
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Seems as good a place as any to ask this.

I've recently come into possession of my 2nd T7 piece - unfortunately the robe, with its heavy allocation of Spirit (that does little for me as FFB). Even so, that 2pc bonus looks damn nice - and I'd love the extra ~1% crit.

However, I'd be losing a *ton* of Hit in doing so, and don't yet have alternate pieces to pick up the slack.

When raiding (my guild currently only has the numbers to do 10-mans), I unfortunately don't have the benefit of Hit buffs, so I'm looking at a hit-cap of 368. With my current kit, I'm sitting at 370:

http://www.wowarmory.com/character-sheet.xml?r=Exodar&n=Gangrenous

If I gem for Hit + Spellpower (to get the Hit socket bonus) I'll lose 46 Hit, but gain ~1% crit and the 2pc bonus (Spellpower ends up about even)

Adding the Plush Sash of Guzbah (which I should get this weekend - 9 Emblems away...), gemmed for Hit + Spellpower (w/ the extra buckle socket), gains another 13 Hit, ~1.3% haste, and a handful of spellpower over my current belt - bringing me to 337, or 31 under the cap.

Earlier in this thread, Anobix mentioned that in Wrath we shouldn't be gemming for Hit at all...should I be waiting until more Hit gear drops to switch over and gain the 2pc bonus? Or, does the 2pc bonus, plus the boosts to crit and haste more than make up for the 31 Hit I'd be missing? Or, should I just bank the robe, and wait for another piece of T7 to drop?

(edit: fixed glaring typo)

Edited, Jan 30th 2009 11:48am by Yukeake
#14 Jan 30 2009 at 8:09 AM Rating: Good
get the 2pc bonus, it is fantastic and an excellent dps booster with your mana gem usage.

Don't waste your time gemming for hit, just get it when you can from your gear. Otherwise I guess stick with your two green gems for the hit/stam to get your meta requirement. Hell, you could try going with pug naxx 25s (i see naxx25 pugs every day on my server) and try to get yourself a dying curse or see if haunting call drops (trash dagger with a lot of hit on it). But again, I wouldn't be enchanting/gemming for it, just get it as it comes.

Best thing you could do is import your character into Rawr (linked in sig) and see what it tells you you should do with your gear.
#15 Jan 30 2009 at 10:02 AM Rating: Decent
A few of you mentioned that you are trapped in 10 man content do to your guilds numbers. Malygos 10 man drops some amazing hit rating stuff mainly Greatstaff of the nexus has +95 hit, also Gown of the spell-weaver has +72 hit. The Gown is obviously best in slot and Like anobix said socketing for hit rating is frowned upon.

BTW the hit rating needed for PvP (as a mage)is 4% to never miss. So about 120ish spell hit.



Edited, Jan 30th 2009 2:07pm by lysrgk
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