Hey guys,
Haven't posted in a long while and I started playing again recently. My Druid is now up to 74 but I'm already starting to think about end-game. I joined a guild mostly because most people I know on the server are in there, and it seems like a decent balance of raiding and casual.
I thought I'd go Feral tank since I love Feral and I figured tanks are always in good demand, but input from my guild indicated that we don't need a lot of tanks (or at least MT's) and I could go with more of a DPS-oriented build. Of course, I'd be called for some OT'ing from time to time, so I don't wanna go for a full-DPS build either.
Trying to create such a build made me realize I'd have to sacrifice a few nice (or even very nice) talents, and now I'm turning to you, trusted Droods, to help me make the most of it.
This is the base build.
-I skipped Thick Hide because, while the bonus is nice, if you're not MT I think it's a waste of points.
-Skipped Survival Instincts pretty much for the same reason, and considering Druids have always tanked without such a talent. Again, if I was MT I'd take it, but meh, I'm not.
-I skipped Predatory Instincts and don't mind so much. 10% damage on crits is nice, but I'm thinking it's one of the few Cat-specific talents that I mind dropping the least.
-Sorta hesitating to take Master Shapeshifter. 4% crit in Cat is really awesome, but 4% damage in Bear is only so good. I know I'm supposed to go more toward DPS, but I know I could do something else with the 5 points.
Now my biggest dilemma is this: In the build I linked, I picked Natural Reaction and Protector of the Pack, foregoing Infected Wounds. All 3 talents are 3-point. I'm wondering if I should instead drop one of the two tanking talents to take IW instead and, if so, which of NR or PotP I would drop (basically which one has the biggest benefit for a part-time tank).
Alternately, maybe I could drop Master Shapeshifter and use the 5 points for Imp. MotW and the other 3-point talent.
So... yeah... input appreciated. :D