Quote:
Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
Aspect of the Wild - This aspect is now raid-wide.
Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
Lock and Load: Now has a 30 second cooldown.
Readiness: No longer resets the cooldown on Bestial Wrath.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
Viper Sting: Now drains a percentage of maximum mana.
Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
Aspect of the Wild - This aspect is now raid-wide.
Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
Lock and Load: Now has a 30 second cooldown.
Readiness: No longer resets the cooldown on Bestial Wrath.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
Viper Sting: Now drains a percentage of maximum mana.
Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
From http://www.mmo-champion.com/index.php?topic=35140.0
I just specced readiness last week, and was planning on still trying it out for a few heroics before making my decision on switching. Readiness not affecting BW has changed my mind, of course. I knew about the nerf to SS, but didn't think they were going to take away mah BW as well!
Now I'm all flustered on what spec to take. I've never even tried survival, but I am to understand that it will be the new top DPS spec? Also, will the use of volley go the way of the Dodo?
Just looking for some advice before I get back to playing.